Hit location Chart for High Tech Weaponry
| High-Tech Weaponry Versus Humanoids | |
| This table can be used for two different
hits. The normal hit if you would like to know where the bullet went in. On a critical hit
must you save vs Death Magic or suffer the serious effects on this table. Roll 1d10 for location Severity roll Location chart |
Location: Arms
(Right arm(6) Left arm (7)) 1-3 No Unusual Effect 4 Hand struck, weapon dropped 5 Arm struck weapon dropped, minor bleeding 6 Hand injured, -2 to attack 7 Armor damage, arm struck, minor bleeding. Arm injured if no armor 8 Arm broken, victim stunned 1round, minor bleeding, weapon dropped 9 Armor damage, shoulder injured, -2 to attack, if no armor shoulder broken, stunned 1d6rounds, major bleeding 10 Shoulder injured, no attacks, major bleeding 11 Arm destroyed, major bleeding, 2/3 move 12 Arm destroyed, no move, no attack, severe bleeding 13+ Same as 12, just tripled damage dice |
| Location: Legs (1 Right, 2
Left) 1-3 No Unusual Effect 4 Leg grazed, victim knocked down 5 Leg struck, minor bleeding 6 Leg struck, minor bleeding, ���ve 7 Leg injured, half move, major bleeding 8 Knee broken, Minor bleeding 1/3move, -4 to attack 9 Leg broken, 1/3move, -4 to attack 10 Hip broken, no move, major bleeding 11 Leg broken, severe bleeding, no move, no attack 12 Leg destroyed, no move or attack, severe bleeding 13+ Same as 12, just tripled damage dice |
Location: Torso/Chest
(8-9) 1-3 No Unusual Effect 4 Grazed, minor bleeding 5 Torso struck, 2/3 move, minor bleeding 6 Armor damaged, torso struck, 2/3move, minor bleeding 7 Armor damage, torso struck, 2/3 move, -2 to attack. Torso injured, no move or attack severe bleeding if no armor 8 Torso injured, Major bleeding, ���ove, -4 to attack 9 Ribs broken, severe bleeding, no attack or move 10 Ribs broken, severe bleeding, vs death magic or pass out 11 Torso destroyed, victim reduced to 0 HP, with severe bleeding 12 Heart struck, instant death 13+ as 12, just triple damage |
| Location: Abdomen
(4-5) 1-3 No Unusual Effect 4 Abdomen grazed, minor bleeding 5 Abdomen struck, stunned for 1d3 rounds, minor bleeding if no armor 6 Armor damaged, victim stunned 1d4 rounds, - minor bleeding and 2/3 move if no armor 7 Abdomen injured, major bleeding, ���ve, -2 to attack 8 Abdomen injured, severe bleeding, ���ve, -4 to attack 9 Armor damaged, abdomen injured, minor bleeding, ���ove and -2 penalty to attacks, if no armor, victim at 0hp, major bleeding 10 Abdomen injured, 1/3 move, no attack, severe bleeding 11 Abdomen injured, victim at 0hp,severe bleeding 12 Abdomen destroyed, victim killed 13+ Same as 12, just tripled damage dice |
Location: Head
(10) 1-3 No Unusual Effect 4 Head grazed, stunned for 1d6rounds 5 Head struck, stunned for 1d3 rounds, -2 to hit, minor bleeding 6 Eye injured, -4 to hit, minor bleeding 7 Face injured, stunned 1-6rounds, minor bleeding, 2/3 move, Cha -2 permanently 8 Skull broken, major bleeding, Cha -4 permanently 9 Throat injured, Severe bleeding 10 Skull broken, victim reduced to 0hp, with major bleeding, Wis, Int, Cha all drop to ��� permanently. 11 Throat hit, vs death or die 12 Head Destroyed, immediate Death 13+ Same as 12, just tripled damage dice |
| High-Tech Weaponry Versus Mechanics | |
| Roll
1d10 for location Severity roll Location chart |
Location: Arms (Right arm(6) Left arm (7)) 1-3 No Unusual Effect 4 Hand struck, weapon dropped 5 Arm struck weapon dropped, minor bleeding 6 Hand injured, -2 to attack 7 Armor damage, arm struck, minor bleeding. Arm injured if no armor 8 Arm broken, victim stunned 1round, minor bleeding, weapon dropped 9 Armor damage, shoulder injured, -2 to attack, if no armor shoulder broken, stunned 1d6rounds, major bleeding 10 Shoulder injured, no attacks, major bleeding 11 Arm destroyed, major bleeding, 2/3 move 12 Arm destroyed, no move, no attack, severe bleeding 13+ Same as 12, just tripled damage dice |
| Location: Legs (1 Right, 2 Left) 1-3 No Unusual Effect 4 Leg grazed, victim knocked down 5 Leg struck, minor bleeding 6 Leg struck, minor bleeding, ���ve 7 Leg injured, 8 9 10 Hip broken, no move, major bleeding 11 Leg broken, severe bleeding, no move, no attack 12 Leg destroyed, no move or attack, severe bleeding 13+ Same as 12, just tripled damage dice |
Location: Torso/Chest (8-9) 1-3 No Unusual Effect 4 Grazed, minor bleeding 5 Torso struck, 2/3 move, minor bleeding 6 Armor damaged, torso struck, 2/3move, minor bleeding 7 Armor damage, torso struck, 2/3 move, -2 to attack. Torso injured, no move or attack severe bleeding if no armor 8 Torso injured 9 10 11 12 Heart struck, instant death 13+ as 12, just triple damage |
| Location:
Abdomen (4-5) 1-3 No Unusual Effect 4 Abdomen grazed, minor bleeding 5 Abdomen struck, stunned for 1d3 rounds, minor bleeding if no armor 6 Armor damaged, victim stunned 1d4 rounds, - minor bleeding and 2/3 move if no armor 7 Abdomen injured, major bleeding, ���ve, -2 to attack 8 Abdomen injured, severe bleeding, ���ve, -4 to attack 9 Armor damaged, abdomen injured, minor bleeding, ���ove and -2 penalty to attacks, if no armor, victim at 0hp, major bleeding 10 Abdomen injured, 1/3 move, no attack, severe bleeding 11 Abdomen injured, victim at 0hp,severe bleeding 12 Abdomen destroyed, victim killed 13+ Same as 12, just tripled damage dice |
Location: Head (10) 1-3 No Unusual Effect 4 Head grazed, stunned for 1d6rounds 5 Head struck, stunned for 1d3 rounds, -2 to hit, minor bleeding 6 Eye injured, -4 to hit, minor bleeding 7 Face injured, stunned 1-6rounds, minor bleeding, 2/3 move, Cha -2 permanently 8 Skull broken, major bleeding, Cha -4 permanently 9 Throat injured, Severe bleeding 10 Skull broken, victim reduced to 0hp, with major bleeding, Wis, Int, Cha all drop to ��� permanently. 11 Throat hit, vs death or die 12 Head Destroyed, immediate Death 13+ Same as 12, just tripled damage dice |