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The Game of Life with Your Own Rules - Using This Simulation
This simulation is the basic Game of Life with one major extension - it allows you to define your own rules!
Standard Rules
The standard rules, as suggested by John Conway, are :
- If a cell is dead and it has exactly 3 neighbours, it becomes alive in the generation ( 'is born').
- If a cell is dead, and has less than, or more than 3, living neighbours, it remains dead.
- If a cell is alive, and has two or three neighbours, it remains alive.
- If a cell is alive, and has less than 2 or more than 3 alive neighbours, it dies.
Your Own Rules Options
At the top of the applet are two choice menus which allow you to select from the drop down menu the rules you wish to apply.
If you look at the rules above, you will see they can be condensed into two rules:
- What happens if a cell is dead that makes it come alive ( 'be born') in the next generation.
If this condition is not met then the cell will remain dead.
- What happens if a cell is alive that allows it to remain alive in the next generation.
Again if this condition is not met then the cell dies.
The applet then lets you choose the number of alive neighbours that are required in either state for the cell to be alive in the next generation.
The default option ( ie if you do not select another option ), is that Conway's own rule are used.
The simulation allows you to run the generations in two modes:
- Without displaying what would happen to the pattern using Conway's rules
- Displaying, by a green outline, what would happen to the pattern if Conway's rules were being used ( this is the default choice ).
This simulation has the following buttons:
Click to go to the previous page or go to The Game of Life - Define Your Own Rules
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