Water Dragon Style

 

Flowing Water Defense

Cost: 1 mote

Duration: Essence in turns

Type: Reflexive

Minimum Martial Arts: 2

Minimum Essence: 1

Prerequisite Charms: None

The peculiar liquid, dancing moves of the Water Dragon fighting style allows those trained in them to flow out of the way of opponent’s blows like water. For a number of turns following invocation equal to her Essence, subtract one die from the martial artist’s own attack pools. Anyone attempting any attack against the Dragon-Blooded during that time subtracts three dice from his pool for that action. A character can only benefit from the effects of this Charm once at any given time.

 

Rippling Water Strike

Cost: 2 motes

Duration: Instant

Type: Supplemental

Minimum Martial Arts: 3

Minimum Essence: 2

Prerequisite Charms: Flowing Water Defense

Like ripples emanating from a pebble dropped into the glassy surface of water, the force of an attack enhanced by Rippling Water Strike spreads outward from the point of impact to affect those nearby. The target of the attack takes normal damage, but everyone but the Immaculate within 10 feet of the target takes bashing damage equal to the successes rolled on the damage roll ― if the target takes no health levels of damage, there is no ripple damage. This bashing damage can be soaked as normal and cannot be converted to lethal.

The Immaculate cannot be selective about who is affected by the Rippling Water Strike. Friends are as susceptible as foes.

 

Drowning-In-Blood Technique

Cost: 4 motes

Duration: Instant

Type: Simple

Minimum Martial Arts: 3

Minimum Essence: 2

Prerequisite Charms: Rippling Water Strike

The body, as anyone can see, contains a lot of water ― blood. Dragon-Blooded warriors who learn the hidden tides and currents of blood can strike in such a way as to cause internal bleeding into an enemy’s lungs. The victim can literally drown in his own blood.

To use this Charm, the attacker makes a successful Martial Arts attack against his opponent, which does no damage. However, if the attack succeeds, the Immaculate’s player then rolls a reflexive opposed test of the Exalt’s Strength + Martial Arts against the target’s Stamina + Resistance. If the Immaculate wins the contest, the target loses one point of Stamina for as many turns as the player rolled extra successes. Though the Drowning-in-Blood Technique itself does not inflict health levels of damage, it may look like a series of rapid-fire punches or some other attack. Subsequent uses of the Charm are cumulative. A character whose Stamina reaches zero from the effects of this Charm is dead.

 

Shrugging Water Dragon Escape

Cost: 3 motes

Duration: Instant

Type: Simple

Minimum Martial Arts: 3

Minimum Essence: 2

Prerequisite Charms: Rippling Water Strike

With a focusing of Essence, the Immaculate can cast off any restraint, magical or physical. Chains shatter, ropes snap, handcuffs drop from the Exalt’s wrists. Anything restraining the movement of the Immaculate is cast aside. In the case of artifacts and naturally occurring phenomena, their effects are suspended for a number of turns equal to the Exalted’s Martial Arts score.

 

Water Dragon Form

Cost: 5 motes

Duration: One scene

Type: Simple

Minimum Martial Arts: 4

Minimum Essence: 3

Prerequisite Charms: Drowning-in-Blood Technique, Shrugging Water Dragon Escape

Bodies of water absorb force directed against them, dissipating damage. With the execution of a few fluid body movements, the Immaculate invoking the Water Dragon Form becomes more like the watery element she serves.

For the remainder of the scene after the successful invocation of the Water Dragon Form, the martial artist gets a bonus to her lethal and bashing soaks equal to her Martial Arts Ability and can soak lethal damage with her Stamina for the duration of the Charm. In addition, whenever successfully attacked, the Exalt may spend additional Essence points for extra soak on a 1 mote per 2 points of soak basis. The character may declare how much Essence she is spending after her normal soak has been applied but before the attacker’s player rolls damage.

In addition, the character’s fluid form makes her blows harder to evade. Mechanically, this Charm increases her Martial Arts by an amount equal to her permanent Essence for the duration of the Charm. This is a Charm enhancement and counts against the maximum amount the Dragon-Blood may increase her Martial Arts by with Charms.

Invoking the form also requires a successful Dexterity + Martial Arts check, representing the basic execution of the move itself. If the roll fails, the Charm does not activate, and the motes spent to power it are not expended, but the character’s action is wasted.

Only one Form-type Charm can be invoked at any one time. Invoking a new Form-type Charm automatically ends the effects of any currently active Form-type Charm.

 

Theft-Of-Essence Method

Cost: 4 motes, 1 Willpower

Duration: Instant

Type: Supplemental

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Water Dragon Form

After a successful attack, the player of the Water Dragon Immaculate invoking this Charm makes an Essence + Martial Arts roll. For every success, the Immaculate steals 3 motes of Essence from the target and adds them to his own reserves. This target’s lost Essence is recovered normally.

This stolen Essence can be used by the character ― but only on other Water Dragon Path Charms. Essence stolen in this manner fades from the Immaculate at a rate of 1 per minute.

 

Ghost-Restraining Whirlpool Stance

Cost: 5 motes, 1 Willpower

Duration: Until abandoned

Type: Simple

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Theft-of-Essence Method

By executing a few special katas, the Immaculate invoking the Ghost-Restraining Whirlpool Stance sets up a vortex of water Essence capable of immobilizing even very powerful spirits.

To make an attack to set up a Ghost-Restraining Whirlpool, the martial artist spends her turn executing the movements necessary to start the Charm. The player should roll the Immaculate’s Dexterity + Martial Arts. The player of any spirit in the area of effect should reflexively roll Essence in an opposed contest against the Immaculate. If the spirit wins, the whirlpool has no effect. For every success the Dynast gets, all spirits in the area of effect must add a +1 difficulty penalty to any actions they take, as the roiling whirlpool of Essence draws them in.

If the difficulty penalty ever exceeds a spirit’s permanent Essence rating, the spirit is totally immobilized, unless its permanent Essence rating is higher than the Immaculate’s. In that case, it still suffers the difficulty penalties but, otherwise, acts as normal. The Ghost-Restraining Whirlpool has a radius of (10 x the character’s Essence) in yards. While sustaining the whirlpool, the character must add +2 to the difficulty of any tasks she attempts, to reflect the enforced formality of her movement, and cannot move out of the area of effect without dropping the Charm.

 

Flow Reversal Strike

Cost: 4 motes

Duration: Instant

Type: Simple

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Water Dragon Form

If the Dragon-Blood hits his target, for a fraction of a second, every moving fluid in the target’s body reverses itself. Needless to say, living creatures do not react well to this.

The character makes an unarmed martial arts attack, which does normal damage. The target’s player should roll her character’s Stamina + Resistance against the Immaculate’s original attack roll to hit, unreduced by attempts to dodge or parry it.

If the target does not exceed the Dragon-Blood’s successes, the effects vary. Normal mortals and animals of less than twice the Immaculate’s size failing the Resistance roll are killed outright. Exalted and other magical beings take a single automatic level of unsoakable lethal damage. Aquatic or amphibious creatures take two levels of damage. Even if a target’s player succeeds at the Resistance roll, she must subtract two dice from any action involving physical activity for the Immaculate’s Martial Arts in turns.

This Charm only works against living corporeal beings. Spirit, magical constructs and other non-living (or unliving) beings are unaffected.

 

Crashing Wave Style

Cost: 4 motes

Duration: Instant

Type: Extra action

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Flow Reversal Strike

The ocean pounds, the shores with savage fury, and Water-aspected Immaculates can channel that fury. Upon making a successful martial arts attack, the Dragon-Blood may invoke this Charm and immediately make another attack, at -1 die to her pool. If the attack is successful, the Immaculate may make a further attack, but the penalty to her die pool doubles to -2, on the third to -4, and so on. Each additional attack doubles the penalty yet again. If the penalties reduce an Immaculate’s dice pool to zero, she may not make any further attacks. The maximum number of attacks a Dragon-Blood may make in this manner is equal to her Martial Arts rating.

 

Bottomless Depths Defense

Cost: 5 motes, 1 health level

Duration: One turn

Type: Reflexive

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Ghost-Restraining Whirlpool Stance, Crashing Wave Style

When this Charm is invoked, the Immaculate immediately takes a single health level of aggravated damage. All other damage the Immaculate suffers for the rest of the turn is negated, drawn down into the bottomless abyss of the Water Dragon. This Charm may be used reflexively in response to being attacked, but it must be invoked before the damage for the attack is rolled.

Most walkers on the Water Dragon Path save this Charm for very extreme circumstances. The benefits can be high, but so are the consequences.

 

Essence-Dousing Wave Attack

Cost: 8 motes, 1 Willpower

Duration: Varies

Type: Supplemental

Minimum Martial Arts: 5

Minimum Essence: 4

Prerequisite Charms: Bottomless Depths Defense

The dark, smothering Essence of the Water Dragon can be channeled through a Dynast’s blows to douse the metaphorical fire of an opponent’s magic.

To invoke this Charm, the Exalted makes a normal martial arts attack, either armed or unarmed. The attack does normal damage, and if the target is actually hurt by the attack (that is, loses health levels), the martial artist’s player should make an immediate reflexive Martial Arts + Essence roll with a difficulty equal to the target’s Essence. For a number of turns equal to the successes that the Immaculate gets, all Charms and sorcery affecting the target are suppressed. If the number of successes exceeds the Essence of the character who invoked an affected Charm or cast an affected spell, the magic is actually dispelled.

Characters affected can renew Charms on themselves during the duration of the suppression. Unless the Charms are specifically noted as having cumulative benefits, characters who suddenly have the same Charm active on them twice when the suppression ends gain no special benefits, and even cumulative Charms cannot exceed their normal maximum effectiveness.

This Charm can be used on friendly targets, but the martial artist must do at least one health level of bashing damage to trigger the effect.

 

Tsunami Force Shout

Cost: 10 motes, 1 Willpower, 1 health level

Duration: Instant

Type: Simple

Minimum Martial Arts: 5

Minimum Essence: 4

Prerequisite Charms: Essence-Dousing Wave Attack

The Tsunami Force Shout radiates out from the Immaculate in a 45-degree arc, reaching out to her Essence in yards. Anyone, friend or foe, caught in the area of effect takes twice the Dynast’s Martial Arts + Essence as damage, as a wave of Water Essence washes over them.

The type of damage varies, depending on the characters’ strength of spirit. The players of everyone caught in the area of effect must make a reflexive Essence check. If the roll botches, the damage is aggravated and automatic ― everything not soaked translates into an automatic health level of aggravated damage. If the roll fails, the damage is aggravated but rolled normally. With at least three successes on the Essence roll, the damage is bashing.

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