| Race | Power | Might | Agility | Wisdom | Psyche | Constitution | Armo | DP | PP |
| Shade |
| Dark | 4d10+9 | 5d10+23 | 5d10+35 | 5d10+23 | 3d10+20 | 0 | 3d10+20 | 5d10+42 |
| Special Abilities | Description |
| Intangibility | Insubstantial shadow forms which can materialize to hold |
| Allergy: Silver | objects and wear objects. Have very fine control over |
| Night Vision | materialization allowing them to remain intangible while |
| Shadow Shaping | fighting with weapons. Often feared and untrusted by most |
| other races. Any silver object caues great pain to a Shade. |
| Silhouette |
| Dark | 5d10+15 | 5d10+22 | 5d10+42 | 5d10+38 | 4d10+18 | 0 | 410+18 | 6d10+46 |
| Special Abilities | Description |
| Night Vision | A mystical race that has the ability to meld with shadows. |
| Shadow Melding | They can not pass through walls when melding but objects |
| Allergy-Light: bright light makes them | that pass through the shadows will pass through them. |
| uncomfortable and -10 to all actions. Cannot | Their normal forms are tall and lithe. Skin is dark as is there |
| Shadow Meld when any part of their body is | hair. Eyes are either white, red or black. |
| bathed in bright light. |
| Snyad |
| Wild | 0 |
| Special Abilities | Description |
| Infravision | pestie, cousin of mite, surprise opp 90%, never attack, save |
| vs spell +3, steal from adventurers, no language,lair is small |
| passages in dungeons, entrances difficult to detect, |
| infravision 90' |
| Sollux |
| Light | 5d10+20 | 4d10+22 | 5d10+45 | 5d10+30 | 5d10+50 | 6 | 5d10+50 | 4d10+10 |
| Special Abilities | Description |
| Invulnerable to Fire | Large muscular beings with red skin and white eyes. Hair |
| True Sight | color is either gold or silver. They are very loyal and |
| honorable. Height of 7' weighing 350 lbs. |
| Sprite, Common |
| Nature;Wild | 0 |
| Special Abilities | Description |
| Invisibility | shy & reclusive faerie people, speak own, elf & common, use |
| Detect Good/Evil | slim sword 1d4 or bow (1/2 human range & dmg)arrows |
| Winged Flight | coated with ointment save vs poison or sleep 1d6 hrs |
| (affects all creatures), can at will: invisible & detgood/evil |
| (50 yrds), when invisible attack +2 & opponents -4 to hit, |
| get along with druids, loose tribe |
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