| Race | Power | Might | Agility | Wisdom | Psyche | Constitution | Armo | DP | PP |
| Sprite, Sea |
| Nature;Wild | 0 |
| Special Abilities | Description |
| Invisibility | no wings, use special crossbow (function above & below |
| Detect Good/Evil | water), arrows coated with ointment save vs poisonor sleep |
| 1d6 hrs (affects all creatures), can at will: invisible & detect |
| good/evil (50 yrds), 3/day cast slow at 5th1/day cast airy |
| water at 10th, 45% chance to be with 1d6 barracudas, live |
| in coral reefs, enemy- sahuagin |
| Sprite, Tree |
| 0 |
| Special Abilities | Description |
| Sprite, Water |
| 0 |
| Special Abilities | Description |
| Sprite, Wind-Puff |
| 0 |
| Special Abilities | Description |
| Sura-kappa |
| Dark;Nature | 0 |
| Special Abilities | Description |
| Japan 206 |
| Tabaxi |
| Nature | 0 |
| Special Abilities | Description |
| Claws | spotted feline humanoids, great hunter, -2 opp surprise, |
| Infravision | climb & swim, impossible to trap, weapons: bone, |
| stonesling, clubs (treat as battle axe), if both claws hit rear |
| claws rake 1d4+1/1d4+1, clans have leader, up to 5th |
| Tallin |
| 0 |
| Special Abilities | Description |
| moremon.wri |
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