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Walkthroughs

WALKTHROUGH:

I: Terran Campaign
II: Zerg Campaign
III: Protoss Campaign
IV: BW Protoss Campaign
V: BW Terran Campaign
VI: BW Zerg Campaign



Walk Through

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Here we go... This is going to be long, but it should help you complete the Terran Campaign.

TUTORIAL: BOOT CAMP

Enemies: A few scattered zerglings.

Objective 1: Build 3 Supply Depots
Objective 2: Build a Refinery
Objective 3: Gather 200 gas.

Summary: Well, here you are. An equipment demonstration. This scenario is easy enough. Take your time, and figure out how the game works. If you need more instructions than your advisor gives you, here it is. Take your SCVs and gather minerals. Leave your marines alone for now. The enemy will not attack you unless you provoke it. Build 3 or 4 more SCVs. Have one build another Supply Depot. You already have 2, and one more is all you need. Have another start building a Refinery. This is what you will need to gather gas. When the refinery is complete, Have all of your SCVs gather gas. You will obtain 200 gas in very little time. You are now prepared to play Level 1.

Difficulty: (1 of 5)

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MISSION 1: WASTELAND

Enemies: Scattered Zerglings

Objective 1: Meet with Tim Raynor
Objective 2: Go to preexisting base
Objective 3: Train 10 Marines

Summary: Really, this is another training level. You start with five SCVs and five marines in the top left corner. Go to the bottom right corner. On your way, you'll meet up with Tim. After a brief talk, head to the base. You will be able to see it on your map. Once there, construct a barracks, collect minearls, and pump marines. you should be done shortly.

Difficulty: (1 of 5)

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MISSION 2: BACKWATER POST

Enemies: A small Zerg encampment

Objective 1: Destroy enemy base
Objective 2: Raynor must survive

Summary: Ok. Your first search and destroy mission. This going to be exciting. The first thing you want to do is gather some minerals and gas. Build some more SCVs and a refinery. Build marines, and make sure you have enough to defend yourself. Construct Supply Depots when needed. When you have about 12 marnies, send 6 north. On slightly higher ground, you will find the base mentioned in the briefing. Walk to the command center to claim all buildings at once. You can now build Firebats, which for this level I will recommend. This is where your gas is going to pay off. When you have 12 firebats, start walking around and killing scattered units. In the middle-right, you will find an infested command center. Destroy it. When you do you'll get a message which I won't reveal, because it would take away the fun. As for Raynor, leave him alone, and there won't be any problems. This is the training you'll need for base construction.

Difficulty: (2 of 5)

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MISSION 3: DESPERATE ALLIANCE

Enemies: A moderate Zerg Base

Objective: Survive for 30 minutes

Summary: See the objective. That's all you need to do. You'll start with some bunkers, marines, and vultures. Don't bother leaving your base. You'll only get yourself killed. You have 2 entrances, and you'll want to cover them both. Attacks randomly come from both sides. Full bunkers and a few vultures will cover it. At the start, a few units are hurt. Heal them. Keep up repairs as you build, and the 30 minutes will pass by without a struggle. With about two minutes remaining, there will be an all-out attack, in which you will recieve heavy damage. If your defenses are hopeless against these large forces, don't panic. All that stands between you and victory is less than 2 minutes. Lift off with the buildings that you can, and if one building survives, you've won.

Difficulty: (2 of 5)

MISSION 4: THE JACOBS INSTALLATION

Enemies: Various Terran Infantry and Traps

Objective: Get Data Disks

Summary: Again, see the objective. Use all of your men at once. Avoid using Stim Packs. As you go through the installation, you'll come across map revealers. It's a pretty obvious mission, and shouldn't be any trouble.

Difficulty: (2 of 5)

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MISSION 5: REVOLUTION

Enemies: A Moderate/Large Terran Base

Objective 1: Destroy Enemy Base
Objective 2: Raynor must Survive
Objective 3: Kerrigan must Survive

Summary: Start by moving everyone down. You'll meet up with Sarah Kerrigan, a ghost. Move on the obvious path that Kerrigan revealed, and you'll see a turret. Destroy it with Raynor and marines. Then send Kerrigan to destroy the bunkers and kill the guys inside while she's cloaked. No damage will be taken. Move up the ramp, and you'll run into a confederate base. Don't panic. Have Kerrigan walk up to the Command Center, and you'll take over the base. You still have another base to take care of, though. Make your priority Wraiths. Build a lot of them. When you have about 24, an all-out attack should kill them without resistance.

Difficulty: (3 of 5)

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MISSION 6: NORAD II

Enemies: 2 Moderate zerg bases

Objective 1: Bring Raynor and 2 dropships to the beacon near Norad II
Objective 2: Norad II must survive
Objective 3: Raynor must survive

Summary: If you were to explore the level, you might think the mission to be hopeless. Don't panic, it's a lot easier than it looks. First, move your men left until you run into the white base. Touch the command center to take it over. Build minor defenses, and collect resources. Do not attack from your main base. The Norad II has all the troops you'll need. Take your 3 goliaths, walk up the ramp, and move right. Attack the sunken colony. If your goliaths get hurt, bring them back to Norad II and repair them with the SCVs. After killing the sunken, go after a spore colony or two. By now, you should have cleared up some room to build. Build a factory with the SCVs near the Norad II, and an armory if you haven't already, and pump goliaths. Now proceed clockwise, and kill everything you see. when you are on the left of the Norad II, and there are no more enemies, build 2 dropships, and put Raynor in one. Send the dropships through the now empty base. Drop Raynor on the beacon and send both dropships to the beacon. It's not hard if you know what you're doing.

Difficulty: (2 of 5)

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MISSION 7: THE TRUMP CARD

Enemies: A large Terran Base with a surprise attack.

Objective 1: Bring Psi Emitter to Enemy beacon.
Objective 2: Kerrigan must survive.

Summary: Now this is going to be a hard mission. At the start, there are troops on higher ground firing at you. Lift off with all of your buildings, and move to a central location away from walls. Move Kerrigan and the SCV with the Psi Emitter to the base immeadiately. Build a lot of air defense, and send in all ships and a dropship with the SCV. Drop the SCV on the beacon. It's not as easy as it sounds. It took me several tries to beat this mission.

Difficulty: (5 of 5)

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MISSION 8: THE BIG PUSH

Enemies: 2 Medium-Large Terran Bases

Objective 1: Destroy the enemy bases
Objective 2: Duke Must Survive.

Summary: This isn't as hard as it seems. Muve your base up and land it on all of the add-ons. Build a base with any resources you can get, but only build defensively. Duke's battlecruiser is enough to win this level. Use Yamato Gun to destroy turrets without damage. Just attack other buildings. Duke can kill infantry in a single hit, so don't worry about him. Of course, you will need to return to base to repair, but it shouldn't be too long. When he needs repairs, have 4 SCVs ready at all times. Alternatively, you could build nukes, and attack vital points with ghosts.

Difficulty: (2 of 5)

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MISSION 9: NEW GETTYSBURG

Enemies: A medium-large zerg base and a medium protoss base

Objective 1: Destroy the protoss base
Objective 2: All zerg buildings must survive
Objective 3: Kerrigan must survive

Summary: Here's the second to last mission, but it's not remotely difficult. Build a bunker full of marines by each entrance to the zerg base. NOTICE: IF YOU USE BLACK SHEEP WALL (CODE), YOU WILL KILL ZERG BUILDINGS AND LOSE! DO NOT CHEAT! Anyway... After bunkers, build wraiths and attack the protoss. It's an easy win.

Difficulty: (1 of 5)

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MISSION 10: THE HAMMER FALLS

Enemies: 2 large Terran bases

Obective: Destroy the Ion Cannon

Summary: All that's left between you and the end of this campaign is this level. Unforetunately, it's not going to be easy. However, this might help you. Remember that you only need to kill the Ion Cannon, so ignore everything else. Climb the tech tree quickly, and build a large number of battlecruisers. Also build one Science vessel, to detect ghosts and wraiths. When you have all the battlecruisers you can afford, break your way through defenses in a line directly upwards. When you reach the Ion Cannon, kill the guards, and then the Ion Cannon is just sitting there. Destroy it as quickly as possible, because the enemy will undoubtedly send reinforcements.

Difficulty: (5 of 5)

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If you have questions, comments, or corrections, email me at [email protected]
Or Contact me by ICQ #22184739.

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