Of all vampires, the Gangrel are perhaps closest to their inner nature. These nomadic loners spurn the constraints of society, preferring the comfort of the wilderness. How they avoid the wrath of the werewolves is unknown; perhaps it has something to do with the fact that the Gangrel are themselves shapeshifters. When a mortal speaks of a vampire changing into a wolf or a bat, she is probably speaking of a Gangrel.

Like the Brujah, Gangrel are fierce warriors; unlike the Brujah, Gangrel ferocity does not stem from anarchic rage, but from animalistic instinct. Gangrel have a keen understanding of the Beast in their souls, and prefer to spend their nights in communion with the animals whom they so emulate.

Weakness: Gangrels are closely attuned to their inner Beasts, but this carries a drawback. As Gangrels fall prey to their ravenous urges, the Beast leaves its taint on their bodies. Each time a Gangrel frenzies, she gains an animal feature (a furry coat, a tail, hooves, horns, luminous eyes, a gutteral voice etc...) Every five such features reduces one of the Gangrel's Social Attibutes (player's choice) by one. Ancient Gangrels often look (and sound and smell) completely bestial. -Vampire, (White Wolf)

Quote: Thou art a valrous warrior, mortal, to have won through to this place. I shall give theea death worthy of a champion and tell tales of thy heroism. - Vampire: The Dark Ages (White Wolf)

Clan Disciplines: Animalism , Fortitude , Protean

 

Gangrels and Paris

No Gangrel has ever been refused admittance into Paris due to the fact that long ago, the Gangrel elder Lady D'Arbanville helped the Toreador set up the beautiful Gardens and Parks which can be found in and out of Paris. Although he disappearance of the Lady still remains a mystery. Gangrels are in general are treated with some kind of respect, although there aren't many left in Paris (perhaps 3 at most). Zorin, is perhaps the only Gangrel of importance, but he stays clear of Camarilla affairs.

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