Investment Charms
Spirits
Essence-Gifting Method
Cost: 1 mote per mote granted, plus 1 mote
committed per 4 motes granted
Duration: Until released
Type: Simple
Minimum
Compassion: 3
Minimum Essence: 2
Prerequisite
Charms: Benefaction, Dreamspeak
Spirits sometimes use this Charm to aid
their mortal servants, granting them some measure of power to wield on their
behalf. To use the Charm, the spirit normally marks the mortal in some fashion —
this may be as simple as a pendant or pin proclaiming the mortal is aligned
with the spirit, or it may be as elaborate as whole-body tattoos, ritual scarification
or a stain on the mortal’s soul. After doing this, the spirit can channel
Essence to the mortal through this Charm. The spirit can channel up to twice the
mortal’s Willpower + permanent Essence in motes to the mortal, paying 1 mote
for each mote transferred and committing 1 additional mote per 4 motes granted.
These motes are committed until the spirit chooses to drop the Charm, at which
point, the mortal loses all Essence granted. Motes granted in this fashion do
not regenerate normally — in order to gain more power, the mortal must once
again be granted motes by the spirit. Motes gained in this fashion may be used
in any way mortals may normally spend Essence, including committing them to
attune to artifacts, if the mortal has the right Merits. Artifacts attuned in
this fashion function for one week before becoming de-attuned — the motes
committed do not regenerate normally, and so, eventually, their power fades.
Solars
Power-Investing Prana
Cost: 3 motes
Duration: Until released
Type: Simple
Minimum Lore: 3
Minimum Essence: 2
Prerequisite
Charms: Will-Bolstering Method
Solars of the First Age used this Charm to
empower their trusted servants and most skilled mortal warriors with enough
Essence to make use of the weapons and armor that could be crafted for their
use and to power minor artifacts to aid them in their service to the Exalted.
To use this Charm, the character must spend a turn in skin-to-skin contact with
the recipient and spend 3 motes of Essence — these motes are committed so long
as the Charm is in effect. Upon doing this, the Exalt can transfer up to three times
her permanent Essence to the mortal, up to a limit of three times the mortal’s
Willpower. These motes do not regenerate normally — once they have all been
spent, the Charm ends. If the Solar withdraws her commitment, the Charm also
ends immediately, and the mortal loses all granted motes. Motes gained in this
fashion may be used in any way mortals may normally spend Essence, including committing
them to attune to artifacts, if the mortal has the right Merits. Artifacts
attuned in this fashion function for one week before becoming de-attuned. The
motes committed to the subject do not regenerate normally.
Terrestrials
Wise Commander’s Gift
Cost: 1 mote per mote granted, 1 additional
committed mote,1 Willpower
Duration: One week per permanent Essence
Type: Simple
Minimum
Bureaucracy: 3
Minimum Essence: 2
Prerequisite
Charms: Benevolent Master’s
Blessing
Use of this Charm was never common, even in
the First Age — Terrestrial Exalted simply do not have enough Essence to grant
it to their servants and prefer to make artifacts that are both operable by
mortals and limited in power (to prevent those mortals using them against their
masters). Still, in some instances, no other alternative is available, and so,
this Charm was developed. The Terrestrial may grant no more motes than twice
his permanent Essence with this Charm, nor may a mortal benefit from more than
one application of this Charm at once, even from different Dragon-Blooded. The
Dragon-Blooded can gift Essence to as many mortals as his permanent Essence at
any time and commits 1 additional mote per mortal affected in this fashion.
Motes gifted by this Charm do not
regenerate normally — once they have all been spent, the Charm ends. If the
Terrestrial withdraws his commitment, the Charm also ends immediately, and the
mortal loses all granted motes. Motes gained in this fashion may be used in any
way mortals may normally spend Essence, including committing them to attune to
artifacts, if the mortal has the right Merits. Artifacts attuned in this
fashion function for one week before becoming de-attuned — the motes committed do
not regenerate normally, and so, eventually, their power fades.