Africa (Nile Empire Region) Core Earthers
Archaeologist

Attribute Template:Willpower
Skill Notes:
Tag (Scholor(Archaeologist)
1:
Willpower, 2:Adrenalin,3:Presence
Special Abilities:
N/A
Equipment:
Archaeological Textbook, small digging tools
weapon:(2),General:(5), Incidental:(3)
Starting Money:$200.00

Description: 
It was as though history had run in reverse.  the crypt you had discovered suddenly changed.  Its weathered appearance renewed, as if it had just been built.  But how you wondered?  Your answer came when you learned of Mobius and the other High Lords, who transformed parts of your world into likenesses of their own.  With thousands of years of history ruined by their invasion, you've decided to fight the High Lords, to reclaim your world and its histories. 
Red Cross Nurse

Attribute Template:Willpower
Skill Notes:
Tag (First Aid)
1:
Willpower, 2:Presance,3:Adrenalin
Special Abilities:
N/A
Equipment:
First Aid Kit
weapon:(1),General:(4), Incidental:(4)
Starting Money:$75.00

Description:
Your years with the relief effort in Ethiopia never seemed to make a difference.  Now your services are needed elsewhere, where they may be of great help. There's a war being fought, a war that threatens Earth's very existence.  Of course you'll help. 
Tribal Shaman

Attribute Template:Presence
Skill Notes:
Tag (faith)
1:
Presence, 2:Adrenalin,3:Willpower
Special Abilities:
Miracles and Magic
Equipment:
Spell componants for one spell, Holy relics
weapon:(1),General:(5), Incidental:(4)
Starting Money:$10.00

Description:
When the Westerners cam, your ancestors fought them, lost, and finally learned to adapt to their presence.  Now, the Westerners want to help you, but new invaders are threatening to kill and enslave your people.  You have left your tribe to fight the new invaders and this time you will not loose. 
Note: If you take the focus skill, you may select miracles appropriate to Core Earth axioms.  You may also select Divination or Apportation magic skills and work out with your gamemaster which spells would be appropriate. 
Living Land Character Profiles
Edeinos Storyteller

Attribute Template:Presence
Skill Notes:
Tag (unarmed combat)
1:
Presence, 2:Adrenalin,3:Willpower
Special Abilities:
Claws (Dam Val STR +3/17), Teeth (Dam Val STR +2 /16, Tail (Dam Val STR/14), Miracles
Equipment:
Hrockt Shoot
weapon:(1),General:(n/a), Incidental:(n/a)
Starting Money:$0.00

Description:
Once a warrior fighting for Baruk Kaah, you've seen the blasphemy in his ways. Now, you are speaking out against him, traveling through the Living Land and beyond, carrying the true message of Lanala and the way Takta Kur used to be.
Converted Human Opant
(Transformed from Core Earth to Living Land)
Attribute Template:Willpower
Skill Notes:
Tag (Faith(Lanala)
1:
Willpower, 2:Adrenalin,3:Presence
Special Abilities:
Miracles
Equipment:
Focus Item (blessed plant) focus +2/21, Hrockt Shoot
weapon:(1),General:(n/a), Incidental:(n/a
)
Starting Mone
y:$0.00

Description
: How the world has changed for you.  When the invaders came, they desteyed your world, but they gave you something new and wonderful at the same time.  Baruk Kaah did his job of recruiting you - too well.  Now that you see the evil in his perversion of Lanala's will, you act to counter it and destroy him. 
Note: You must take at least one add in the focus skill and you may take any of the Takta Ker miracles. 
Angry Gotak

Attribute Template:Adrenalin
Skill Notes:
Tag (melee weapons)
1:
Adrenalin, 2:Presence,3:Willpower
Special Abilities:
Claws (Dam Val STR +3/17), Teeth (Dam Val STR +2 /16, Tail (Dam Val STR/14)
Equipment:
Sacrifician Stone Dagger, Hrockt Shoot. 
weapon:(1),General:(n/a), Incidental:(n/a)
Starting Money:$0.00

Description:
You are really, really mad.  Your "Saar" , the thrice-cursed Baruk Kaah lied to you and told you that you were special; you could use dead things because Lanala wanted you to.  But then, you felt yourself becoming unclean and sacriligious.  Now, you live only to take the stone dagger the High Lord gave you and bury it deep within his heart. 
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