"Bumbling bear Banjo and his chipper companion Kazooie's first handheld adventure has the dynamic duo once again on a mission to stop vile witch Gruntilda. Set between the events depicted in Nintendo 64 games Banjo-Kazooie and its sequel, Banjo-Tooie, the story involves Gruntilda's ingenious plan to travel back in time to make sure the animal pair never defeats her -- by preventing them from ever meeting in the first place. Of course, Banjo and Kazooie cannot in good faith let this happen, so they hitch a ride and begin a new adventure across a series of different lands. Played primarily from an overhead, isometric perspective, Grunty's Revenge has Banjo and his bird friend Kazooie exploring forests, deserts, and more while confronting enemies and solving puzzles. Along the way, players will run across a younger, less wiser Mumbo Jumbo and a new character named Bozzeye. Players will be able to perform such moves as the Bill Drill, which has Kazooie pecking at high speeds, or the Wonder Wing, which helps protect Banjo for a short time. Kazooie's egg-tossing ability will also come in handy when confronting boss characters. |
"This GBA bundle includes the two cross-over games, featuring Spyro the Dragon battling Dr. Neo Cortex in Cortex Conspiracy and Crash spinning through the Dragon Realms in Ripto's Rampage. Spyro Orange: The Cortex Conspiracy and Crash Bandicoot Purple: Ripto's Rampage provide a sort of foreign exchange program for two of VU Games' most recognizable characters. Ripto's Rampage features the endearingly goofy bandicoot questing through Spyro's realms, on a mission to stop the dragon's arch nemesis Ripto. Meanwhile, in The Cortex Conspiracy, Spyro side-scrolls through Crash's jungle game worlds on a quest to defeat bandicoot's usual opponent, Dr. Neo Cortex. While each game poses different goals and challenges, the two share similar settings and overlapping storylines. Both games feature a trading card collection system, as well. Cards can be found, won, or purchased in the course of the main game and are used to unlock mini-games, additional characters, cheats, and other extras. |
"This GBA bundle includes the two cross-over games, featuring Spyro the Dragon battling Dr. Neo Cortex in Cortex Conspiracy and Crash spinning through the Dragon Realms in Ripto's Rampage. Spyro Orange: The Cortex Conspiracy and Crash Bandicoot Purple: Ripto's Rampage provide a sort of foreign exchange program for two of VU Games' most recognizable characters. Ripto's Rampage features the endearingly goofy bandicoot questing through Spyro's realms, on a mission to stop the dragon's arch nemesis Ripto. Meanwhile, in The Cortex Conspiracy, Spyro side-scrolls through Crash's jungle game worlds on a quest to defeat bandicoot's usual opponent, Dr. Neo Cortex. While each game poses different goals and challenges, the two share similar settings and overlapping storylines. Both games feature a trading card collection system, as well. Cards can be found, won, or purchased in the course of the main game and are used to unlock mini-games, additional characters, cheats, and other extras. |
"This GBA bundle includes the two cross-over games, featuring Spyro the Dragon battling Dr. Neo Cortex in Cortex Conspiracy and Crash spinning through the Dragon Realms in Ripto's Rampage. Spyro Orange: The Cortex Conspiracy and Crash Bandicoot Purple: Ripto's Rampage provide a sort of foreign exchange program for two of VU Games' most recognizable characters. Ripto's Rampage features the endearingly goofy bandicoot questing through Spyro's realms, on a mission to stop the dragon's arch nemesis Ripto. Meanwhile, in The Cortex Conspiracy, Spyro side-scrolls through Crash's jungle game worlds on a quest to defeat bandicoot's usual opponent, Dr. Neo Cortex. While each game poses different goals and challenges, the two share similar settings and overlapping storylines. Both games feature a trading card collection system, as well. Cards can be found, won, or purchased in the course of the main game and are used to unlock mini-games, additional characters, cheats, and other extras. |
"Released in celebration of the 20th anniversary of the hugely influential Nintendo Entertainment System console (which first appeared in Japan as the Famicom, in 1984), the "Classic NES Series" of Game Boy Advance cartridges present accurate versions of original NES games, for play on the handheld. Donkey Kong for the NES did a remarkable job of capturing nearly everything that made the 1981 arcade game great. The graphics are an almost exact reproduction, and the sound is nearly perfect. The timing and speed of characters and objects also matches up well. The omission of the conveyor belt level is the only significant difference. |
"The uniquely original platform shooter that raised a legion of fans on the Sega Genesis and Super NES finds its way to the portable power of Nintendo's Game Boy Advance with this release of Earthworm Jim. This GBA version is based directly on the 1994 console game, but offers special mini-games and other features designed just for the handheld release. Players take the role of Jim, an otherwise ordinary earthworm who has gained special powers from a mysterious, super-high-tech spacesuit. In the spacesuit, Earthworm Jim can run, jump, climb, and fire the suit's built-in Plasma Blaster to make short work of vicious enemies. While wearing the suit, Jim also has the ability to use his own head as a whip, or as a spinning helicopter blade to allow soft landings from long drops. With power comes responsibility, however, so Earthworm Jim is honor-bound to a quest to save the beautiful Princess-What's-Her-Name while avoiding the treachery of the foul bounty hunter Psy-Crow and his evil (and disgusting) employer, Queen Pulsating, Bloated, Festering, Sweaty, Pus-Filled, Malformed, Slug-for-a-Butt. |
"J.K. Rowlings' boy wizard makes his Game Boy Advance debut in a title that closely follows the events found in both the book and second feature film in the Harry Potter series. The handheld version differs from its multi-platform siblings by featuring an isometric perspective as players attempt to solve the mystery behind recent attacks on the Hogwarts students. The game begins in Diagon Alley as Hagrid informs young Harry that he needs to visit the labyrinths of Gringotts Bank for money to purchase school supplies. While exploring their environment, players can converse with other characters and interact with the world through direct action and the use of spells. Actions Harry can perform include opening chests, pulling levers, picking up and throwing items, pushing objects, and sneaking around hallways. Spells such as Flipendo, Incendio, and Skurge are learned during the course of play and are stored in Harry's notebook. Each spell can be charged for added power by holding down the button and watching as a horizontal meter fills from left to right. Other spells can be used to solve puzzles or to reveal areas otherwise inaccessible. Players, for example, can levitate heavy objects by casting Wingardium Leviosa or open magically locked items with the Alohaomora spell. In addition to exploring the grounds of Diagon Alley and Hogwarts, players can take to the skies for some flying practice or a heated game of Quidditch. A number of collectables are strewn throughout the levels, including chocolate frogs to increase Harry's stamina bar, allowing him to withstand more damage. Twenty-five Famous Witches and Wizards Cards can also be found for a special reward. Players wishing to save progress can do so only by finding a save book hidden somewhere within the region. Owners of Harry Potter on GameCube can link both titles up to unlock additional areas and/or play a sliding puzzle game on the handheld. |
"Following the story and settings of the concurrently released feature film, and inspired by the fourth novel in J.K. Rowling's wildly successful series, the video game version of Harry Potter and the Goblet of Fire puts players in control of the bespectacled boy wizard and his best friends, Ron Weasley and Hermione Granger. As the story goes, Harry is unexpectedly entered as one of Hogwart's select representatives in the prestigious and dangerous Tri-Wizard Tournament, and much of Goblet of Fire's gameplay is based on events in the magical competition. Players will be challenged with winding mazes, fire-breathing dragons, and duels against deadly rival wizards. While similar to earlier games in the Harry Potter series, Goblet of Fire boasts refined presentation and a more empowering control scheme, designed to give players an immediate, palpable sense the spells they cast. The game also introduces a cooperative mode to the series, allowing gamers to play together, as Harry and his friends, and accomplish goals through teamwork. |
"Mattel's best-selling toy car series screeches onto Game Boy Advance with the release of Hot Wheels: Burnin' Rubber. Players can choose from a total of 25 genuine Hot Wheels models divided into five categories: street rods, super sport, super screamers, muscle cars, and sports gallery. Each vehicle is individually rated in top speed, acceleration, and handling, but players can further fine-tune their ride between races from within the in-game garage. Upgrades in the form of engines, mufflers, computers, suspension, wheels, rear ends, and brakes are available to improve each car's performance during a race. Yet in order to acquire an upgrade, players must first earn some cash during competition. Eleven fantasy-based courses take place amidst a game of backgammon, atop a pool table, inside a casino, on a desk, and even inside a bathroom. The perspective is set behind the vehicle as players attempt to complete three laps before their four opponents. Grand Prix involves advancing through all 11 races, unlocking cars and courses along the way for use in other modes. Cup Select has players participating in a group of races to win a championship cup, Free Race offers an opportunity to learn shortcuts, while Time Trial involves trying to beat specific records for a chance at unlocking certain cars. Two players can compete head to head with a Game Link Cable, and all unlocked cars, upgrades, and lap records are saved to battery. |
"This curious blend of big-name gaming brands tells the earlier parts of the Star Wars story in a version of the films' universe that's been built from scratch with LEGO parts and people. The game highlights the action of Episodes I through III and lets players take control of LEGO versions of heroes such as Qui Gon Jinn, Obi Wan Kenobi, Princess Amidala, Anakin Skywalker, and others, and battle through action-oriented levels based on the films' settings, but constructed entirely with Lego blocks. Different characters have different special skills, and this leads to some exploration and puzzle-solving gameplay along with the platform-style action and combat. As they progress, heroes earn credits which can be spent to unlock new characters. |
"This 2D platform puzzle game is based on the DreamWorks film of the same title and release time. Players take control of four unlikely animal companions: Alex, the brave lion; Marty, the idealistic zebra; Melman, the hypochondriac giraffe; and Gloria, the heavyweight hippo. The animals have joined forces to try to escape from their current confinement in the Central Park Zoo. Each creature has a special skill, and finding the best use for these abilities can be key to making it through each zoo and city level. The animals abilities become more powerful as players progress. |
"More than just a retread of Super Mario Kart or Mario Kart 64, Mario Kart Super Circuit is a completely new title that combines elements of both its predecessors as well as adding new features unique to the Game Boy Advance. Single players can compete in the multi-cup Mario GP, race against the clock in Time Trial, or speed around any track in the Quick Run mode. 50cc, 100cc, and 150cc engine classes are available, with each class containing five cups, the last of which is unlocked only after earning trophies in the first four. The cast of eight playable characters consists of Mario, Luigi, Peach, Toad, Yoshi, Donkey Kong, Wario, and Bowser. Multiplayer-only modes include Vs., in which up to four players compete in a standard race with a choice of any character and all tracks, and Battle, a four-player skirmish where the goal is to pop your opponents' balloons. Two players can also play Mario GP simultaneously. These multiplayer modes require each player to have a copy of the game, but for those not so fortunate, the Single-Pak Multiplayer mode lets up to four players link up with only one cartridge. This mode has players racing differently colored Yoshis with a choice of four tracks in a five-lap competition. |
"Metal Slug makes its Game Boy Advance debut as a five-level platform shooter with a number of new twists to the long-running series. While the basic premise is the same as in previous installments (players assume the role of an elite commando sent to wipe out a terrorist army), Metal Slug Advance features a special mode in which players must rescue hostages as well as a play mechanic that involves collecting more than 100 cards. Each card, when found, grants characters new abilities or weapons, such as a shotgun, sword, or hyper cannon. The game also includes a number of bonuses to be unlocked by achieving top performances in each branching mission. |
"This package contains two previously released Game Boy Advance games based on Disney/Pixar films. Finding Nemo is set in the colorful undersea world around Australia's Great Barrier Reef. Players guide the clown fish Marlin as he searches for his missing son Nemo. The game is designed to recapture the spirit of the film and the personalities of its characters. Monsters, Inc. contains mini-games, puzzles, and more than 20 levels of Monstropolis to explore as players help Sulley return Boo safely to her home. Gameplay centers on finding the broken pieces of Boo's door, which was shredded by Randall, and evading detection by the Child Detection Agency throughout Monstropolis. |
"Released in celebration of the 20th anniversary of the hugely influential Nintendo Entertainment System console (which first appeared in Japan as the Famicom, in 1984), the "Classic NES Series" of Game Boy Advance cartridges present accurate versions of original NES games, for play on the handheld. In Pac-Man, players guide a yellow, pie-shaped creature around a single-screen maze, munching dots while avoiding four roaming ghosts. Four energizer dots are on the board; one in each corner. Eating one of these special dots will temporarily empower Pac-Man to turn the tables on the ghosts. Each time all the dots in a maze are eaten, play resumes with a fresh screen. |
"In classic Smash Pack style, this GBA compilation from THQ features three classic Sega games in one little cartridge. The original Genesis titles Ecco the Dolphin, Golden Axe, and Sonic Spinball have all been converted and enhanced for play on the 32-bit Nintendo handheld. Ecco the Dolphin is a 2D adventure game in which the player makes use of the title character's marine skills and abilities. The side-scrolling brawler Golden Axe consists of battle and exploration across a fantasy-themed landscape. Sonic Spinball features the hero hedgehog trapped in a world of pinball machine-styled levels. All three have been converted from the original versions by Codefire. |
"The gruff but lovable ogre returns to Game Boy Advance in this platform-hopping adventure that encourages teamwork among a small squad of onscreen characters. Players control Shrek and up to three of his companions as they side-scroll through levels based on locations in the feature film sequel Shrek 2. Different obstacles require the abilities of different characters to overcome them, so players must switch between their chosen team members as each situation requires. Shrek is strong enough to move objects that others can not, for example, while Donkey is able to kick open doors and Fiona can slow down time for easier attacks. The game also features characters and areas not seen in the film, offering fans new fairy tale people to meet and lands to explore. |
"First appearing in his own Sega Genesis game in 1991, Sonic the Hedgehog celebrates over ten years as a gaming industry icon in this return to his roots, which features classic 2D side-scrolling action at the character's trademark high-speed pace. Play as Sonic, Tails, Knuckles, or Amy to put a stop to the nasty Dr. Robotnik. The first Sonic release for a Nintendo system, Sonic Advance features cross-platform support to interact with the GameCube's Sonic Adventure 2 Battle through a special cable connection. |
"Sonic Advance 2 chronicles the continuing portable escapades of Sega's affable blue hedgehog. Dr. Eggman once again serves as the primary antagonist, and it falls to Sonic and friends to perform the familiar task of traipsing through a series of trap-laden zones, collecting rings and staving off the attacks of his many robotic minions en route to the stage goal. Secondary objectives include scavenging for Special Rings dispersed throughout each level. Finding and subsequently obtaining all seven rings will grant players access to a bonus round where they can obtain one of the many coveted Chaos Emeralds. To find all the hidden items, players will need to make use of the intrinsic abilities of each character; Amy, Knuckles, and Tails return for this second GBA outing, along with new character Cream. An adorable rabbit shadowed by a small Chao named Cheese, Cream is capable of flying by flapping her ears -- an ability similar to that of series veteran Tails -- or even using her small companion as a weapon by flinging it at enemies. Extras include Time Attack, a Sound Test mode, and even hidden stages. Also included in the package is the ability to use the GameCube -- GBA Cable to swap data between Sonic Advance 2 and the GameCube title, Sonic Adventure 2 Battle. Using this feature players can raise Chao or compete in mini-games such as Memory Game and the all-new Super High-Jump on the GBA before uploading Chao to the GCN for play in Chao Karate and Chao Races. Multiplayer modes reminiscent of those found in the first title provide support for both single- and multi-pak play across a variety of disciplines. Players will race opponents across stages; try to collect the most rings before time runs out; and even compete for possession of a tiny Chao. |
"The third game in the GBA's Sonic Advance series is one that requires teamwork, between the blue hedgehog and his familiar friends. Dr. Eggman has a new plan to take over the world -- by breaking it into seven conquerable parts -- and he must be stopped before it's too late. The only way to do this is for two Sonic game heroes to combine their powers and work together to retrieve seven missing chaos emeralds. Sonic Advance 3 features five of the series' favorite characters: Sonic the Hedgehog, Tails, Knuckles, Amy, and Cream. Players choose which hero they will control, and then choose a second, AI-controlled character to join their team. This "partner system" unleashes new abilities in the chosen characters, and each different partnership presents the player with a unique set of special powers to help them overcome Eggman's vicious robots. In addition to the single-player storyline, Sonic Advance 3 allows up to four cartridge-equipped GBA players to link together, and enter into a variety of two-on-two multiplayer battles. |
"SSX 3 comes to Game Boy Advance for more high-speed, trick-performing action on the winter slopes. Once again players can select their favorite boarder before heading out on a mountain course filled with ramps, rails, and moguls. Events range from straightforward races to point challenges, where players are challenged to string together as many aerial stunts as possible before finishing a run. As in the console versions, the view in this handheld title takes place from behind the boarder as players steer and increase speed using the Control Pad. The face buttons control jumping, tricks, and speed boosts, while the shoulder buttons initiate grabs. Battery backup saves top times, scores, and unlocked features as players progress through the game. |
"This hauntingly familiar Game Boy Advance platform adventure is an enhanced port of the Super NES game of the same title, and a sequel of sorts to the 1985 coin-op classic Ghosts 'n Goblins. Ghoulish gameplay consists of eight levels, including the Rotting Sea, the Deep Chill, and the Throne Room. In addition to the port of the 16-bit original, this cartridge contains a special Arrange Mode, which includes re-mixed levels from Ghosts 'n Goblins and Ghouls 'n Ghosts. Players take the role of the brave knight Arthur, who must rescue Princess Guinevere from the clutches of darkness by conquering a treacherous countryside crawling with dangerous monsters (such as dragons and man-eating plants) and creepy undead (such as zombies and vampires). Arthur can pick up sacks of gold, weapons (such as a crossbow and a scythe), extra lives and other items throughout his journey. Since he can only carry one weapon at a time, he should choose his power-ups wisely. Though he's as tough as he is brave, Arthur is human and therefore must rely heavily on shields, which are acquired by opening treasure chests. Steel Armor protects him from one hit, Bronze Armor protects him from one hit and gives him the power to use the Weapons of Enchantment, and Golden Armor has all the attributes of the lesser armors with the added power of letting Arthur use shields and summon White Magic. The designers have included a battery-backed feature that lets players save their progress. |
"Nintendo offers classic, old-fashioned Mario platform action on a brand new system with Mario Advance. Produced as a launch title for the Game Boy Advance, Super Mario Advance marks the first appearance of the Mario franchise on the 32-bit handheld system. The game is based on the classic Super Mario Bros. 2, released for the original Nintendo Entertainment System in 1988. Although characters and gameplay remain true to the original, the cartridge makes use of the increased technical abilities of the handheld Game Boy Advance over 1985's original 8-bit Nintendo console, featuring detailed graphics and animations. Much of the action in Super Mario Advance concerns lifting items to throw at enemies or carry to a special location. Instead of hopping on a Shy Guy's head, for example, Mario may need to pull a turnip from the ground and throw it at the enemy to get him out of the way. Often, characters will need to carry a key from one part of the level to another. GBA gamers choose to play as Mario, Luigi, Princess Peach, or Toad. Each character has a different combination of strength and agility. The Princess can jump very high and float gracefully to the ground, but if she is carrying an item she moves much more slowly and cannot leap as far. Toad can't jump as far as the others, but he can carry items without any effect on his speed or leaping ability. Going even further back in the characters' history, Super Mario Advance also features a multiplayer-compatible mini-game based on the original Mario Bros. arcade game. Players will have to hop their way to the top of the screen, quickly and carefully, avoiding turtle-like Koopas and other enemies. This enhanced version of the arcade game can be played in "Classic" or "Battle" modes. In all, Nintendo makes an effort to send their best characters ahead to welcome the handheld system to their product line. |
"Fly through the air, make a special new friend, and rescue Princess Toadstool in this portable version of 1993's acclaimed Super Mario World. The Super NES classic that first paired Mario and Luigi with the cute little dinosaur Yoshi comes to the Game Boy Advance in this faithful remake. Gameplay is in the defining platform style of traditional Mario Bros. adventures. In addition to his familiar running and jumping talents, Mario can use a cape for limited flight in this game, similar to the feather power-up introduced in the NES' Super Mario Bros. 3. Of course, Yoshi adds many new powers and abilities of his own to the mix. The original game is known not only for its familiar gameplay style and refined presentation, but also for large levels worthy of thorough exploration. This release is designed to retain these elements as it translates the 2D masterpiece to the small screen. |
"The evil Magikoopa Kamek has hatched a plot to kidnap the newborn Mario brothers, and his toadies are dispatched to rob the stork of this precious cargo. They succeed in capturing only Luigi, however, and the baby Mario falls to the ground. There he is found by Yoshi, who sets out on a great adventure to rescue Luigi and return the brothers to their parents. The twist in Yoshi's Island is that you control Yoshi for the majority of the game, not Mario. Baby Mario rides on Yoshi's back as you travel through six worlds (with eight stages per world) on your way to Kamek's castle. When Yoshi is hit by an enemy, Mario falls off and floats in a bubble. You then have a limited amount of time to regain Mario before the toadies capture him and you lose a life. When you grab a Super Star, Mario, whom you will control for a short time, will power-up and become an invincible little tike who can do a whole lot of damage to enemies. Crafty dinosaur that he is, Yoshi can run and jump and he can use his lashing tongue to grab enemies. He can then spit the enemy out or swallow the enemy to create an egg, which will grant you a coin, two stars, or a special red coin. Yoshi can find watermelons that will enable him to spit seeds, fire, and ice at the enemies. Also, by touching a metamorphosis bubble, Yoshi will temporarily become a helicopter, a mole tank, a submarine, a train, or a car. |
"This fourth installment of the Super Mario Advance series once again revisits a classic Mario game while adding a few enhancements to appeal to veteran players. Super Mario Bros. 3, at one time the biggest selling video game in history, is the subject of choice for this cartridge, featuring updated graphics and sound resembling the version introduced in the Super Mario All-Stars compilation on Super NES. New speech, the ability to save progress to battery, and a few surprises are in store for those familiar with the 8-bit platform game. Mario and Luigi must stop Bowser and his mischievous children from turning the local populace into animals, kicking off an adventure spanning eight themed worlds: Grass Land, Desert Hill, Sea Side, Big Island, The Sky, Iced Land, Pipe Maze, and Castle of Koopa. Mario can don special power suits that grant him the ability to fly, hop like a frog, toss hammers, and freeze into an immobile statue for protection. As in previous Super Mario Advance games, up to four players can compete in a standalone version of the original Mario Bros., and those owning the e-Reader peripheral will be able to swipe cards to unlock additional levels or special challenges. |
"Released in celebration of the 20th anniversary of the hugely influential Nintendo Entertainment System console (which first appeared in Japan as the Famicom, in 1984), the "Classic NES Series" of Game Boy Advance cartridges present accurate versions of original NES games, for play on the handheld. Former plumbers Mario and Luigi have been sent to rescue to Princess Toadstool and restore peace to the kingdom. They must make their way over land, under ground, and through the sea, in eight worlds divided into four levels each. At the end of each world, the brothers come face to face with Bowser, the evil king of the Koopas, who must be stopped before the quest can continue. |
"In the 2D fighting genre, there are two main companies that dominate the market: Capcom and SNK. Although Capcom is single-handedly responsible for making the genre what it is with its always-reusable Street Fighter license, SNK has always been lurking in the shadows, dishing out (for the most part) quality 2D fighters left and right: Samurai Showdown, Art of Fighting, Fatal Fury; heck, even the first World Heroes was good fun. With so many fertile licenses to use, SNK did what every fighting fan dreamed of - they combined fighters from all of their different games (even Ikari Warriors!) and created the King of Fighters series. |
"Released in celebration of the 20th anniversary of the hugely influential Nintendo Entertainment System console (which first appeared in Japan as the Famicom, in 1984), the "Classic NES Series" of Game Boy Advance cartridges present accurate versions of original NES games, for play on the handheld. As the epic Legend of Zelda begins, the evil Ganon has kidnapped Princess Zelda and scattered the eight pieces of the Triforce throughout the land of Hyrule. Only a young hero named Link can return peace and order to the kingdom. Armed with a small sword and shield, he sets out to explore a world filled with monsters and puzzling secrets. |
"Legend of Zelda: A Link to the Past is an update of 1992's blockbuster Super NES title, the first and only Zelda game to appear on Nintendo's 16-bit system. Players control Link from the familiar overhead perspective as he battles monsters in real-time while venturing across 11 dungeons spread across two diametrically opposed worlds. After the wizard Agahnim murders Hyrule's benevolent king and captures Princess Zelda, Link is pressed into action to save the troubled land once more. Unique to this Game Boy Advance version is a standalone multiplayer mode entitled Four Swords, where up to four players can fight as a version of Link dressed in a different colored outfit. Structured in a similar manner to Gauntlet, each player must work together as a team to defeat hordes of monsters while collecting rupees and fallen items. Acquired items can then be transferred to other party members in need, as cooperation is the key to solving many of the game's puzzles and boss encounters. Players will team up to move giant boulders, activate pressure pads, or to get past certain areas, often requiring characters to play a specific role apart from the rest of the party. One character may need to lob bombs over a fence for another Link to use on a barrier, for example. Each character possesses one special weapon different than everyone else's. Thus, others will depend on a certain Link's ability to perform a particular task so the entire group can advance. No matter which Legend of Zelda game is selected, progress during both adventures can be saved via battery backup. |
"Nintendo's famous swords-and-sorcery champion Link faces some enormous challenges, as he journeys through the Lilliputian lands of the Minish folk in this Game Boy Advance adventure. Though it may be too small for a normal-sized person to ever notice, the realm of the Minish hosts a bustling community of good-hearted people. Unfortunately, it is also a community of people in trouble, and it will take a hero like Link to help save them all. So it's lucky that at the beginning of this adventure, Link rescues a creature that allows him to shrink in size. This wise-cracking creature -- which is actually a talking hat -- offers a few other surprises as well, and the powers it bestows on its wearer become instrumental in solving many of the game's puzzles. Some of the environments in Legend of Zelda: The Minish Cap are best suited to a person of normal size, while others can only be accessed by someone of Minish proportion; Link must learn when to switch back and forth in order to accomplish different tasks. Real-time battles and NPC interaction also play their part in this adventure. Many characters carry "kinstones," which are half-pieces of special pendants. Often, when Link can recover the missing half of a kinstone, new characters, areas, or abilities become available. The Minish Cap was developed by the same Capcom studio that created the well-received Oracle of Seasons and Oracle of Ages Legend of Zelda titles for Game Boy Color. |
"Homer's boss, Mr. Burns, lives up to his greedy reputation when he buys the local transit system and raises all the fares to outrageous rates. The resourceful citizens of Springfield vow to drive themselves around instead of paying the ridiculous mass transit fees. Now the streets are crowded with frustrated motorists. Only by running errands and making deliveries can the downtrodden masses of Springfield earn enough money to buy back the transit system and return the roadways to their former state of relative efficiency. Road Rage merges the lighthearted mission-based driving of Crazy Taxi with the characters and settings featured in the popular animated television series, The Simpsons. |
"Perform tricks at breakneck speeds while racing down steep terrain in Tony Hawk's Downhill Jam. The game features over 90 events held in eight environments, including Rio de Janeiro, San Francisco, Hong Kong, Edinburgh, Machu Picchu, and more. Play as Hawk himself, another of eight pre-made riders, or a boarder crafted from your imagination using the "Create-a-Skater." Each existing character has his or her own special tricks, and although character attributes cannot be upgraded, skateboard selection can affect such skills as speed, turning, and balance. Skateboards come in all shapes, sizes, and attributes, and you'll have a choice of modern boards, old- school "fishtails," long boards, and even 1970s models. Some are available from the start but more must be unlocked through skilled play. Each of the game's events is focused on getting to the bottom of a hill as fast as possible, while performing sweet tricks and avoiding obstacles like cars, pedestrians, and buildings along the way. Environments feature a multitude of routes and hidden paths designed to offer a new downhill experience with every run. |
"Battle enemies, earn new abilities, and explore over 20 levels of traditional 2D platforming in Wario Land for the Game Boy Advance. Though his goody-goody counterpart Mario has played the classic hero in countless console releases, the complex and brooding Wario seems to have found his niche on the smaller screens of various Game Boy releases throughout the years. This trend continues as the crusty antihero embarks upon this new adventure developed specifically for the 32-bit Nintendo handheld. Unlike earlier games, Wario is not invincible in this adventure and the action now requires attention to self-preservation as well as exploration, with the character gathering heart icons to replenish his health. By collecting the many treasures hidden along the way, Wario can also purchase new items to aid him on his journeys. Different situations may call for Wario to become extra-heavy, inflated and light, thin as a pancake, or to undergo other strange transformations in order to access remote areas and collect every last bit of treasure. |
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