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Welcome to
Shimon's Activity Page


 

Hi. I'm an EFL teacher and I enjoy creating activities for my classes.

Below you find some activities, none of them really original. Some of them can be found at Dave's ESL cafe.

Why use activities and games in the foreign language classroom? First of all, they enhance language learning in a way that students don’t really feel that they are really studying; it is learning through fun!

And who doesn’t enjoy having fun for a change? Or would you rather sit in class, bored as you could ever be, trying to learn something in the dullest way possible? Using games to teach a language can be one of the most effective ways of getting the students engaged and motivated. Here are some games that I've picked up. So, let’s try some of the games that I know:
 

INDEX OF GAMES


 

TIC TAC TOE
STOP
THE COFFEEPOT GAME
BALL GAME
LAST LETTER
WORD ASSOCIATION
TONGUE TWISTERS
catch
pass the card
frozen tag
Poncho Carrancho
What's That Word?
Hang Man
Add A Word
Sentence builder
Board Games
Market Memory Game
CONCENTRATION
Bingo
Simon Says
Charades
Which one's bigger?
Categories
Blind Olympics
Find the Cup
Do After Me
Magic Bag
Have
Circle the number
Happy families
Feel & Guess
Slap it
Collocations
Rhymes
Wolves & Lambs
Musical Chairs (with a twist)
Who am I?
Have you seen my Sheep?
Giant Steps
Draw it
 
 

TIC TAC TOE (For Beginning to Intermediate Level Students)

All you need for this game is a chalkboard,

and a list of vocabulary. Draw a nine square

grid on the board and fill each box with one

word. Divide the class in half, and designate

one half as -x- and the other half as -o-.

The students on each team collaborate in

coming up with grammatical sentences using

the vocabulary. When they use a word in a

correct sentence, mark either x or o over the

word. Three in a row wins! This game is good

to review general vocabulary, parts of

speech, and verb form, without ever tiring

the students.                                        INDEX OF GAMES

STOP (For All Levels)

This is a simple vocabulary game that can be

played with two levels of difficulty

depending on the level of your students. In

the easy version, draw five columns on a

chalk board. Assign each column a letter from

the alphabet and shout Go! The first student

to fill in all the columns with a word that

begins with the letter of each column shouts,

STOP! You can go through the whole alphabet

like this and also use common two letter word

beginnings like ex, sh, sp, ch, etc.... In

the more difficult version, assign each of

the five columns a general catergory like

food, clothing, emotions, office items,

things in the house, etc.... You then call

out a letter from the alphabet. Students have

to fill each column with a vocabulary word

that begins with the letter and pertains to

the category
                                        INDEX OF GAMES
THE COFFEEPOT GAME

This is a traditional but fun game to play:

one student is sent out of the class and the

remaining students choose a simple verb (e.g.

"walk". "eat", "dance" , etc) . The student

that is outside then returns and has to find

out which is the "mystery" verb by asking

yes-no questions to the other students. The

word "coffeepot "is provided to substitite

the verb. The student then asks:"Do you

coffeepot every day?" ; "Do you coffeepot

with your legs? " until he / she finds out

which is the mystery verb.
                                        INDEX OF GAMES
BALL GAME

Students stand up in a circle around the

teacher. A ball is tossed to a student and

the teacher asks a question, e.g.: "Say a

color". The student then responds and throws

the ball back to the teacher.The teacher then

throws the ball to another student and asks

another question. For higher levels, you can

ask such questions like "Give me the past

participle of an irregular verb". This is a

fast game, and it is great for reviewing

vocabulary.
                                        INDEX OF GAMES
LAST LETTER

This is actually a variation from the Ball

Game.The last letter of the word must be the

first letter of the next word. You will need

a ball, but a screwed up piece of paper is

fine. The teacher throws the ball to one

student and says a word, such as "dog". The

student must reply with a word starting with

"G," such as "girl". When answered, the ball

is thrown back to the teacher and it is then

thrown to the next student, who continues.

The sequence may then be (for example): girl,

look, king, go, octopus, student ... and so

on. You can have the students throwing to

each other. i.e., student A = "Cat," throw to

student B = "Today," throw to student C =

"Yes," etc. Please be warned, you may have

some fastball pitchers in the class!
                                        INDEX OF GAMES
WORD ASSOCIATION

The teacher starts the game by saying a word,

such as "Hotel". For example: Teacher: Hotel

Student A: Bed Student B: Room Student C:

Service Student D: Food Student E: Restaurant

Student F: Chinese As you can see, any

association is ok. If the student can't

answer (5 second limit) he or she must stand

up. The last student seated is the winner. If

the association is not obvious, the student

is asked to explain the association.
                                        INDEX OF GAMES
TONGUE TWISTERS

: She saw shy sheep.

: Rubber baby buggy bumpers.

: How much wood would a wood chuck chuck, if

a wood chuck could chuck wood?

: Moses supposes his toeses are roses,/But

Moses supposes erroneously./For Moses he

knowses his toeses aren't roses,/Like Moses

supposes his toeses to be.

: The Leith police dismisseth us, which

causeth us dismay.

: A fly and a flea in a flue,/Were caught. So

what did they do?/Said the fly, "Let us

flee!"/Said the flea, "Let us fly!"/So they

flew through a flaw in the flue. ]

: This snail is stale./It's tail is

stale./And this is stale tale.

: " Betty Botta bought some butter./"oh," she

said, "this butter's bitter!/If I use this

bitter butter/It will make my batter

bitter./I need a bit of better butter/ Just

to make my batter better."/ Betty bought a

bit of better butter./ Now Betty's batter

isn't bitter.

: Round the rugged rock the ragged rascal

ran.

: This isn't really a tongue twister, but it

makes an excellent example of the

ambiguities, and humor of the English

language:Time flys./You can't./They fly too

fast.

Roger Rocket ran around the river and rented

a raft to ride on.

Phineas Foster fishes for fat flounder.

Veronica Victor vowed to view the vanity.

Minnie Mouse makes many mashmallows for

Mickey Mouse to munch on.

Which noise annoys an oyster most? A noisy

noise annoys an oyster most.
                                        INDEX OF GAMES
Catch

Time: very short

Level: any

Materials: ball (or other throwable item)

Purpose: various review, student fluency

Instructions: Choose a set of vocabulary items. The student holding the ball says an item and throws the ball to another student. That student has to say the previous item and then their own item.

Alternatives:

Students each have one vocab item. You say your own item and the item of the student to whom you're throwing the ball.
                                        INDEX OF GAMES
Pass the card

Time: very short

Level: any

Materials: cards (or other small, easily passable item)

Purpose: various review, fluency

Instructions: Students arrange themselves in a circle. The teacher says a vocab item and passes a card representing the item to the next student who repeats the process until the card gets back to the teacher. The card needn't have any relation to the word except that the teacher arbitrarily assigns it.

Alternatives: Send the next card before the first one comes back.
Send cards in opposite directions.
                                        INDEX OF GAMES
Frozen tag

Time: 5 minutes or more

Level: any

Materials: cards (with words or pictures representing vocabulary), space

Purpose: various review, fluency

Instructions: Hand out the cards, one to each student and practice the vocab so that everyone knows their own word. One person is "it". When they touch another person, they become frozen (can't move) but their friends can unfreeze them. To do this, the friend tells the frozen person what's on their card. The frozen person then either repeats or acts out the item. Then they are free.

Alternatives: from time to time have students switch cards and teach each other their own vocabulary and change the person who is "it".
                                        INDEX OF GAMES
Poncho Carrancho

(by Ramiro Garcia)

Time: 15 minutes or more

Level: any

Materials: None

Purpose: various review

Instructions: Assign the name of a food to every student and write the names on the board. The teacher is also assigned a food, let's say 'turkey'. Have the students say in a loud voice what they are. The teacher starts the game by saying, "Poncho Carrancho doesn't eat turkey, he eats rice."

The student who is rice has a few seconds to react. Her response should be "No, Poncho Carrancho doesn't eat rice, he eats spaghetti."

Alternatives:

verbs: Poncho Carrancho doesn't ______, he _______.

verbs, past tense: Poncho Carrancho didn't ______, he _______.

family: Poncho Carrancho looks like his ______

jobs: Poncho Carrancho wants to be a _____.
                                        INDEX OF GAMES
What's That Word

Time: as short as 5 minutes

Level: Lower intermediate on

Materials: Item lists

Purpose: to practice circumlocution

Instructions: Students are given a list of items. They pick one item and try to describe it to their partner who guesses. They may not use Japanese, the name of the item, or give spelling hints.

Caution: The items the teacher gives to the students should reflect their ability. The more items there are to choose from, the more difficult the game becomes. Also the more similar the items are, the more difficult the game becomes. Teachers should be careful not to make it too easy lest it become uninteresting.

Alternatives:

fruit, food, furniture, jobs, family relationships, classroom items, computer programs, weather, sports, etc.

                                        INDEX OF GAMES
Hang Man

Time: as short as 5 minutes

Level: Absolute beginner to lower intermediate

Materials: writing surface

Purpose: to practice alphabet skills and spelling awareness; to review vocabulary

Instructions: The teacher marks a number of blanks to indicate where letters go to make words. Students ask for letters like this, "is there a/an __?" Insist on the full phrase, not just "Q" or "L". The teacher fills in the letters the students guess correctly. If th 1

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