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Star Trek: Deep Space Nine - Field Trip
Ever since the Wormhole was discovered as a shortcut to the far off Gamma Quadrant, Jake Sisko has been dying to go through it. Not only is the one-of-a-kind stable Wormhole an incredible sight, but the trip through is a once-in-a-lifetime ride! Now, with a lot of urging from her students, Keiko O'Brien is leading a field trip through the Wormhole to Cetus Beta, a very safe, boring planet on the other side. What could possibly go wrong? But then a Cardassian raider shoots down their Runabout! Now Jake, Nog, T'Ara, Ashley and the other students are trapped on a planet where plants rule: they move, run, eat ... and scream. With a Cardassian search party closing in, the students find the Runabout is useless and their tricorders are missing. And then suddenly, Jake and his friends come face-to-face with a new enemy ... one who threatens their only hope of escape! | |||
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Star Trek: Deep Space Nine - Gypsy World
The Fjori star trader Orak is strictly off-limits as it docks at the repair bay on Deep Space Nine. But Jake and Nog can't resist the challenge to steal a look at the Fjori star maps and find the secret Fjori home planet, Eden. It's an adventure -- until they're caught! Suddenly, they're trapped in the starship, hurtling through uncharted space. Not even Jake's father, Commander Sisko can help now! Once they set foot on the forbidden planet, they must remain forever. Their only hope is Vija, a Fjorian girl who asks the Council of Elders to give Jake and Nog the chance to undertake the dangerous three-day Rite of Passage and win the right to leave. But first, they must cross the burning desert, scale razor-edge mountains and steal a feather from the monster Graf -- while six chasers follow, determined to destroy them on Eden's toxic turf ... | |||
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Star Trek: Deep Space Nine - Highest Score
Jake and Nog have hit the jackpot playing holo videogames in the Amusement Arcade. An alien named Kwiltek has offered them jobs helping him run remote controlled mining operations on a distant planet where dull mining is turned into a thrilling video game. In the "gaming room," teams of kids work together monitoring the operations by remote control, loading cargo and defending against the most frightening "threats" they've ever seen on-screen. Now Jake and Nog can show their stuff! Soon they're competing with other alien kids to see who can haul the most ore. It's the ultimate game -- with pay! Until the night Jake and Nog slip into the command center and see a roomful of screens displaying real-life images of a devastated world where depserate natives are under attack by fighters that look very familiar! Suddenly the game is over-and the nightmare begins ... | |||
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Star Trek: Deep Space Nine - Cardassian Imps
Jake and Nog are looking for action -- in all the wrong places. They've played all the family holosuite games -- and the adult games are strictly off limits. So when Garak, the only Cardassian on Deep Space Nine, suggests a trip to the unknown depths of Level 45, they're ready to go. When they arrive on the musty, abandoned deck, they find a funny Cardassian toy that says "Moop" when activated. And then they discover the replicator button on the toy. Perfect! They can replicate enough "Moops" for a baseball game. But suddenly, the figures that stand before them are as tall as Nog -- and they're replicating themselves! | |||
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Star Trek: Deep Space Nine - Space Camp
Commander Sisko has made Jake an offer he can't refuse -- the chance to attend Starfleet Academy Summer Space Camp on Rijar, once home to an ancient civilization, now an archaeologist's dream. Jake's father has even agreed to send Nog. Jake is looking forward to the adventure and maybe finding something in the ruins to write a story about. But from the day they arrive, it's a disaster! The best friends are on their way to becoming worst enemies -- until an accident triggers the countdown of a megabomb that threatens the entire planet! Jake and Nog lead an expedition into the catacombs under the base in a desperate race against time. Their only hope is a terrifying voyage into cyberspace to gain control of the ticking bomb that is about to explode ... | |||