Star Trek: Deep Space Nine - The Star Ghost

Star Trek: Deep Space Nine - The Star Ghost Star Trek: Deep Space Nine - The Star Ghost
Star Trek: Deep Space Nine - The Star Ghost

Star Trek: Deep Space Nine - The Star Ghost
B. Strickland / Paperback / Feb 1994

While living on Deep Space Nine, Jake Sisko has seen a lot of strange things. After all, his father, Commander Benjamin Sisko, has opened the space station to every lifeform who passes through this sector of space. Ferengi, Bajorans, Cardassians, Andorians, and Vulcans all stop at the station before passing through the Bajoran Wormhold, a gateway to the distant reaches of the galaxy. But when Jake's Ferengi friend, Nog, insists he's seen a ghost, Jake doesn't believe him.

Then a shimmering figure with glowing red eyes appears in Jake's quarters ... and Jake is convinced.

Jake must now follow the mysterious figure on a dangerous mission to the depths of the station ... where Jake himself must become a ghost in order to save Deep Space Nine!






Star Trek: Deep Space Nine - Stowaways

Star Trek: Deep Space Nine - Stowaways Star Trek: Deep Space Nine - Stowaways

Star Trek: Deep Space Nine - Stowaways
B. Strickland / Paperback / Apr 1994

Jake Sisko and his best friend, Nog, make plans to sneak aboard a shuttle Doctor Bashir is piloting down to Bajor. After all, it's been a while since Jake has been on a planet. And they'll be back before Commander Sisko returns to Deep Space Nine from his diplomatic mission in a nearby star system.

The boys expect to have a great time -- they will secretly follow the Doctor around and see the sights of Sakelo City. But what they see terrifies them as they watch the doctor being kidnapped.

Now with the help of a Bajoran girl, Sesana, Jake and Nog strike out on their own to find the doctor. First the three friends must make their way through the dangerous territory that surrounds the city. But finding the doctor in the Bajoran wastelands is only part of their problem. Then Jake and Nog have to rescue Doctor Bashir from an army of killers without getting captured themselves ...






Star Trek: Deep Space Nine - Prisoners of Peace

Star Trek: Deep Space Nine - Prisoners of Peace Star Trek: Deep Space Nine - Prisoners of Peace
Star Trek: Deep Space Nine - Prisoners of Peace

Star Trek: Deep Space Nine - Prisoners of Peace
J. Peel / Paperback / Oct 1994

Life suddenly gets interesting on Deep Space Nine when a new student turns up in Jake and Nog's class -- Riv Jakar, a Bajoran boy whose parents were killed by Cardassians. Riv thinks that school and hanging out on the Promenade are a waste of time. Instead, he is determined to join the Bajoran freedom fighters in their battle against the Cardassians.

When Jake, Nog and their friends Ashley and T'Ara are investigating some mysterious incidents on the station, they discover a stowaway -- a Cardassian stowaway named Kam. She is the daughter of a high-placed Cardassian official ... who has just shown up on DS9 with eight warships, demanding the return of his daughter.

But Riv has other plans for Kam, and it's up to Jake and Nog to save her before Riv starts a new war!






Star Trek: Deep Space Nine - The Pet

Star Trek: Deep Space Nine - The Pet Star Trek: Deep Space Nine - The Pet
Star Trek: Deep Space Nine - The Pet

Star Trek: Deep Space Nine - The Pet
M. Gilden & T. Pedersen / Paperback / Dec 1994

It's the anniversary of the discovery of the Wormhole, and ships from all over the galaxy are headed to Deep Space Nine to celebrate. When the freighter Ulysses docks at DS9, an animal escapes from one of the crewmembers and heads straight for Jake Sisko. It does not speak or eat, but loves to play ball! Since the furry little creature presents no threat to the station and the owner is under investigation by Security Chief Odo, Command Sisko allows Jake and Nog to keep the pet until the situation can be straightened out.

Besides, the Commander has more important things to worry about. For starters, a huge new ship has come through the Wormhole and its captain is threatening to blow up the station unless his Crown Prince is returned -- unfortunately for Sisko, he's never seen the prince. Also, mysterious creatures have begun terrorizing the station. With time running out, Sisko and his crew search the station for clues, while Jake and Nog try to save their pet from an alien's evil plan!






Star Trek: Deep Space Nine - Arcade

Star Trek: Deep Space Nine - Arcade Star Trek: Deep Space Nine - Arcade
Star Trek: Deep Space Nine - Arcade

Star Trek: Deep Space Nine - Arcade
D.G. Gallagher / Paperback / Jun 1995

There's a new player on the Promenade: a Ferengi shop owner, Bokat. His Games Bazaar specializes in hard-to-find virtual reality computer games. He approaches Jake Sisko and Nog with a tempting offer to play a hot new game called The Zhodran Crystal Quest. No non-Zhodran player has ever won this game, but then, Jake and Nog have the best scores on all the other games at the Games Bazaar. And Bokat is willing to bet on their ability to win the game, and -- as a result -- win Bokat a lucrative business deal with the Zhodrans.

But soon, kids all over the station are falling into comas, their minds trapped in an ever-changing game. Suddenly, it's up to Jake to go into the game and rescue them. It he wins, so does the Federation. If he loses, he'll be trapped forever in a deadly game with a very real Borg!





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