BOOM 2 Engine

 

BOOM 2 is a 3D engine for creating real-time "corridor shooter" games. It is a sequel to BOOM - an old DOOM style engine created by me and Emil Dotchevski. I developed it for my graduation project in Computer Science at Sofia University - Bulgaria. The engine can handle any kind of geometry and maps with unlimited size. It has versions for Direct 3D and for software rendering. The package contains a map editor for Windows 95.

boom2.jpg (17102 bytes)

BoomDemo - Players for Windows and Dos, editor and sample map.

BoomSrc - Complete sources of the programs.

BoomDoc - Doc file with complete description of the algorithms in BOOM 2. Some other algorithms used in 3D games are discussed also. Doc file contains also instructions for using the editor and the sample programs.
Note: Sorry, the text is in Bulgarian. Some day I'll translate part of it into English... Some day...

 

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