New Magic Items: Armor and Shields
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Spiny Armor
Spiny Armor
This suit of plate armor, on first inspection, appears to
be plate mail + 1; but on further investigation, a dwarven rune
will be found on the outside of the breastplate. When this rune
is spoken, the armors full powers become apparent. The armor is
really plate mail + 3, and it has other special abilities. Upon
utterance of the command word spikes suddenly pop out of the
elbows, knees, hands and feet of the armor. The armor is also
covered with razor sharp ridges, and contact with the armor will
cause the victim 1d3 points of damage. The elbow and knee spikes
do 1d4(S-M)/1d4(L) each. The glove nails does 1d4+2(S-M)/1d4+1(L),
and the boot nails do 1d6+1(S-M)/1d4+2(L). The companion piece
for this armor is the spiny helm.
These suits of armor will expand/shrink to fit beings of
S(3') to M(6'-7') size. It has also been rumored that a special
suit of spiny armor, leather + 2 exists. This suit lacks the
razor ridges and glove/boot nails. It's elbow and knee spikes are
also coated with 3 doses of poison (type L; 10/0 effects are
immediate) each. This ability can be used once every day.
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