Violetskye's

Lockpicking Forum, continued...
Page 2 of 3 pages.


Sayzor says, "Yes, there are plans for those things."

Sayzor says, "However, there is still going to be plenty of people affected by being joined to a person who sets them off."

Sayzor asks, "Been to Ghoul Masters lately?"

Sayzor grins.

Rayzor says, "nope."

Sayzor says, "15 people, all in a group, when a trap goes off....most of the time, they dont even notice."

Sayzor smirks.

Kuromaku glances up at Rayzor and wonders if he's been reading Sayzor's notes.

Rayzor asks, "sounds great...any chance for more variety in the difficulties seen in popping a lock?"

Rayzor says, "such as half the critters boxes seem absurdly difficult now."

Sayzor says, "Ah, you mean on the messaging."

Rayzor says, "aye."

Sayzor says, "Yes, I'll be updating that as well."

Sayzor grins.

Sayzor says, "Again, that is an ancient system."

Sayzor grins.

Rayzor says, "ok...lastly..."

Rayzor asks, "will boxes traps and locks always get more difficult as the critters go up in age in the future?"

Sayzor says, "Probably not."

Rayzor asks, "wouldn't that hurt tripplers in the long run?"

Sayzor says, "If what I an envisioning goes in, no."

Sayzor says, "Not really."

Sayzor says, "There will always be harder boxes."

Sayzor says, "Whether or not that is related to the creature level, is another issue."

Sayzor grins.

Sayzor says, "I mentioned that I thought the problem with low level creatures and high level boxes is something I thought of as a problem before."

Rayzor asks, "so as time passes their will always be a challange even to a trippler in picking past their 100's in age?"

Sayzor says, "I think the problem lies with the Treausure System, not the Chest Generation System. Creature Treasure, specifically."

Sayzor says, "Issigri and Myself both have ideas on how to fix that problem. Since he's the Treasure Guru...I think we'll be working something out."

Sayzor says, "There will always be a challenge to a picker's skills."

Rayzor says, "ok, thats all my questions."

Sayzor says, "Soul Golems' chests were the test run for a proposed system of that nature. Personally, I didnt like it."

Sayzor grins.

Rayzor says, "hehe."

Rayzor asks, "due to lack of traps?"

Sayzor grins.

Sayzor says, "No. I can't say the reason in public, though."

Sayzor grins.

Having finished addressing the assembly Rayzor sits back down.

Sayzor nods to Kayress, who stands up to address the assembly.

Sayzor says, "Kayress says, 'Sayzor im all ready pretty weighed down with junk i like to adorn my self with, as a guess how much will these new disarm tools weigh?'"

Kuromaku says, "Prolly the same as a set of lockpicks."

Sayzor says, "Disarm Tools' weight will vary depending on the tool. Some will be multi-use...some one shot only. Some will be able to be carried in bundles, others not."

Sayzor says, "It all depends on the disarm kit that you choose to carry for yourself. Much like an Herb Kit."

Kayress asks, "will any of the new disarm tools be reuseable, or will they need to be purchased again?"

Sayzor says, "Disarm Tools' weight will vary depending on the tool. Some will be multi-use...some one shot only. Some will be able to be carried in bundles, others not."

Kayress says, "ahhh, very good."

Kayress exclaims, "thanks!"

Sayzor says, "My first suggestion would be to not carry around so much junk."

Sayzor smirks.

Kayress says, "i cant help it."

Sayzor chuckles.

Kayress says, "das it."

Sayzor starts to comment about a woman's purse but thinks better of it.

Having finished addressing the assembly Kayress sits back down.

Sayzor nods to Gullem, who stands up to address the assembly.

Sayzor says, "Gullem says, 'Hab ye worked out how ye goin ta equal out da trainin in da guild. ie a15 trainin rogue vs a 40 trainin rogue when dey boat enter guild when it open?'"

Sayzor says, "Yes, they will."

Kuromaku says, "The Guild system is self-equalizing."

Sayzor says, "Much like the Warrior's Guild, your Level has little relation to your status within the Guild."

Gullem asks, "So it posible for a 15 trainin ta be more skilled dan 40 trainin?"

Sayzor nods to Gullem.

Sayzor says, "If the 15th year one is more dedicated to his Guild Skills."

Gullem asks, "ye tink dat right?"

Kuromaku says, "You can only train for 4 ranks per level...so a 40 level rogue will be able to train much more than a 15th level rogue."

Kuromaku says, "Further, the first 5 years don't count."

Sayzor says, "Yes, I do. If I spend all of my time concentrating on learning how to do one specific task...and you spend your time doing multiple different kinds of tasks."

Gullem says, "me already upset dat new exsp gained for pickin been changed."

Sayzor says, "I'm going to get better at it than you are."

Sayzor asks, "You mean when I changed it months ago?"

Gullem says, "me pure picker an me spend many year pickin in tower."

Sayzor nods to Gullem.

Gullem says, "gets no exsperiance."

Gullem says, "now me pick an can get brain fry."

Sayzor asks, "And that's bad?"

Gullem says, "ib dat were true long time ago me be furder long."

Sayzor says, "If I had been the Rogue Guru long ago, it would have been true long ago."

Gullem says, "Da udder ting is fame."

Gullem says, "pickin gets ye no fame."

Sayzor nods to Gullem.

Sayzor says, "I know that."

Gullem asks, "why dat?"

Gullem says, "rezer gets fane rezzin."

Sayzor says, "Nobody remembers a Rogue's face. They remember what was in the box."

Sayzor says, "Rezzer gets very little fame rezzing...and people remember a person who saved their life."

Gullem says, "healer gets fame healin."

Sayzor says, "Healers get no fame healing."

Gullem says, "Yea me always looks at bloke who heal me in tsc"

Sayzor asks, "Do you remember who healed you last?"

Gullem says, "Like ye goin ta see im good in dat croud."

Gullem says, "Madder fact me don't."

Sayzor nods.

Sayzor says, "That's why they get no fame."

Sayzor smirks.

Gullem says, "Dat all me noise."

Sayzor says, "I was in the hospital last year for 2 weeks. I couldn't tell you what any of the doctors or nurses who worked on me looked like. Yet I can still describe to you every detail of many different sporting events I've been to."

Sayzor says, "The Doctor is not famous. Cal Ripken is."

Gullem asks, "who cal ripkin?"

Sayzor smirks.

Having finished addressing the assembly Gullem sits back down.

Sayzor nods to Krogh, who stands up to address the assembly.

Sayzor says, "Krogh says, 'Dese changes is nice an' all, but dey miss out on one o' da major issues we gots wid pickin' an' disarmin'. Dese is Rogue skills, but dey don' let our nimbleness o' fingers pay offs. Dey's based on Wisdoms o' all tings! Ya made a good steps wid da Lores, but it's onny a baby steps. When kin we see da rest o' da picture makin' sense? Meanin', when is we gonna see Dexterities, Reflexes an' Dissypline haves an' effects fer reg'lar pickers? I's a rogue, not a bleedin' priest!'"

Kuromaku says, "I don't recall saying they were based on wisdom."

Kuromaku shrugs.

Sayzor glances at Kuromaku.

Sayzor says, "Picking and Disarming use Wisdom as a stat."

Kuromaku asks, "Based?"

Kuromaku grins.

Sayzor nods to Kuromaku.

Sayzor says, "Unfortunatly."

Sayzor says, "The reason that Wisdom is used...and I am not agreeing with it, I am stating a fact."

Krogh says, "An' from wot's we knowin's, Dexterities an' Reflexes don' helps none a'talls."

Sayzor says, "Wisdom used to be called "Intuition". Intuition was the perfect match for Lockpicking and Disarming."

Krogh says, "Dexterities is listed as bein' use o' tools, an' manual dexterities."

Sayzor says, "So many people have based their training around Wisdom, that it would be too hard of a change to make at this point."

Krogh says, "I ain' seein' da prollem, dere. Iff'n a warrior whines dat 'e cain' swing a blade cos 'e's smart, not strongs, does we care? Rogues is rogues."

Sayzor says, "Krogh, I agree with you."

Sayzor grins.

Sayzor says, "However, it is a change that would be far too impacting on people to make."

Krogh asks, "Ayes?"

Sayzor nods to Krogh.

Sayzor says, "I would never get it approved."

Sayzor grins.

Krogh asks, "Den who does I smack upsida da noggin ta git it approved?"

Sayzor chuckles.

Sayzor says, "That would be Fawn."

Krogh says, "A'ighties."

Krogh says, "We kin chat."

Sayzor grins.

Sayzor says, "I wish you luck and lots of deeds."

Sayzor grins.

Krogh says, "Dat's alla me yappin'"

Sayzor nods to Krogh.

Having finished addressing the assembly Krogh sits back down.

Sayzor nods to Nitewisper, who stands up to address the assembly.

Sayzor says, "Nitewisper says, 'will there be changes to poping boxes after they are disarmed, and will there be any skilles in the guild that are no picking?'"

Sayzor says, "The Guild is for Rogues...not Locksmiths."

Sayzor says, "That's all I can say on that."

Sayzor grins.

Kuromaku nods to Sayzor.

Nitewisper says, "Also I would like to ask about Preicing gaze"

Sayzor asks, "As far to changes to poping after disarming, what do you mean?"

Nitewisper says, "Will you still be able to see what is in the box"

Sayzor says, "That depends on the trap."

Sayzor says, "Each trap will react differently to it."

Nitewisper asks, "And will you be able to buy the new pick in the backroom?"

Sayzor says, "The new Lockpick System will involve a completely new merchant. There may not be a backroom."

Sayzor grins.

Kuromaku waves.

Nitewisper says, "Ok, can I make a suggestion on the picks"

Sayzor waves to Kuromaku.

Kuromaku says, "Bye folks."

Kuromaku gestures and a shaft of scintillating light from somewhere above pierces the ceiling and engulfs him. When the light recedes Kuromaku is no longer there.

Sayzor says, "Sure. I'd ask that you sent the suggestion to Feedback asking them to direct it to me, because right now...I wouldn't remember it even with the logging."

Sayzor grins.

Nitewisper says, "Ok"

Nitewisper says, "Thank You "

Sayzor nods to Nitewisper.

Sayzor smiles at Nitewisper.

Having finished addressing the assembly Nitewisper sits back down.

Sayzor nods to Ghedrix, who stands up to address the assembly.

Sayzor nods to Mustafo, who stands up to address the assembly.

Sayzor says, "Say SOMETHING Musty."

Having finished addressing the assembly Mustafo sits back down.

Sayzor smirks.

Sayzor says, "Ghedrix says, 'Can a locksmith determine the HP of a lockpick by peering at it? And can a locksmith that can lock boxes put coins in the box?'"

Sayzor says, "There will be ways for you to figure out everything there is to know about the lockpicks."

Sayzor says, "As far as putting coins in a box..."

Sayzor says, "I forsee that as one of the advantages."

Sayzor grins.

Ghedrix asks, "And as of now, are all traps no longer safe bashables?"

Sayzor says, "Nope, just the ones that were intended to be set off. All trap now work properly with Bashing."

Ghedrix asks, "And what ya gon' do about de ones who make a key fer a box, relocks it, and picks it again?"

Sayzor grins.

Ghedrix asks, "Perpentual exp?"

Sayzor says, "We've alrady thought of that."

Ghedrix says, "Dat's goot."

Sayzor grins.

Sayzor nods to Ghedrix.

Having finished addressing the assembly Ghedrix sits back down.

Sayzor nods to Maneaak, who stands up to address the assembly.

Sayzor says, "Maneaak says, 'I Have a Question Regarding Pickpocketing, For some time now it has been a Major concern of the Town Folk, As they dont Care for us Borrowing their Coins and Gems from time to time. Mayhaps there be a New system Devised that could allow us Borrowers to Borrow from the Vast array of Critters from the Lands? I personally think this would Make great use of Our Skills, and Make the town Folk get off our Backs'"

Sayzor chuckles.

Sayzor says, "Well, I remember taking the breastplates off of Hill Trolls. This was before they died, mind you."

Maneaak says, "Aye"

Sayzor says, "The Pickpockets system is one that I am going to be tackling after the Lockpicking system is finished."

Maneaak asks, "So would this Be a possibility?"

Sayzor says, "A very good one."

Sayzor smiles at Maneaak.

Maneaak says, "Okies "

Maneaak asks, "My Next question is, Since there is a Chart for the Lockpicks, Will there be a Comparison Chart for the Disarming Tools Offering a Vast Differences in their Ability?"

Sayzor says, "Not a chance. That is going to be for you all to figure out. Many of the Disarm Tools that I put in are going to be things you see laying around in the game right now."

Sayzor asks, "You thought that rusty doorknob was useless, too, didn't ya?"

Maneaak says, "Aye I did"

Sayzor grins.

Maneaak says, "Okies lastly"

Maneaak says, "Okie My Las Question is this, Ye told Matubaa that he must see Joranis I think ye said, About His Alum Tipped Precision Kelyn Lockpick to Have it Fixed? Where exactly is he to be found? Are ye sayin"

Sayzor nods.

Maneaak says, "The Pick will be to the new Standards"

Sayzor says, "Well Joranis sold em. He's responsible for them not workin right."

Sayzor says, "No, he'll just fix it so it works under the current mangled system. He was working under a system that SHOULD have worked, but was broken, when he designed those."

Sayzor grins.

Maneaak says, "Oh great"

Sayzor says, "In other words..."

Sayzor says, "If you see him, slap him around and demand he fix your lockpick."

Maneaak exclaims, "Thanks for ye time and Krogh ye bere Nae be slappin Fawn!"

Sayzor smiles at Maneaak.

Maneaak says, "Okies"

Having finished addressing the assembly Maneaak sits back down.

Sayzor nods to Kiriane, who stands up to address the assembly.

Sayzor begins chuckling at Kiriane.

Kiriane says, "Well.."

Kiriane asks, "It was answered so why waste the turn?"

Sayzor says, "Kiriane says, 'The question I had was answered, so I figure someone (one person) could whisper a question to me..'"

Sayzor chuckles.

Kiriane asks, "Can keys be given to other people?"

Sayzor says, "That's something I can't discuss at this time."

Sayzor smiles.

Kiriane asks, "When can we expect the lockpicking changes to be completely done?"

Sayzor says, "Right after I finish them and they get approved to be implemented."

Kiriane says, "I'm done."

Sayzor says, "Deadlines are something that are always subject to change..."

Sayzor says, "For example..."

Sayzor says, "I should have been here about 90 minutes earlier than I was tonight, to prepare."

Sayzor grins.

Having finished addressing the assembly Kiriane sits back down.

Sayzor nods to Kapytl, who stands up to address the assembly.

Sayzor says, "Kapytl says, 'will there be a guild set up in icemule, as well as in the landing? If so, will they open at the same time?'"

Sayzor says, "That's something I don't know the answer to. We're working on the Guild Mechanics first, and then working on the details."

Kapytl says, "just one more quick question...chu"

Sayzor nods.

Kapytl says, "when can we expect compensation from you for all the times us pickers have been mained and killed by your nasty traps? ;)"

Sayzor says, "As soon as I get a raise."

Sayzor smirks.

Kapytl says, "thanks, thats it"

Having finished addressing the assembly Kapytl sits back down.

Sayzor nods to Jaelus, who stands up to address the assembly.

Sayzor says, "Jaelus says, 'Hm, didn't you say that the ah, lockpick bonuses would not be higher than they are currently? But the Vaalin bonus is listed as Highest and Alum is listed as Excellent. This seems to imply that the bonus of the new alums will be less than they are now, is that so?'"

Jaelus says, "Ah yeah well I think this was pretty much answered too"

Sayzor says, "That's correct. The Alum lockpick will change slightly."

Jaelus says, "hee-hee"

Jaelus says, "aye"

Sayzor says, "The reduction in price reflects this."

Jaelus asks, "Ah hm when the picks get damaged and repaired will the bonus degrade as well as the quality?"

Jaelus says, "ah before it becomes unrepairable that is"

Sayzor says, "It is possible that that will happen, however it is not part of the system I am currently working on. There is a very good chance that it will be in the final design, but it is not in the plans at this time."

Jaelus says, "ok ah"

Jaelus says, "well that's it then I think"

Sayzor smiles.

Jaelus says, "heheh"

Having finished addressing the assembly Jaelus sits back down.

Sayzor nods to Kyncaid, who stands up to address the assembly.

Sayzor says, "Kyncaid says, 'When the new picks gits introduced, they gonna be available from the backroom at the shop? Or we lookin' at another merchant, possibly?'"

Kyncaid asks, "Ya already answered that question, so lemme ask ya's another, if'n I may.... how soon should we start lookin' fer these here new trappies? Tamarra? Next week?"

Sayzor nods.

Sayzor says, "I'd say sometime in the month of April. They SHOULD be ready next week...but that goes back to deadlines."

Sayzor grins.

Kyncaid exclaims, "Great!"

Sayzor says, "You'll know it when you see them..."

Kyncaid says, "Lookin' forward ta that"

Kyncaid says, "Only one other thing..."

Sayzor says, "And I am not going to wait for all of them to be finished to put them in. They may go in one at a time."

Kyncaid says, "Back to Teegan's question about old picks versus new ones, how about an exchange program... exchange yer old pick fer a new one o' equal value. Maybe somethin' similar ta the conversion chamber fer ice age metals. Somethin' ta chew on, anyways."

Sayzor says, "The problem is, each pick would have to be looked at by someone who knows the new system well enough to compare it to the old and match up the pick. The old picks are using a completely different "Mechanics" to tell the system what they are."

Sayzor says, "It will involved alot of serious coding to make it work right...and I can't commit to that right now."

Sayzor grins.

Kyncaid says, "Ah, so even that wouldn't be reasonable... aye, must be a big job"

Sayzor says, "I'm looking for the best way to make it mutally fair to both the system and to you."

Sayzor says, "An example..."

Kyncaid says, "I likes fair... fair is good "

Sayzor says, "It's kind of like taking a 386 and telling the system to make it a PII 333 that's fully loaded."

Sayzor says, "Not everything is in the same place."

Kyncaid says, "Maybehaps an enchanter's mark, or somethin' similar... a master locksmith's mark.. ta differentiate between new an' old picks"

Sayzor nods.

Sayzor says, "I've got a few ideas that I'm kicking around, including ones you all have given me...directly or indirectly."

Sayzor grins.

Kyncaid says, "A'righties... I'm done. I thank ya fer yer time."

Sayzor nods.

Having finished addressing the assembly Kyncaid sits back down.

Sayzor says, "Lucos says, 'one thing that has always bugged me...when I pick a box, and say the lock is a -400..that's pretty easy for me, but it says that it's an absurdly difficult lock when in effect..for me it isn't...any plans in changing this lil play on words to reflect the skill of the picker?'"

Sayzor says, "Yep, I'll be changing the messaging that you get for that."

Sayzor asks, "is there anything else?"

Sayzor says, "I'd like to take a 5 minute break, and then come back to answer some more questions."

Sayzor nods to Mustafo, who stands up to address the assembly.

Sayzor says, "Musty will entertain you."

Sayzor smirks.

Sayzor is englufed by shadows and is gone. You hear a faint snicker which fades slowly away.

Mustafo asks, "me?"

Mustafo exclaims, "ha!"

Mustafo exclaims, "Ok, this is how i see it.....Firestorm!!!"

Mustafo says, "oh, and i cant sing and dance. some reason, Sayzor didnt give me the ability"

Mustafo says, "so im just standing here looking goofy. "

Having finished addressing the assembly Mustafo sits back down.

You hear the voice of Sayzor say, "Well there goes his chances of being a Guildmaster."

Sayzor slips out of the shadows with a snicker.

Sayzor says, "Lucos says, 'one thing that has always bugged me...when I pick a box, and say the lock is a -400..that's pretty easy for me, but it says that it's an absurdly difficult lock when in effect..for me it isn't...any plans in changing this lil play on words to reflect the skill of the picker?'"

Sayzor nods to Amerlise, who stands up to address the assembly.

Sayzor says, "Amerlise says, 'I think this was answered, but just a quick clarification? Guild skill ranks are based on your total trainings, not trainings since you entered the guild, yes? So, at 72nd level, I could train 288 guild ranks, before I'd need to reach 73rd level to continue?'"

Sayzor says, "I have no idea."

Sayzor smiles at Amerlise.

Amerlise says, "Bah..what use are you? Okay I have another one, then.."

Sayzor grins.

Amerlise says, "I -think- this was cleared up, too, but I'm not bright, y'know."

Sayzor says, "I'm just a pretty face. I don't actually DO any of this stuff."

Sayzor smirks.

Amerlise says, "Let's assume, without going into specifics, that alums have a mod of oh, let's say, 2.5..."

Amerlise asks, "Are you saying that vaalin picks will henceforth have a mod of (theoretically) 2.5, and alums will be less than that?"

Sayzor says, "Yes."

Amerlise says, "Okiedoke. :)"

Sayzor smiles.

Amerlise says, "And I've been told via whisper.."

Amerlise says, "That that IS how the guild works, so now we both know. :)"

Sayzor chuckles.

Sayzor says, "That's how the Warrior Guild works."

Sayzor whistles tunelessly to himself.

Having finished addressing the assembly Amerlise sits back down.

Sayzor nods to Olthanor, who stands up to address the assembly.

Sayzor says, "Olthanor says, 'if a box on a undead creature is found, shouldn't it be cursed, a cleric would then have to uncurse it to open it?'"

Sayzor grins.

Sayzor says, "There may be creatures that have things like that happen in the future."

Olthanor says, "ok"

Olthanor says, "i also have some other questions"

Sayzor says, "And don't take it out on him. I've been thinking that for some time now."

Sayzor grins.

Olthanor says, "the new lockpicks will make it really hard for new rogues that want to pick all there life to begin"

Olthanor says, "there lifes"

Olthanor says, "their more likely"

Sayzor nods to Olthanor.

Sayzor says, "It's always hard being good at something you are first starting."

Olthanor says, "and...."

Sayzor says, "When I first started GM'ing, I couldn't have been a Locksmith. I'd had to have been a Rogue."

Olthanor says, "ok"

Olthanor asks, "when the new lockpicks come out can old lockpicks be repaired?"

Sayzor says, "The old lockpicks will be subject to the new breakage and repair system, so they can be fixed under that system."

Olthanor says, "thanks for your time to do this forum"

Sayzor smiles.

Having finished addressing the assembly Olthanor sits back down.

Sayzor nods to Lynmun, who stands up to address the assembly.

Sayzor says, "Lynmun says, 'sayzor if one takes his broken vaalin pick to Edwina, or maybe just to the guild and repairs it himself (he asks hopefully), is there or can there be a mark added to it so that it is apparent that it is a repaired pick? so as to head off the cheat that would take advantage of other players?'"

Lynmun says, "you see it happen all the time with just alums, even today"

Sayzor says, "That is also something that I am planning to build into the system. You'll know if a pick has been repaired."

Lynmun says, "I can just imagine whats gonna happen with vaalins"

Sayzor says, "You won't know anything more than the fact that it's been repaired without a closer examination, but you'll know."

Lynmun asks, "and one more thing, if I may?"

Sayzor nods.

Lynmun says, "not to step on your toes, I do appreciate all the time and effort you put into this"

Lynmun says, "but,"

Lynmun says, "after being a non-commital teef for years... meaning that I never tried to double or triple, at least on a regular basis"

Lynmun says, "my abilities afore the new lore changes were adequate to do at *least*"

Lynmun says, "my own boxies"

Lynmun says, "after the changes I *had* to learn spells, just to get back to where I was"

Sayzor nods.

Lynmun says, "where I'm going is I guess the impacting statement you made earlier"

Lynmun says, "this must have impacted at least 2 or three nore teefs like myself"

Sayzor nods to Lynmun.

Sayzor says, "It did."

Lynmun says, "done"

Lynmun says, "I'm done"

Lynmun says, "I cant keep up with the whispers"

Lynmun says, "my thanks Sayzor"

Sayzor chuckles.

Sayzor says, "Understandable."

Sayzor nods.

Having finished addressing the assembly Lynmun sits back down.

Sayzor nods to Songnoir, who stands up to address the assembly.

Sayzor says, "Songnoir says, '1) With the disarm kits, how about changing 403/404 so they effect the tools instead of the picker himself (increase the modifier of the tools). This would solve all the spells problems and eliminate the goofy stat based formula we now have. It would allow mages to be good at the spells but not give them instant box picking skills. 2) You are the rogue guru, what if anything do you have in the works for rogues? We are not all locksmiths.'"

Sayzor says, "Let me address these first."

Sayzor says, "I don't want to make Disarm Tools required, which they would be if we changed the spells to simply affect the Tool or the Pick."

Sayzor says, "The spells base the bonus on your skill. It is not an enhancement of your skill, which is what I wanted to see them be."

Sayzor says, "True. Something is required to disarm the box."

Sayzor says, "The spells are enhancement of your skills."

Sayzor says, "I am happy with where they are in that regard."

Sayzor says, "I am the Rogue Guru, but the biggest problem with Rogues as a profession when I took on that mantle was Locks, Traps and the skills associated with them."

Sayzor says, "They can use them. Both of those spells add to your chances with 407 and 408 based on your spell knowledge."

Sayzor says, "Songnoir says in guild speak, "I've never felt it was right that the folks that created the spells can't use them in anyway now""

Sayzor says, "I am also working on the Guild, with Giacomo and Kuromaku. After those two projects are finished, I will be working on the Pickpockets and Hiding systems."

Sayzor says, "Songnoir says in guild speak, "3) Will the rogues guild have any RPing reason for it's existance or will it simply be an excuse to hand out a bunch of skills? I personally can't think of purpose for a rogues guild that would apply to all rogues. A few smaller guilds would make far more sense then a one guild fits all.""

Sayzor says, "As with any large orginization, there are many factions in the Guild."

Sayzor says, "I do not forsee the Guild being a single entity. I forsee there being many factions within it, some not even liking each other much less working together. However, there will be something that ties you all together."

Sayzor grins.

Sayzor says, "So yes, there will be RP behind it."

Sayzor says, "Songnoir says in guild speak, "I believe these disarm tools should have no weight, other professions are not bogged down with the tools of their trades (spellbooks, components, oils for armor etc.) why should we be? Also what exactly would the fix fix on the kelyn lockpicks? ""

Sayzor says, "Empaths carry herbs."

Sayzor says, "Mages carry wands."

Sayzor says, "Clerics carry potions."

Sayzor says, "'Songnoir exclaims in guild speak, "Those are not the same, and I have to carry all those too!""

Sayzor says, "You don't have to carry any of them, up to and including Disarm Tools."

Sayzor smiles.

Sayzor says, "There are currently no Kelyn lockpicks in the game except for merchant sold ones or alterted ones. All of those are based on other lockpicks or not on any standardized system at all."

Sayzor says, "The new lockpick system will standardize the system, so when you see a Kelyn Lockpick, you will know exactly what it is."

Sayzor says, "The problem was the value of it being set too high to be repairable."

Sayzor says, "Songnoir says in guild speak, "Yes I was asking about the precision one, you mentioned it needed a fix, I don't know what the problem was""

Sayzor nods to Songnoir.

Sayzor says, "The repair cost was not intended to be 125k to repair it."

Sayzor smiles.

Sayzor says, "It was intended to be high...but not that high."

Sayzor says, "I felt the price of the pick was fair."

Sayzor smiles.

Sayzor says, "I said it was worth the repair cost...but not that it was intended."

Sayzor says, "I also said that Joranis would be responsible for fixing any that were brought back to him free of charge."

Sayzor smiles.

Sayzor says, "Songnoir says in guild speak, "I never understood why you felt that way if it's modifier was no better then alum, simply not cost effective given the repair and initial costs""

Sayzor says, "The current system of lockpicks has three "Facets" to each pick."

Sayzor says, "The only one anyone ever talks about is Bonus."

Sayzor says, "The bonus of the two picks is equal."

Sayzor says, "In the other two facets, that pick far surpassed Alum."

Sayzor smiles.

Sayzor says, "Which is why the offer to fix them for free was made. If you have one of these picks, talk to Joranis. He's in town about twice a month. He will take care of it for you. As for the 500 silver Alum Repair cost, that is a major bug...and one that is not easily fixed."

Having finished addressing the assembly Songnoir sits back down.

Sayzor nods to Seugor, who stands up to address the assembly.

Sayzor says, "Seugor says, 'What is the order of untrainable stats and trainable skills that affect disarming and picking? I believe dex and perception should have a greater effect on traps than wisdom, since hands and perception senses are used to do the disarming? What is the system, and why so? '"

Seugor says, "I agree with Krogh that intuition/wisdom should have slightly less to do with outcomes than perception, dex and reflexes, but the equity issue to the high wisdom stat placers could be resolved in an either,and,or equation/algorythm. Perhaps? I bet you or Fawn can think of something if you play with the idea. And I like my heart to pound sometimes, too, just not all the time. I am not complaining. I like interesting changes and appreciate the effort it takes to finally implement them."

Sayzor says, "To remove Wisdom completely from the Disarm/Picking equation would mean that alot of people would be stuck with a useless stat in a place that serves no purpose at all any longer to them. This is something that cannot be compensated for with training in anything. It is a decision that you are stuck with, unless you reroll."

Sayzor says, "Alot of Rogue's have poor stats in Dex & Ref because of that. Granted, it was a training decision...but it would be a change that would do far more damage than it would good."

Seugor says, "Correct, which is why it could be an either or possibility"

Sayzor says, "That is not entirely impossible, but it would also be making a drastic change to the system and would require a rather in depth evalutation of the change. I'm open to an idea for it."

Seugor says, "Thanks for considering it and I can live with things the way they are."

Sayzor says, "Please, if you have ideas on how to accomplish it...bring them to the Boards or send them to me in Feedback."

Sayzor smiles.

Having finished addressing the assembly Seugor sits back down.

Sayzor says, "Vennomspitter says, 'host about talk'"

Sayzor says, "Ok, we'll pass on that one."

Sayzor nods to Sharlena, who stands up to address the assembly.

Sayzor says, "Sharlena says, '' will phaze spell work the same as gaze?..'"

Sharlena says, "also,"

Sayzor says, "No, it will not. The Phase spells causes the material of the chest to shift allowing passage of objects through it. It does not give you the ability to spot traps."

Sayzor says, "If you went around feeling for a trap, you'd likely just set it off."

Sharlena says, "makes sense"

Sharlena says, " could Edwina possibly buy our old picks at a good price?..maybe 2/3 of what we paid? "

Sayzor nods to Sharlena.

Sharlena says, "we could then purchase the new lockpicks"

Sayzor says, "That's one of the ideas I'm tossing around. Having her take any pick brought to her and telling you that she has something better...and offering you a portion of the value of that pick as a trade in."

Sayzor says, "Which would mean that Alum Lockpicks that are broken now, would be basically worthless then...which isn't so bad."

Sayzor grins.

Sharlena asks, "any plans for Edwina opening up in Ice Mule?"

Sharlena asks, "or a sister maybe?"

Sayzor says, "Under the new system, yes. The same merchant the sells the picks will also do repairs on them."

Sayzor says, "It would take the same amount of time for me to finish the new lockpick system as it would for me to make an Ice Mule Edwina."

Sharlena says, "one more thing..any chance we could..pickpocket boxes somehow"

Sayzor grins.

Sharlena says, "something like grabbing a handful of coins"

Sayzor says, "I didn't do Edwina, and I'd start from the ground up to do her right."

Sharlena says, "we used to be able to scoop part of the coins of a box"

Sayzor says, "It's a possibility under the new PickPockets system when I start working on it."

Sayzor grins.

Sharlena says, "thats all..thanks for all your efforts"

Having finished addressing the assembly Sharlena sits back down.

Sayzor nods to Dantrotic, who stands up to address the assembly.

Sayzor says, "Dantrotic says, 'Do any rogue guild skills involve interception someone's pockets. and posibly you could add EXP for when you do intercept someones silver? And how does one get into position to test new game mechanics? like the rogue's guild, or new lockpicks, new traps? '"

Dantrotic says, "heh, thats me"

Sayzor grins.

Dantrotic says, "on a side note I know it would be dangerous, but I would like to volinter to help you test out your pickpocket system"

Dantrotic says, "I know I would be risking my hands"

Dantrotic says, "but for the good of elanthia, I'll do it"

Sayzor says, "When I'm doing testing of new mechanics I usually pick out specific individuals to test them, based on their knowledge of existing mechanics."

Dantrotic says, "alri I always wondered that"

Dantrotic says, "about experince for stealing"

Sayzor says, "Even though you may think that I don't "Know" someone, I spend a good deal of time monitoring the Lockpicking and Disarming systems."

Dantrotic says, "er borrowing"

Dantrotic says, "(cough cough)"

Sayzor says, "People that catch my eye, I start watching...and then I'll eventually start talking to about testing."

Sayzor grins.

Dantrotic asks, "is that a posibility in the new pickpocket system?"

Dantrotic says, "because if I got half a point of experince for every coin I took"

Sayzor says, "I'll never put in Experience for stealing. For one, it would never fly with the boss."

Dantrotic says, "oh pooh"

Sayzor says, "As for the system itself, I'll start talking about changes for that in another Forum and on the Boards sometime down the road. Likely this summer."

Dantrotic says, "boards (sigh)"

Sayzor says, "Any of you that come to SimuCon, that's likely when the proposal will start getting talked about...so you can corner me then, if you buy me a beer."

Dantrotic says, "also..."

Sayzor smirks.

Sayzor says, "As far as the Boards go..."

Sayzor says, "Believe me, I understand frustration with them. Notice my lack of attendence there of late."

Sayzor grumbles.

Dantrotic says, "is there a prize for anyone that actualy stays here for the entire forum? I mean its like 3 in the morning"

Sayzor says, "There is a solution for all of us near at hand."

Sayzor smiles.

Sayzor chuckles.

Dantrotic says, "God isn't even up at this hour"

Sayzor says, "I hope there is. I'm first in line for it."

Sayzor grins.

Dantrotic says, "alright"

Sayzor says, "I'll basically keep answering questions until I can't type anymore."

Sayzor chuckles.

Dantrotic says, "just remember my name when you need people to risk there hands to better elanthia"

Sayzor nods to Dantrotic.

Sayzor says, "I'll do that."

Dantrotic says, "alright thats all"

Dantrotic says, "thanks"

Having finished addressing the assembly Dantrotic sits back down.

Sayzor nods to Nitefallz, who stands up to address the assembly.

Sayzor says, "Nitefallz says, 'Would any of the new traps that are coming out require multiple disarms, as in more than one step required to disarm them. Like the incinerator traps, step one would be to scrape the lining away, step two, empty the bladder, and so forth? Which could also include different difficulties for the various parts of the trap, which obviously could mean someone would be able to disarm part of the trap, but not be able to get the other part, requiring someone else to finish the job...'"

Nitefallz says, "doh"

Sayzor says, "None of them will require anything further than the basic Disarm that is in place now. However, additional steps may help."

Sayzor grins.

Nitefallz says, "After I thought about it, I was thinking more along the lines the scarabs we have now"

Sayzor nods to Nitefallz.

Nitefallz says, "in the way that some rogues can disarm the box only, but not the scarab, requiring someone else.."

Sayzor says, "That's the first thing that came to mind when I read your question."

Sayzor asks, "Rogue's can't disarm the scarab itself?"

Nitefallz says, "Its more realistic in the sense that a decent trap will take more then one step.."

Nitefallz says, "some rogues can't"

Nitefallz says, "not till later on in trainings"

Sayzor grins.

Nitefallz says, "ok, another thing, about the lockpicks.."

Sayzor says, "Multiple steps will not be required, for those that like things simplistic. However, they will most definetly be a possibility."

Sayzor grins.

Nitefallz asks, "If the old ones aren't going to be changed, then someone could stockpile a bunch of alum lockpicks today, and keep them for the future when the new ones get changed?"

Sayzor nods to Nitefallz.

Sayzor says, "Yep."

Nitefallz says, "Alrighty then, all I can think of right now, thanks"

Nitefallz says, "er wait"

Sayzor smiles.

Sayzor nods.

Nitefallz says, "about those titanium lockpicks.."

Sayzor says, "Aurien's here. The Forum is over."

Sayzor smirks.

Sayzor nods to Nitefallz.

Nitefallz says, "heh.."

Nitefallz says, "Actually, I dunno what I was gunna ask about them"

Sayzor grins.

Nitefallz says, "someone just mentioned them earlier.."

Nitefallz says, "alrighty then, thankya"

Sayzor says, "Titanium is not a metal on the proposed list."

Sayzor grins.

Sayzor nods to Nitefallz.

Having finished addressing the assembly Nitefallz sits back down.

Sayzor nods to Blizzrd, who stands up to address the assembly.

Sayzor says, "Blizzrd says, 'Why wouldn't everyone just trade in their alums for vaalins? Am I missing something besides cost? Also, why would I want to lock anything? Are gremlins poised to take over Elanthia?'"

Blizzrd says, "Have more questions after those"

Sayzor says, "An old Alum wouldn't be equivilent to a Vaalin. It would be changed over to a New Alum."

Sayzor says, "As far as the uses for locks...there will be some."

Sayzor grins.

Blizzrd asks, "Right. Earlier you said that everyone uses alums now, so wouldn't your changes just have everyone using vaalin?"

Sayzor says, "Perhaps. Depends on how hard they are to come by."

Blizzrd says, "All right, here comes my frustrated rogue question"

Sayzor grins.

Blizzrd asks, "Why is there this push to make spells nessessary in professional picking? Kuromako shrugged off the idea that spells could replace training, but from what I have observed with the current system, a little self-cast locklore makes up for quite a bit of training. Is this going to change? Is it all my imagination?"

Sayzor says, "Lockpicking Enhancement is based on your skill."

Sayzor says, "If you don't have the skill, then you don't get much in the way of bonus from it."

Blizzrd says, "I have this doomsday image of a spidery sorcerer with all the spells being able to pick a box better than a magicless rogue"

Sayzor says, "A Waggler will never be able to pick better than a person that dedicates their life to Lockpicking."

Blizzrd says, "But what I am really talking about are rogues who train in spells vs. those that don't"

Sayzor says, "Under the old system, that was not true."

Blizzrd says, "You've implemented something that hinders rogues without spells, and gives a massive boost to those who do"

Sayzor says, "A boost that they pay 320 Development Points to get."

Blizzrd says, "It makes us worse pickers than we were, and them better"

Sayzor nods to Blizzrd.

Sayzor says, "You're right. It does."

Blizzrd says, "I guess I feel that magic shouldn't make that much of a difference"

Sayzor says, "They paid 320 DP's and didn't train in other skills that they could have in order to get it."

Blizzrd says, "I see my peers with less lockpick training than myself getting a lot tougher boxes because of a spell"

Sayzor says, "At higher levels, they can afford to get it as others skills taper off."

Blizzrd says, "And now you are adding more spells to the equation"

Blizzrd asks, "Will there be non-magic based spells that can help picking, ever?"

Blizzrd says, "Not spells, I mean skills"

Sayzor says, "It is possible."

Sayzor says, "However, keep in mind that they will have access to those as well."

Blizzrd says, "I know. I'm jealous"

Sayzor says, "In order to be the best at something, you take every possible advantage."

Sayzor says, "In order to be great, you don't have to have every advantage."

Blizzrd says, "I trained in what I thought were skills that would make me the best rogue I can be, only to find that I am substandard"

Sayzor says, "That depends on your outlook on life. I never see myself as substandard, but more of an individual that chose my own path. Nobody is perfect, and nobody has to be perfect."

Sayzor says, "Looking at your training, I see nothing wrong with it in the least."

Sayzor says, "You are not the best picker around, but you are a damn good one."

Blizzrd says, "But suddenly rogues with lock lore are a damn bit better"

Sayzor nods to Blizzrd.

Sayzor says, "And they paid for that ability."

Sayzor smiles at Blizzrd.

Sayzor says, "In the past, they didn't have to pay for it."

Blizzrd asks, "All right, my next question. What problems do you perceive with the current pickpocketing system?"

Blizzrd says, "If you looked at my training you can see I'm pretty good at that too."

Blizzrd says, "And I don't see any problems with it"

Sayzor says, "That's the topic of another discussion. I see several problems with the current ones, but I would not want to discuss them here as I have not researched them fully. One of the main problems I see with it is that it is far too easy to pick the pockets of someone who is fully trained in the skill when you have hardly any training yourself at all."

Blizzrd asks, "Lastly, will transcripts of all these forums be made available somewhere?"

Sayzor says, "A 2nd level halfling that is double trained in Pick Pockets can steal from a 50th level Rogue who has double trained his entire life without being noticed. I see that as a flaw."

Sayzor says, "The transcript of this Forum will be made available. I am not part of the others, so I am not sure how the other Guru's are handling it."

Sayzor smiles.

Blizzrd says, "Ok. Thank you for listening to me rant and rave"

Sayzor nods to Blizzrd.

Having finished addressing the assembly Blizzrd sits back down.

Sayzor nods to Delileah, who stands up to address the assembly.

Sayzor says, "Delileah says, 'changing to add dexterity wouldn't be so bad for most I think.. most of us trained a high dex and even if not.. it is one of the fastest rising stats'"

Sayzor nods to Delileah.

Delileah says, "The one thing that really bothers me most has been that so many people tell me, "I wouldn't need you at all if it weren't for this glyph, or mithril or whatever. " I am a locksmith.. but also a very good fighter, I never planned on getting magic but it seems I will have to, to be the best picker I can be, I like my redux and I hate to see every profession get a guild skill that allows them to open boxes. Shouldn't boxes be just as much "rogue" territory as enchanting is to wizards? Everyone seems to need us less to open them and we need everyone else more to do what we do naturally."

Delileah says, "I'm sorry for the bombardment"

Sayzor says, "From my own observations, I see a good majority of the picking being done by Rogues these days."

Delileah says, "I still hear that though"

Sayzor says, "You can't fault someone else for misconceptions."

Sayzor smiles.

Delileah says, "I understand that to get lore.. I pay for it"

Delileah says, "I'm willing to do so"

Delileah says, "it just seems that everyone is too capable of doing so themselves"

Sayzor says, "Lockpicking and Disarming are both skills that anyone can train in."

Sayzor says, "To me, it is unheard of that a Rogue can channel."

Sayzor says, "Yet I see them doing it every day."

Delileah says, "yet it is not as expensive as magic is to a rogue"

Sayzor says, "For one rank, maybe not."

Sayzor says, "To get good at it, it is far more expensive."

Delileah says, "and magic loses our redux.."

Sayzor says, "4 spells hardly impacts DFRedux by the time you qualify for it."

Delileah says, "I don't think rogues should even have magic come into play... well that may be true.. but I'm forced to do magic.. and the mages whine cause they are forced to learn disarm"

Sayzor nods to Delileah.

Sayzor says, "Each profession finds a thorn that they feel is thrust into their side."

Delileah says, "yeah.. but something is done when the mages complain"

Sayzor says, "I've done referrals and listened to a Sorcerer tell me about how useless he is, and then gone to the next and listened to a Mage tell me how a Sorcerer was far too powerful."

Sayzor says, "You couldn't tell that from talking to them."

Delileah says, "so ya make the rogues sweat disarming.. but the mages whine about an instant box opener with no skills"

Sayzor says, "That box was concieved back when the traps were first implemented."

Sayzor says, "It just took me awhile to get it into place."

Delileah says, "the sorcerers brag among themselves in the boards that they are the most powerful and always will be"

Sayzor asks, "Yet they tell us how useless they are. What is to prevent a Rogue from claiming the same?"

Delileah says, "I didn't claim to be useless"

Sayzor says, "I meant to claim they are the most powerful."

Sayzor smiles at Delileah.

Delileah says, "I just don't like being forced to train something that has nothing to do with my profession"

Sayzor says, "We do everything that we can to balance the classes. There are faults with each, but each also has strong points."

Sayzor says, "I have never forced anyone to do anything."

Sayzor smiles at Delileah.

Delileah says, "ok... one last thing"

Sayzor says, "You make that choice yourself."

Delileah asks, "Oh.. and I don't spose ya saw my post about bein able to buy a list? disposable or reusable.. it sure would help some of us alot.. Oh.. and does the modifier on lockpicks go down when repaired now?"

Sayzor says, "Yes, lockpicks degrade currently."

Sayzor asks, "Buy a list?"

Delileah says, "my idea was to be able to buy a list.. I imagine it would be expensive.. but worth it"

Delileah says, "to let people join the list.. "

Sayzor asks, "You mean a spell list?"

Sayzor says, "Ahhh...I see."

Delileah says, "and not whisper to me while I'm trying to pick"

Sayzor says, "No, that would not be possible."

Sayzor smiles.

Sayzor asks, "Is there anything else?"

Delileah says, "I ilike the with wisdom/dex whichever is higher idea... although I placed higher stats in reflex and dex than I did wisdom... I pick ok.. but I just hate having to train spells.."

Sayzor nods to Delileah.

Mustafo says, "bah"

Mustafo says, "hearing of the guild skill with the key where we could tell the exact hardness of a lock and make a key for it..."

Mustafo says, "thats not right"

Mustafo says, "we spend years learning the ranges of each critters locks, no need to know how hard its gona be befor we pick it"

Mustafo says, "and being able to do that, just bypasses years of research, so to speak"

Sayzor says, "In a sense."

Sayzor says, "That will all be part of your research on learning how to make the lock."

Mustafo says, "ok. second..."

Mustafo says, "ya left off the Mustafo Special on that new lockpick list."

Delileah says, "reflex and dex rise quickly with a rogue"

Delileah says, "I think it could be done."

Sayzor says, "We will look into those possibilites."

Sayzor smiles.

Having finished addressing the assembly Delileah sits back down. Sayzor nods to Mustafo, who stands up to address the assembly.

Sayzor says, "Mustafo says, 'question'"

Sayzor says, "The answer is no."

Mustafo says, "heh"

Mustafo says, "ok 2 things"

Sayzor says, "You were no good at entertaining them. You cannot be a Guildmaster."

Mustafo says, "less i misunderstood, and i know thats not possible"

Mustafo says, "thats it"

Sayzor says, "Oh, sorry. One moment."

Sayzor says, "it comes right before Brass and is Worthless in all catagories."

Mustafo exclaims, "thanks!"

Sayzor nods to Mustafo.

Having finished addressing the assembly Mustafo sits back down.

Sayzor smirks.

Sayzor nods to Lowlight, who stands up to address the assembly.

Sayzor says, "Lowlight says, 'sayz Will a log of this forum be available anywhere?'"

Sayzor says, "Yes, a log will be made available. I'll announce where when I figure that out."

Sayzor smiles.

Lowlight asks, "I am sorry if I am covering old ground here. I arrived late. But I wondered about the RT on traps. Will we be able to get those down with practice?"

Sayzor says, "Yes, there will be ways to reduce the RT for both picking and disarming coming up."

Sayzor smiles.

Lowlight says, "And another."

Sayzor closes the question box.

Lowlight asks, "Did I understand it to be that popping will not be the powerhouse over picking that it is now in the new system?"

Sayzor says, "I don't think that Unlock currently outdoes picking."

Lowlight says, "I regularly see poppers getting locks that pickers with very good skills can't even think about."

Sayzor says, "That is possible. Magic isn't very reliable, though."

Lowlight says, "It has been my experience that the poppers have the easy life if they can get passed the traps."

Sayzor says, "There is no way that they can match the skill of a professional with magic, though. On the smaller boxes from kobolds, maybe."

Lowlight says, "Ok"

Lowlight says, "I'll take yer word for it."

Lowlight says, "Not that way in the life I lead though"

Lowlight says, "Must be another part of the lands"

Sayzor says, "I'm going to slowly start taking off the silence from the room. If it starts to get too bad, I'll put it back up. As I read your question, I'll not silence you again."

Sayzor grins.

Lowlight says, "Thanks"

Sayzor says, "From all the tracking I do for Picking and Disarming..."

Sayzor says, "I see an overwhelming amount of Manually skill over Magical skill....which is exactly opposite of the way it use to be."

Sayzor says, "I don't want to remove magical skill, but I want Manual skill to be the best there is."

Sayzor says, "That is what I am seeing."

Sayzor says, "Magic is random, and as such the Mage is just as likely to spend 7 mana on the box as he is 70 mana on it."

Sayzor nods to Tamorson, who stands up to address the assembly.

Sayzor says, "Tamorson says, 'any plans to change the lock on the GY gate to one that is pickable, and I would be willing to sell back all my picks for what i payed for them or close to it and buy new ones'"

Sayzor grins.

Tamorson says, "Sharlena mentioned the sell-back"

Sayzor says, "I'll need to do more research on the selling back of picks, but I kind of like the idea."

Sayzor says, "I have no plans to change the gate on the graveyard. Personally, after all these years, I find it hard to believe it's still on there."

Sayzor grins.

Tamorson asks, "also, will lockers be part of the giuld?"

Sayzor says, "Very unlikely."

Tamorson says, "i'm done"

Sayzor nods to Matubaa, who stands up to address the assembly.

Sayzor says, "Matubaa says, 'Might the new lock picks be enchantable? They g'na break eventually, so it wouldn't be to powerful. Edgeing could be like crittin', that is, it makes them unable to be further enchanted... Also, I've, in real life, tried lockpicking. useing a steel lockpick, after 5 hours of toil, i gave up, and attempted to break my lockpick, it took a good 5 minutes of bending it back and forth to actually cause it to snap. (to be continued)'"

Matubaa says, "(continued) Now, you take a metal, like, vaalin, which is very very strong. Maybe lockpicks bend slightly, bend severly, snap. Snapping being it, becouse I dun think a lockpick could really be put back togeather after it broke in two. Also, if a pick breaks in a lock, could we require the use of a pick extractor to get it out, this is an actual tool I'd like seen added."

Sayzor says, "You don't actually have to break a lockpick in two to make it useless."

Matubaa says, "Hmmm... i was always able to bend them back"

Sayzor says, "It is very difficult to break something in half, but not too hard to break off a very important part that now makes it worthless."

Matubaa says, "Ahhhh"

Matubaa says, "i also never got my lockpick stuck, and I hadn't a clue what I was doing until a few days later I got a book on the subject"

Sayzor grins.

Matubaa says, "Which gave me an interesting idea for a trap I'll give ya to (g)"

Sayzor says, "I've dabled a little with lockpicking myself. In alot of ways, the system we are working with doesn't resemble the real world system at all."

Sayzor says, "However, we have to do some kind of mechanics for it."

Sayzor grins.

Sayzor nods to Rephan, who stands up to address the assembly.

Matubaa says, "Well, i notice the description of the fused lock trap, causeing the tumblers t' be melted t'geather"

Sayzor nods to Matubaa.

Matubaa asks, "Am i still talkin'? or is Rephan?"

Sayzor says, "Rephan says, 'I seem to remember somewhere either on the boards or someone saying it that a possible trap is one that will make a critter of a level related to the level critter that would have that box come out of it, if set off....is this true?" Also, you mentioned you will be working on hiding, can ya touch briefly atleast on whats wrong with it?'"

Sayzor says, "Yer still talkin."

Sayzor says, "I can multi-task."

Sayzor grins.

Matubaa says, "Okies (g) ya missed the part about ETin' lockpicks"

Sayzor says, "No I didnt."

Sayzor grins.

Matubaa says, "oh..."

Sayzor says, "I didnt answer though."

Sayzor chuckles.

Matubaa says, "Also wanted to add, skelton keys range over a varity of sizes, but the more ya make 'em a multi-lock key, the weaker they become, and more likely to snap"

Sayzor says, "As far as that trap is concerned, I'm not working on anything like that nor would I. It wouldn't be something that I would see as a feasible trap."

Sayzor nods to Matubaa.

Sayzor says, "As far as hiding goes..."

Sayzor says, "I see a problem with a person being able to hide in a suit of full plate mail and ambush effectively."

Sayzor says, "Or do much of anything, for that matter."

Sayzor says, "As a system, there is very little wrong with it."

Rephan says, "ahh"

Sayzor says, "But there are some things with it that need to be looked at, like the penalties for hiding in heavier armors."

Rephan says, "my concern as you might can tell from my training is that is an area i'm still kinda weak in and tryin to recoupe in"

Sayzor says, "I don't want to make it so that you have to remove your armor to pick a lock...or even your gauntlets. This is a game, after all...not something that needs to be tedious."

Sayzor says, "I don't want to see something as overbalancing as Full Plate and Ambush, though."

Sayzor nods to Rephan.

Sayzor says, "I have no plans to revamp Hiding, just go in and tweak things that I don't think are working properly."

Rephan says, "makes sense"

Sayzor says, "I'm going to let some people that have asked questions already stand up. Please keep the movement down so the screen isnt scrolling off into the distance."

Sayzor grins.

Sayzor says, "Eventually, we'll all be talking and the screen will be under control."

Sayzor chuckles.

Sayzor nods to Aurec, who stands up to address the assembly.

Sayzor nods to Stremm, who stands up to address the assembly.

Sayzor nods to Delileah, who stands up to address the assembly.

Sayzor nods to Mustafo, who stands up to address the assembly.

Sayzor nods to Rayzor, who stands up to address the assembly.

Sayzor nods to Ishiyama, who stands up to address the assembly.

Sayzor says, "Ylaenna says, 'sayzor Would it be possible to add a lockpick changing portal like the one that changes old world metals the new world metals? That way someone's favorite vaalin or golvern lockpick now would still be useful after your system goes in.'"

Sayzor says, "Gone over that mostly."

Sayzor nods to Blades, who stands up to address the assembly.

Sayzor says, "Blades says, 'poisons, can we get a hint if they will be a guild skill? Also, will there be a variety of different poisons if it is a decided skill?'"

Blades says, "oh boy i get beat now"

Sayzor smirks.

Sayzor says, "I can't talk about Guild Skills beyond what has been discussed already. Poisons were not part of that."

Blades says, "i got some more wonderful off topic questions for ya"

Sayzor says, "What I WILL say on the subject of Poisons..."

Sayzor says, "I am working on a system for Poisons as they pertain to traps. This will be the new version of the Poison Needle."

Sayzor says, "This will also be the groundwork for a Poison system."

Blades says, "good, make a Mustafo sleep poison, so he nevers wakes up"

Sayzor smirks.

Matubaa says, "i believe the poison needle is a DR trap, no? I dun remember one here."

Mustafo asks, "then who gona open your boxes for you?"

Sayzor says, "It's the cheapest trap there is. The oldest, as well as the original."

Matubaa asks, "Oh, the darts?"

Blades says, "i got another question for ya Sayzor its almost related to picking"

Matubaa says, "I remember those"

Sayzor nods to Blades.

Sayzor chuckles.

Sayzor asks, "Would you have me go and reveal a well kept secret such as that?"

Blades says, "hmm"

Rephan asks, "yeah, you dont do it Blades?"

Blades says, "yes"

Delileah says, "it means yes.. it does"

Delileah says, "well.. it can't hurt"

Blades asks, "can i ask you a nice ambushing question as well?"

Sayzor nods to Blades.

Blades says, "actually an ambushing statement"

Blades says, "Rank based rank based rank based, thank you"

Sayzor nods to Nitefallz, who stands up to address the assembly.

Sayzor chuckles.

Rayzor asks, "On hiding in heavy armors...I'm all for reality, but if we have a tougher time it it...won't rangers casting guidance and that instant hide spell of thiers in heavy armor once more become the better at something we are best at?"

Sayzor says, "Hiding System Hiding System Hiding System...changes."

Blades says, "if i see a cleric leap out of hiding and cut anything offa somethin i'm gunna help the critter"

Sayzor says, "Depends on if they can actually cast a spell in it."

Sayzor smiles at Rayzor.

Sayzor says, "Typhur says, 'sayzor Would it be possible to add a lockpick changing portal like the one that changes old world metals the new world metals? That way someone's favorite vaalin or golvern lockpick now would still be useful after your system goes in.'"

Matubaa asks, "Will the difficult be in hideing, or hideing without being seen?"

Sayzor says, "Popular question."

Sayzor says, "Depends on what happens when I get to the Hiding system."

Ishiyama says, "I'd just like to mention that Barachado has made transcripts of all the forums so far available on his website for all those asking about it at "http://members.aol.com/barachado/index.html" and you'll probably find this one there later"

Sayzor says, "Ishiyama says, 'will there be any adjustments to the "fumble" system where no matter what the lock or your skill, the pick just breaks? (with no rt)'"

Sayzor says, "I will never have a lockpick flat out break. It may break beyond repair, but never on the first break."

Matubaa says, "Cause I can jump behind my couch with full plate on (well, if I'm strong enough to move in it), but without gettin' noticed, tha's another story"

Rayzor says, "well, I'd hate to see a spell outweigh all our hiding skill...in heavy armor or not."

Blades says, "you ever heard plate? that stuff makes more noise then a stuck rolton"

Ishiyama says, "yeah I keep breaking my fresh alums on a box, then pull out another one and it's like, wait, I could have gotten this"

Matubaa says, "Tha's me point (smile blades)"

Sayzor nods to Ishiyama.

Aurec says, "Perhaps for the older lockpicks, they can be phased out by not allowing them to be repaired if the original value is below a certain price (15-20k, maybe). Once they break, that's it."

Ishiyama says, "and I get no rt from it, so i'm taking it as a fumble"

Sayzor says, "The new system will be more realistic when it comes to breakage."

Sayzor nods to Aurec.

Sayzor says, "That's the current option I was going with coming into this."

Sayzor says, "Tarans says, 'why is it That some of the lands most notorious Teefs are appointed as Deputys i Say you look into this at once i think either the Constable ismaking his Decisions while at helgas or hes at some sort of Scheme and it needs to be put to a stop!'"

Delileah asks, "but the modifier will always go down after a repair.. right?"

Blades says, "hmm"

Sayzor smirks.

Sayzor says, "I had to have that one asked."

Sayzor grins.

Matubaa says, "it's that new 'bribe' guild skill"

Sayzor nods to Arkenhold, who stands up to address the assembly.

Matubaa says, "they been testin' it"

Sayzor says, "Arkenhold says, 'You've probably already gone over this but i missed the majority of this assembly, Will there actually be a Rogue's guild i have heard so many rumors about?'"

Sayzor says, "Yes, there will be a Guild."

Sayzor grins.

Arkenhold asks, "Ye know when?"

Sayzor says, "As soon as we are finished with it."

Sayzor grins.

Delileah says, "he's just upset that he cant trashmouth people with no reaction at all.. they aren't royal guards.. they are deputies"

Blades says, "everyone knows rogues make the best police"

Sayzor says, "Aurien says, 'question'"

Sayzor says, "Phobo says, 'any chance of you disclosing the exact formulas for picking and disarming? or are they as simple as is stated in the guides?'"

Sayzor opens the floor back up for general discussion.

Phobo grins.

Blades coughs.

Grandolff asks, "Sayzor are you going to fix it so we can actualy realy learn something from picking, I don't know about you guys but my brother barley learns anything?"

Sayzor says, "Okay, keep the movement down."

Arkenhold says, "Ive got one thing more to say, about the hiding in armor thing...There should be alot more difficulties than hiding for wearing full plate mail, standing up without help would most likely be a problem"

Sayzor says, "I'll not disclose exact formulas."

Princss asks, "any chance that 104 and 105 will help ward against scarabs, or at least reduce the severity of 'em?"

Quinnce asks, "I know you said you're working on guild mechanics, but is there going to be a place at the guild for public picking by rogues? and if so, do you see the East Tower as drying up, so to speak?"

Kaydenjadir says, "walking in full plate should be a problem"

Blades says, "everything should be a problem in full plate"

Bruxelles asks, "i have a question and a suggestion?"

Rayzor says, "well, some of the plates out there are lighter than chainmail. Louder for sure though."

Blades asks, "ever see them rust stained armors?"

Blades peers quizzically at Nitefallz.

Kaydenjadir says, "trap door in plate"

Sayzor says, "Lockpicking Experience isn't something I see a problem with anymore. I see Rogue's getting fried on a regular basis these days."

Kahtya asks, "aye, I've a question with experiance with the new system...I didn't learn much before, but now if I pick non stop, I don't even see my mind move..is dat typical or?"

Kahtya peers quizzically at Sayzor.

Kahtya asks, "really?"

Ishiyama nods to Sayzor.

Sayzor says, "Really."

(Kahtya wonders what went wrong with her)

Ishiyama says, "I get fried from picking, takes a bit and a nice steady stream of boxes but it happens"

Kahtya chuckles.

Grandolff says, "My brother can't learn anything from picking"

Arkenhold says, "I dont think my mind ever gets beyond fresh an clear when im picking"

Kahtya nods to Arkenhold.

Sayzor says, "Picking gives five times the amount of experience that it use to."

Grandolff says, "He is only 5 and picks Dark Orc, manticore and Hill troll boxs"

Kahtya says, "mine either...did 50 straight once...nothin"

Nitefallz asks, "without lore?"

Blades says, "oh and on the fact that spell slinger rogues are better pickers, i can almost laugh at that"

Matubaa says, "Say... Sayzor, if alum's was the best picks, what was them grandmaster's f'r, i thought they was 2.6 an' 2.7s"

Sayzor says, "He's still young."

Sayzor grins.

Grandolff says, "he can't get pasted fresh and clear tho"

Sayzor says, "Nope, no pick had a better bonus than an Alum."

Sayzor says, "Okay, settle down for a moment."

Delileah says, "well? when I was five.. I was picking frosties wraiths and stone giants occasionally"

Sayzor asks, "Would you all like a recap of the information I gave out at the beginning of the Forum?"

Kaydenjadir says, "yep"

Bruxelles says, "please"

Arkenhold says, "Please"

Setzier says, "Woo recaption."

Grandolff says, "he can get the locks no problems he just can't always find the traps then"

Kahtya says, "decapitation"

Kahtya giggles.

Blades says, "sounds better then a decap"

Blades says, "don't do that"

Setzier says, "Heh."

Blades pokes Kahtya in the ribs.

Sayzor says, "Okay, I'm gonna have everone quiet while I do that."

Kahtya just tickled Blades.

Sayzor calls the assembly to order. After a moment the crowd quiets down.

Sayzor says, "Okay, I'm not going to make my comments as I did before...but here's the information."

My Goals For Traps

My goals with these changes is not to make any one of you useless nor even decrease your ability to handle chests out there. I am attempting to bring some flavor into a very bland system that has been ignored for quite some time. There was once a day when the very mention of someone attempting to disarm a Firestorm made everyone in the room either walk away or get ready to run if it was set off. The days of that happening are long gone because the systems have all changed and grown. The Locks and Traps system has had very little growth in that time, and we have all become accustomed to the way that it worked and the way to take care of things that happened, like a Firestorm that was set off.

I want to bring life to a system that has died long ago. It is time that the dead horse was laid to rest, and we all stopped kicking it. The system as it stands didn't work. It worked great, in that there were no problems with it. However, there was no fun involved either. Traps are supposed to make your palms sweat. Make your heart pound. Make you nervous, and most of all...be deadly if handled poorly. The current system, prior to my newer traps, did not have any of those things. It may have, for a 5th level person, but how long did that last? Not very long. I want this system to be fun and lethal for everyone, not just a newbie.

When I discuss the specifics of some traps, I will go into more detail about how I plan to accomplish this. Every trap that I design and implement I want to have many different levels. I want there to be numerous different angles for you to approach the trap, both prior toyour attempt to disarm it and even after it has been disarmed/set off. This is most notably visible in my Scarab Traps. That was the first step to the system that I am conceiving now. I want every trap that get put on a box to be an adventure, and I want there to be rewards for that adventure...not always monetarily, though. (Grin).

The Glyph or The Time Rift

There will be a few changes to this trap. First, after the trap has been manually disarmed, if the chest itself is not made of a magical metal, it will destroy the glyph that that stops spells from opening the lock. This can only be done manually. If set off, you will be transported to a rift in time, just like the old trap, but it is going to be trickier getting out than just pounding on one of the directional keys. There are ways out, and even ways to die in there. Any body found in the Rift will be thrown back out to where they came from. There will also be a few twists to this trap, as any of you that know me should have anticipated. These twists are going to be for you to discover when the trap is released and you begin to play with it.

The Dark Crystal

The new version of this trap will open up a rift below the box, sucking in anything or anyone unfortunate enough to be close to it. The person disarming and anyone joined to them will be too close to avoid the rift. There will be varying degrees of success and failure with this trap. Many different factors will determine your success or failure, and what the result of the trap will be for each person affected. These factors will range from statistics, trainable skills and magical effects. There is also a certain degree of luck involved, and if you are unlucky then no degree of training will matter.

The effects of falling victim to this trap are fairly well spread out, ranging from simple scrapes and bruises all the way to death. There will also be the possibility of losing the items that are held in your hands in your scramble to avoid falling into the rift. Items that are lost to the rift in this fashion are not lost forever, but they will not be laying at your feet either. That is a part of the trap that you must figure out on your own.

Firestorm

The new version of this trap will engulf the person disarming and anyone joined to them in a cloud of fire which covers them with globs of fiery liquid. The fiery substance must be removed or the person inflicted will suffer damage from the flames every few seconds until they are dead or the substance burns out. The intensity of the flame is determined by the difficulty of the lock. There are several ways to neutralize the substance once covered in it. I will not go into details about how to neutralize the substance here. That will be up to you to figure out, but even once they are discovered it will still be a race against time attempting to put them out. It will not be as easy as casting Call Wind or Breeze. Each attempt to put out the flames increases the next attempt to stop them, and the more people helping out the better. Common sense will be your best weapon when combating this potentially lethal substance.

My Goals For Locks

Right now, I see no major areas that need to be dealt with when it to the chest mechanics as a whole in regards to locks. The lock ranges that are currently in place should be fine for awhile, although I am tossing around ideas for Level 6 chests. This is not even in the proposal stage yet, so I won't be discussing those with you until the other GameMasters who have an interest in this system have had time to discuss what we would like to do with them.

One thing that I do see as needing to be addressed are Lockpicks. Right now, what is considered the standard lockpick is the Alum...which is also the best quality lockpick available. I would prefer to see a broader range of lockpicks in use. I am currently working on a system to revamp the lockpicks that we have in the game. This system will also be more friendly to the Guild Mechanics that are being worked, as well. In a moment, I'll give you a table detailing some of the changes to that system. One of the things that you will notice will be the addition of Quality and Damage fields to them. The concept behind this will enable us to make a system of lockpick breakage and repair that is much more functional and makes alot more sense than the one that is in place today. I'll answer questions about this subject as best as I can, when they come up.

Spell Changes

Presence - Will now add to your attempt for spotting a trap only. this spell will not help with the removal of the trap.

Piercing Gaze - Piercing Gaze will give you the chance of your level plus the number of spells known in the Minor Elemental Circle plus a d100, minus half the difficulty of the trap, of spotting some of the trap components and alerting you to the presence of a trap.

Self Control - Will now add to your chance of removing a trap once seen.

Calm - Will now add to your chances of spotting as well as removing a trapped box.

ESP - The effects of ESP will now be extremely distracting when attempting to pick a lock or disarming a trap. The effects of this spell are far too distracting to enable you to concentrate on the task at hand. A safe, quiet location is your best bet when tackling one of this activities.

Sayzor says, "I am still working on Disarm Tools, however at this time they are not one of the the systems that I am concentrating on. I still intend to go forth with a proposal for this idea, but I will not be discussing them in any great detail at this Forum unless someone has specific questions about them. Even then, I can only give you an idea of the system I am currently working with. That does not mean that anything i have to say about them will even be in the final proposal for the system.

Lockpick Table
Metal (train)Price RangeQualityBonusDamage
Lockpicks - Grade 1
Copper (0)Cheapest (100)Poor StrWorst.
Brass (0)Cheap (250)Very WeakPoor.
Lockpicks - Grade 2
Steel (1)Cheap (500)Average StrAverage.
Ivory (1)Cheap (750)Abv Avg StrAverage.
Gold (1)Avr Price (2000)WeakAverage.
Silver (1)Avr Price (2500)Average StrAverage.
Lockpicks - Grade 3
Ora (5)Abv Avr (5000)StrongAverage.
Mithril (5)Abv Avr (6000)Very StrongAverage.
Glaes (8)Abv Avr (9500)Incredible StrAbv Average.
Lockpicks - Grade 4
Laje (12)Abv Avr (17000)Average StrVery Good.
Alum (15)Expensive (23000)Very WeakExcellent.
Vultite (15)Expensive (30000)Average StrAbv Average.
Rolaren (15)Expensive (36000)Very StrongExcellent.
Lockpicks - Grade 5
Veniom (20)Very Expensive (50000)Excellent StrExcellent.
Kelyn (25)Very Expensive (62000)Excellent StrIncredible.
Invar (30)Very Expensive (75000)Incredible StrExcellent.
Golvern (35)Extremely Expensive (95000)Highest StrExcellent.
Vaalin (40)Most Expensive (125000)Incredible StrHighest.

Sayzor opens the floor back up for general discussion.

Blades coughs.

Setzier says, "Ep. I knew speed reading courses would help someday"

Setzier coughs.

Blades says, "i'm choking"

Delileah says, "I still don't agree that other professions are getting all these bonuses.. and you said that cursed boxes may be coming out that need to go to a cleric"

Mordlin says, "would a sorcerer who doubled in pickin and disarm for only 30 trainings be able to learn in his 90's from pickin? "

Rayzor says, "any chance something little can be changed with the scarabs? (not sure coding wise) A time delay of say 1 minute where no one but the disarmer can mess with or cast at them? I get annoyed at seeing so many people disarm and pick them up while I'm still in round time for the disarm. I consider half the scarabs mine and the other half theirs, but the way it is, I'm only lucky to get the scarabs that folks don't disarm before I do. Though they always tend to loose twice as many gems doing that to me. It's a pain to intentionally set them off so no one gets them."

Matubaa says, "At most, a sorcerer can single picking and disarm"

Sayzor says, "I had figured you would capture it and read it in scrollback."

Aurec says, "Sorcerer can't double."

Sayzor grins.

Mordlin says, "thats is nay true matubaa"

Setzier says, "You actually think I read that all? Course I captured it."

Blades asks, "i have a suggestion for ya, Sayzor, can i be the riftshark?"

Blades snickers.

Sayzor nods to Rayzor.

Sayzor says, "I'm working on that."

Matubaa says, "My trainer will only let me train once per level, lemme talk to yours, I'd love to double disarm"

Rayzor beams!

Sayzor says, "Okay, I'm going to leave you all for a few moments while I go get the tents that are scattered about...then I'll come back for a short Q&A with all of you."

Brinnea says, "erm..my sister's trainer lets her triple train in disarm and pickin"

Sayzor is englufed by shadows and is gone. You hear a faint snicker which fades slowly away.

Setzier asks, "Will presence and piercing gaze set of traps?"

Brinnea leans on Setzier.

Bruxelles says, "hmmm"

Blades says, "hmm"

Matubaa says, "Setzier, ya dun cast presense at a trap"

Matubaa says, "or box"

Kahtya just tickled Kittoa.

Rephan asks, "so basically if I cant pick, I come back from a trip and one box might need a mage to pop, another needs a cleric to uncurse, and another i can pick myself?"

Kahtya says, "oh me too, hmmmmm"

Matubaa says, "peirce gaze I hear has a small chance"

Aurec says, "He said there was a slight possibility, Setzier."

Blades says, "lockpicks are evil, just leave it at that"

Blades nods.

Matubaa says, "I suggest checkin' it with eyes, then a peirce gaze"

Setzier says, "So presence will be just another bonus to your disarming skill."

Matubaa says, "No, findin' the trap"

Rayzor says, "only to see the trap."

Nitefallz says, "just to see if there's a trap"

Grandolff asks, "Question when will the spell changes take affect?"

Ishiyama says, "all the spells seem to just be to help your skill, only penalty is the amunet i think"

Kahtya asks, "anyone else beginnin to think they should make friends with a nice rogue to disarm and become a sorc to pick boxes?"

Lyllana asks, "I still have my gems. What kind of thieves are you?"

Lyllana scowls.

Kaydenjadir asks, "will there be a log of this somewhere?"

Blades says, "hmm rangers become better disarmers, imagine that"

Kahtya nods to Blades.

Kahtya mutters selfcontrol.

Aurec says, "Maybe April, Grandolff. He wasn't very specific apart from 'soon'."

Grandolff says, "Yah rangers Have mass calm they would be good in the east tower"

Grandolff smiles.

Rayzor mutters theft-proof-room.

Bruxelles says, "i have a wee suggestion"

Grandolff says, "Thanks aurec"

Kaydenjadir asks, "I managed to swipe some unmentionable articles of clothing off someone once... wait... did I say that out loud?"

Grandolff asks, "well disarm enhance and lock lore, are only supposed to help you, but then how come you learn less?"

Grandolff asks, "Are these other spell changes going to do the same thing?"

Aurec says, "I still want to know when Piercing Gaze will work on clothing..."

Lyllana says, "Less of your own skill, less need to improve."

Ishiyama says, "they might, ask him when he comes back"

Rephan asks, "Sayzor,so basically if I cant pick, I come back from a trip and one box might need a mage to pop, another needs a cleric to uncurse, and another i get a rogue to pick?"

Grandolff says, "Oh he left"

Grandolff smiles.

Kaydenjadir says, "No thats gonna be a new guild skill.. peepig gaze.."

Blades says, "i can't steal here, how horrible"

Nitefallz pokes Rephan in the ribs.

Nitefallz says, "he's not here"

Brinnea says, "sheesh..I wish I could see who was in here"

Matubaa says, "Once disarmin' kits out, rogues will be able to open ALL boxs"

Ishiyama says, "I think the idea was that when you cast the lore spells, you're using less skill and relying on the magic, so you don't learn as much from it"

Blades asks, "whas disarmin got to do with locks?"

Blades peers quizzically at Matubaa.

Arkenhold says, "I hope so"

Lyllana smirks.

Nitefallz asks, "why waste time puttin acid on a lockless box?"

Grandolff says, "right ish"

Matubaa says, "lockless boxs"

Blades says, "i have a harder time pickin locks then i do pickin scabs"

Blades mumbles something that you don't quite catch.

Matubaa says, "There's somethin' coverin' the lock"

Grandolff says, "But he was saying calm and all that will do basicly the same thing"

Maneaak says, "you said ALL boxes"

Matubaa says, "yes"

(Setzier leaps on the stage and quietly preforms a jig.)

Kahtya says, "e'en when i pick without lore I don learn...I think der's somethin wrong with my head..but I knew that"

Kahtya sighs.

Nitefallz says, "just pop it"

Nitefallz chuckles.

Kahtya pokes Nitefallz in the ribs.

Matubaa says, "Not all rogues got spells"

Brinnea exclaims, "very nice Setz!"

Matubaa says, "Espetially 407"

Blades says, "spells are your friend"

Blades stares off into space.

Setzier nods to Blades.

Nitefallz nods.

Ishiyama says, "yeah so if he thinks about it, he'll probably put modifiers on the new spells that affect picking, so shhh.."

Setzier says, "Need more boxes that won't turn you into pieces when casting spells at it."

Kaydenjadir says, "I'm 20 and I have a total of 4 mana... I would barely be able to cast lore"

Matubaa says, "I think traps should be rare. I mean t' the point where some people don't even check. So when they do getcha,,,"

Blades says, "but spells are your friend"

Blades nods.

Blades stares off into space.

Sayzor says, "Okay, I'll hang out for a little answering some followup questions. Then I'm off to bed."

Grandolff says, "I think trap should be less rare"

Setzier says, "The firestorm trap sounds like a doozy."

Setzier smiles at Sayzor.

Rayzor asks, "is it by intent that if one picks a lock on a non-disarmed scarab trap...that no learning from the lock is gained?"

Brinnea says, "no sleep fer Sayzor"

Grandolff says, "I think everybox should have a trap"

Aurec asks, "Sleep? They expect you to sleep too?"

Sayzor nods to Rayzor.

Rayzor grins.

Rephan asks, "Sayzor,so basically if I cant pick, I come back from a trip and one box might need a mage to pop, another needs a cleric to uncurse, and another i get a rogue to pick?"

Blades says, "hire more riftsharks"

Blades nods to Sayzor.

Kaydenjadir asks, "is writing code as boring as picking hob boxes?"

Grandolff says, "I think traps are the funnist part about picking"

Sayzor says, "Not necessarily, Rephan. That's not my intention at all."

Rephan nods.

Arkenhold says, "Most tedious, takin alot of time"

Sayzor says, "When I speak of creatures that have Cursed treasure..."

Sayzor says, "I don't expect you'll need a cleric each time you want to get something."

Rephan says, "I just dont wanna see it become more trouble than its all worth"

Nitefallz asks, "its not gunna be safe to walk around the rift when ya wanna get away from everyone who's annoying ya?"

Sayzor says, "There will be ways for you to remove that curse. Some of those ways are in the game now, and don't require a cleric."

Sayzor shakes his head.

Sayzor says, "No, it isn't."

Sayzor grins.

Grandolff asks, "Well rephan you think if you had a 2mil coins box item in your box? you would spend the time to get it picked by 30 people?"

Kahtya asks, "i have a silly, surface question...plannin on changin the phrasing on disarms ever? No one kin hold a pick and disarm..so how are we disarmin usin a pick?"

Arkenhold asks, "I kin remove a curse but it requires me to destroy the item, is there gonna be anyway to save it without a cleric?"

Blades asks, "hmm ever think of giving guidance a bonus for disarming?"

Rephan asks, "if I know or think?"

Blades peers quizzically at Sayzor.

Rephan peers quizzically at Grandolff.

Ishiyama says, "you said there would be an announcement when the guild opens, is this gonna be one of those GM Announcement: 's or like,news or is it gonna be our first Guild News? I like the guild news"

Grandolff says, "Arken there is already"

Sayzor says, "Kahtya, those traps went in with the concept that Disarm Tools were coming soon. They didn't happen as quickly as I liked."

Grandolff says, "pour a pure potion on it"

Kahtya nods to Sayzor.

Kahtya says, "pure curiosity there"

Kahtya chuckles.

Sayzor says, "Ishiyama, both...and others. Game Banners, Boards, News, Announcements."

Sayzor says, "Now..."

Arkenhold says, "Oh, well spendin money on that would prolly not be worth it most of the time"

Sayzor says, "It may not be that way when it FIRST opens."

Sayzor grins.

Nitefallz says, "when the tools do come out, would we actually need to have a needle and dagger for the sulpher traps? or will it stay the same"

Rephan asks, "what metal type is titanium going to fall under?"

Sayzor says, "I don't have specifics on Tools yet."

Nitefallz asks, "or for bombs, we gunna have to carry around some mud?"

Nitefallz chuckles.

Grandolff says, "Wait you saying we are going to need tools for traps"

Grandolff's face turns slightly pale.

Blades says, "be sure to walk around in the mud before opening boxes"

Blades nods to Nitefallz.

Blades says, "have some handy at all times"

Blades smirks.

Kaydenjadir says, "ooo tools.. thats a new twist"

Grandolff says, "I hope they add more coins to all the boxs so we can find the tools"

Sayzor says, "Titanium is going to fall around the Vultite-Rolaren level, but will not be a lockpick metal in the future."

Ishiyama says, "not need, they'll just help, I think..."

Stremm says, "nah, NIte. Pick up some dirt an' spit in it."

Sayzor says, "No, you will not NEED tools for traps."

Nitefallz says, "there shouldn't be dirt in doors.."

Sayzor says, "You will be able to use Tools to help you."

Grandolff says, "Ahh ok"

Sayzor says, "But they are optional."

Grandolff smiles.

Blades asks, "will you learn more for not using tools?"

Blades peers quizzically at Sayzor.

Sayzor says, "Maybe."

Sayzor grins.

Blades pokes Sayzor in the ribs.

Grandolff says, "I think is would be neat if when you are older you can make your tools"

Delileah asks, "will it help the higher trained rogues to get that ever elusive -260?"

Sayzor nods to Grandolff.

Grandolff says, "just like rangers can make objects"

Sayzor says, "So do I"

Nitefallz says, "well what about the implied tools in descriptions.."

Sayzor nods to Delileah.

Sayzor says, "That's what they are intended for."

Maneaak says, ""A Morphing Tool for Various Functions"

Maneaak drools.

Kahtya says, "I'd like to know about self control helping picking...is that just so rangers kin pick an' disarm better? It's not imbeddible and it's self cast to my knowledge so..."

Ishiyama asks, "Oo, so the tools will be like the non-caster's traplore eh?"

Delileah says, "that's good.. because the available rogues to do them now are almost non existant"

Delileah says, "two.. Rayzor and Mustafo"

Sayzor says, "Self Control is not imbeddible, and is Self Cast only, but items can cast it and a Ranger can cast it. In a way, it is a boost for rangers."

Rephan asks, "Okay, I have a question a bit off the topic of this forum. Is it my imagination or are rangers a better hunter than a rogue? (camaflauge, self-control) and other spells to help TD and AS over a rogue of like level?"

Druhar asks, "Is there a stat bonus that would apply like self control?"

Sayzor grins.

Blades says, "thats a choice Rephan, they lose redux"

Sayzor says, "I can't give details about how exactly Self Control will help."

Blades says, "but rogues can also learn spells"

Blades shrugs.

Rephan says, "but no TD"

Rephan peers quizzically at Blades.

Arkenhold asks, "What is redux?"

Delileah says, "'and lose redux"

Maneaak says, "Them Pegasus Pins had dat Self control in it"

Delileah says, "and I saw what redux does"

Grandolff says, "Sure blades it takes like 60 Mental points for one spell"

Blades says, "everything is attainable, Delileah"

Kahtya nods to Delileah.

Blades says, "nope, 80"

Blades snickers.

Grandolff pokes Blades in the ribs.

Ishiyama says, "uhhh, ever casted an airwall at Blades? big td"

Sayzor gestures, but then stops, with a funny look on his face.

Setzier cowers away from Sayzor!

Blades says, "oh gawd"

Blades says, "hide hide"

Sayzor gestures and utters a phrase of magic.

Sayzor gestures at Blades.
CS: +1524 - TD: +359 + CvA: +4 + d100: +83 - -5 = +1257
Warding failed!
A dark shadow passes over Blades.

Sayzor whistles tunelessly to himself.

Blades says, "well that'll last until next year"

Maneaak cowers away from Sayzor!

Maneaak exclaims, "RUN!"

Blades pokes Sayzor in the ribs.

Blades says, "lemme cast"

Grandolff says, "Thats going to laste for awhile"

A dark shadow passes away from Blades.

(Setzier leans against the podium.)

Arkenhold says, "Hmm, you might wanna beef up yer CS there Sayzor its lookin alittle low"

Blades says, "i gave up my ability to pick and disarm well for spells i think i paid for it"

Kahtya asks, "kin ye cast a shot of wall of force on me like dat?"

Kahtya ducks her head.

Kahtya snickers.

Sayzor nods to Blades.

Sayzor says, "I did it all for you."

Sayzor just gave Blades a smooch.

Blades says, "but like i said everything is attainable in my eyes"

Maneaak says, "That made Blades Look Like a Lil worm on a Big Hook"

Maneaak just tickled Blades.

Blades pokes Sayzor in the ribs.

Rayzor asks, "will fused locks ever get any harder...see'n some soul golem boxes and invasion critter boxes are harder? Or will they always remain as is?"

Brinnea smiles and starts to laugh as the podium falls over from Setzier's weight

Blades says, "don't make me call you a fruitloop"

Delileah says, "I wouldn't give up redux for anything"

Blades says, "we all know Mustafo is in the closet with Thalior"

Blades mumbles something that you don't quite catch.

Setzier mutters under his breath.

Sayzor says, "At this hour, I am a fruitloop."

Blades says, "oh wonderful"

Setzier nods to Sayzor.

Blades says, "lock up your children"

Maneaak nods to Sayzor.

Kadlena asks, "You're limiting it to this hour?"

Kadlena raises an eyebrow in Sayzor's direction.

Setzier asks, "Do you come wid a side of milk?"

Setzier peers quizzically at Sayzor.

Sayzor glances at Kadlena.

Kadlena ducks her head.

Sayzor asks, "Did I forget to ban the empaths?"

Kadlena smiles sweetly at Sayzor.

Brinnea says, "gah...can't bite Sayzor"

Kadlena asks, "Shame isn't it?"

Brinnea raises her fist defiantly.

Grandolff mumbles something that you don't quite catch.

Kahtya chuckles.

Blades says, "well i always thought rogues were the most diverse class and i hope they stay that way"

Nitefallz nods to Blades.

Rayzor nods to Blades.

Sayzor nods to Blades.

Delileah says, "nae.. I really respect the picking empaths"

Sayzor says, "I'd like that."

Ishiyama nods to Blades.

Kahtya says, "wish Sune were here, she's an empath, and she picks too"

Delileah says, "unlike I do the other mages"

Brinnea says, "I'm a path and I've picked a few boxes"

Brinnea whimpers.

Grandolff says, "Oh you mean the picking empaths"

Grandolff snickers.

Kaydenjadir says, "here here... also the siliest in my opinion"


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GemStone III is copyright 1987-1997 by Simutronics Corp., all rights reserved.

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