| Race | Power | Might | Agility | Wisdom | Psyche | Constitution | Armo | DP | PP |
| Minotaur |
| Dark;Light | 5d10+22 | 4d10+19 | 4d10+8 | 4d10+13 | 5d10+45 | 0 | 5d10+45 | 3d10+5 |
| Special Abilities | Description |
| Horns: charging attack for +4 damage, usually all |
| actions that rnd |
| Mite |
| Nature;Wild | 0 |
| Special Abilities | Description |
| 2' humanoids, rarely seen, snare lone adventurer w/snares & |
| traps then robbed, beat captives, entrance ishidden & |
| detected as seceret door, difficult for humans to enter (size), |
| related to snyads, no language |
| Neo-Human |
| 0 |
| Special Abilities | Description |
| South America2 148 |
| Nilbog |
| Wild | 3d10+8 | 3d10+12 | 3d10+8 | 3d10+16 | 3d10+14 | 0 | 3d10+14 | 2d10+4 |
| Special Abilities | Description |
| Spatio-temporal Reversal | appear exactly as goblins, have all characteristics of that |
| race with one exception - they suffer from |
| spatio-temporalreversal, causes adventurers to have no |
| control over their actions & to do things contrary to their |
| intent, is healed theequal dmg intended to cause, hurt only |
| by cure wounds & healing potions etc, no way to |
| distinquish between goblins |
| Norker |
| Dark | 3d10+13 | 3d10+11 | 3d10+10 | 3d10+19 | 4d10+20 | 4 | 4d10+20 | 2d10+5 |
| Special Abilities | Description |
| relative of hobgoblins, attack: bite/club, if disarmed no bite, |
| tough skin, tribe structure as hobgoblin |
| Ogre |
| Dark | 5d10+20 | 2d10+12 | 2d10+8 | 3d10+10 | 6d10+55 | 6 | 6d10+55 | 2d10+3 |
| Special Abilities | Description |
| Large, ugly hulking brutes. First reaction to any problem is |
| to smash it. Their tough leathery hide protects them from |
| most harm. Height of about 7' and weighs 375 lbs. Skin |
| color is usually a dark brown or black but can also be dark |
| green. |
| Page 27 of 36 |