Geomancy

 

Geomancy

Roll: Perception + Occult

Time: Varies

Cost: Normally none

Duration: Varies

Geomancy is the art of detecting and manipulating Essence flows. While thaumaturges cannot work such great feats as reshaping the very paths of dragon lines or raising and lowering Demesnes without equally great public-works endeavors, they can, nonetheless, make works of impressive subtlety and power, and a skilled geomancer with a dedicated work crew can substantially improve the quality of life of his surroundings.

Geomancy is based on the study of how Essence naturally flows, what materials or structures impede its progress and how it can be diverted or manipulated to create eddies or currents. By reshaping his surroundings, the geomancer can increase the flow of Essence in an area, bringing bountiful harvests and good fortune. Conversely, he can retard the flow of Essence in an area, cursing the inhabitants of an area with blighted crops and disease.

Geomancy, especially when working on large-scale projects, is remarkably labor and time intensive. While the Essence of a home can be adjusted in some cases by moving around some furniture, painting walls and hanging some chimes, shifting the edge flows of a dragon line so they pass over a village’s fields is quite another matter, involving reshaping the very landscape.

 

• With a successful Perception + Occult roll made by his player and a few minutes of walking an area (no more than half an acre), the geomancer can ascertain how strong the flow of Essence is in that area. One success grants some limited understanding of the power level (“high,” “low,” “moderate”) and, possibly, an idea as to its aspect, if it’s very powerfully aspected. Three successes allows the thaumaturge to get a precise strength, aspect and direction. Five successes gives the thaumaturge a good start toward a geomantic map of the area.

 

•• The geomancer is able to draw up a precise map of how Essence moves through an area, pinpointing places that are good (or bad) for various tasks (animal husbandry, farming, raising families, sorcerous activities). Building this map requires hours or days of work (figure four hours per half-acre of land surveyed), and it requires a set of tools that costs Resources 2 to 3. The base difficulty for this task is 1, but extremely detailed or complex surveys may range as high as difficulty 3. Geomancy of this nature provides little effect in game terms — it merely tells people where to build, where possible Demesnes are and other minor details. At best, scrupulously following a detailed survey might allow those inhabiting and using the buildings built to its standard to reduce the severity of a botch (so a botch with three 1s might be treated as if only a single 1 and no successes were rolled).

 

••• The geomancer can work with an existing home or other building, or work with an architect in designing a new home, to help ensure good fortune. By determining where entrances and exits should be located, the shape and size of windows, room layouts and decorations, the geomancer can align the building to different aspects of Essence. This allows the geomancer to grant a single lucky function to the inhabitants of the house.

 

•••• The geomancer can expand his area of work to alter the fortunes of an entire area — up to one acre per success scored. This can involve more than simple architecture and some minor landscaping. Depending on the area, whole sections of the surrounding terrain may need to be reshaped to inhibit, enhance or shift the flow of Essence in the area. This process takes months — sometimes years — even with a skilled team of workers.

 

••••• The geomancer is sufficiently skilled to affect the flow of Essence in relatively subtle fashions. He can use a single application of this Science to effect more than one form of luck on a household. Alternately, he can fashion an area suitable for a laboratory. While no match for a Manse, this space will provide 1 mote of Essence every two hours for the inhabitant to use.

 

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