Ride Charms

 

Scattered Pearl Hoof Falls

Cost: 1 mote

Duration: One turn

Type: Reflexive

Minimum Ride: 2

Minimum Essence: 1

Prerequisite Charms: None

The hoofbeats of a steed whose rider employs this Charm strike the ground as quickly and lightly as pearls falling from a broken necklace. The mount’s speed for the turn is increased by the rider’s Ride Ability in yards. Additionally, the rider receives two additional dice for Ride checks, as his Essence-enhanced steed handles obstacles with ease. These bonus dice do not raise the Ride Ability for the purposes of attacking while mounted.

 

Heaven-Gracing Leap

Cost: 3 motes

Duration: Instant

Type: Reflexive

Minimum Ride: 3

Minimum Essence: 2

Prerequisite Charms: Scattered Pearl Hoof Falls

With the aid of this Charm, a rider and steed pair can clear prodigious distances with a single jump, safely landing leaps that seemed if not impossible, then certainly unwise. With room to run, two successes on a Charisma + Ride roll will let the mount safely jump one half its movement for the turn when jumping for distance. Standing jump, or jumping vertically, either up or down, will modify both distance and difficulty at the Storyteller’s discretion.

 

Cloud-Harnessing Method

Cost: 4 motes

Duration: One turn

Type: Reflexive

Minimum Ride: 5

Minimum Essence: 3

Prerequisite Charms: Heaven-Gracing Leap

A mount emboldened with this Charm does not actually take to the skies, but its feet barely brush the ground. So quickly does the beast move that it is capable of running over water, deep snow, loose sand or sharp, scree-covered slopes without the slightest difficulty. Rapid ascent and descent are also made trivially easy and may be done at the mount’s full speed. A successful Dexterity + Ride roll is necessary to invoke the Charm. The mount’s movement rate for the turn is doubled, and no environmental Ride check penalties apply. Both mount and rider will still take damage from harmful local environments, such as riding over a pool of lava.

 

Ebony Spur Technique

Cost: 1 mote per two damage dice

Duration: Instant

Type: Supplemental

Minimum Ride: 3

Minimum Essence: 2

Prerequisite Charms: Scattered Pearl Hoof Falls

The simple advantages of height and mobility enjoyed by a mounted swordsman wreak havoc on the battlefield. Exalted cavalry are even more terrifying, translating their mounts’ great speed and strength into carnage in the opposing ranks. With a successful Dexterity + Ride roll, the Dragon-Blooded rider can add up to his Ride skill in extra damage dice to hand-to-hand attacks. Archery and Thrown attacks are no affected by this Charm. This Charm can explicitly be included in Combos with Charms of other Abilities.

 

Charge Of One Hundred Generals

Cost: 1 mote per mount/rider pair, plus 1 Willpower

Duration: One charge

Type: Supplemental

Minimum Ride: 5

Minimum Essence: 2

Prerequisite Charms: Ebony Spur Technique

Only the Exalted dare to stand and meet this deadly charge with any hope of success. The Dragon-Blooded rider gathers cavalry to her side, pays the Essence cost of 1 mote per ally and mount (including herself and her steed) and forges the unit into a thunderous charge that moves across the field of battle as one. Where the charge hits enemy lines, pikes snap, shields crack and defenders fall while the charge rides through unscathed. Every member of the charge attacks on the leader’s initiative, and the charge’s attacks are resolved before any defender who suffers damage but is not knocked unconscious or killed must immediately make a Ride or Athletics check to avoid being dismounted or knocked down. Defenders who retain their lives and their feet may then attack normally. The Exalt must ride with the group, which cannot number more than 5 x the character’s permanent Essence.

 

Great Heart Companion

Cost: 2 motes

Duration: One turn per success

Type: Reflexive

Minimum Ride: 3

Minimum Essence: 2

Prerequisite Charms: Scattered Pearl Hoof Falls

The beasts typically chosen for mounts are (with the possible exception of the ass) generally considered to be brave, solid creatures. Still, even stout courage may not be enough when the mount comes face to face with the dangers a Dragon-Blood will invariably encounter fulfilling her duties as a Prince of the Earth. Using this Charm, an Exalt rider can bolster her mount’s natural bravery with her Essence, spiritually blurring the line between rider and steed. The Exalt’s player makes a Charisma + Ride roll; each success guarantees a turn during which the mount will not bolt or flee no matter the danger unless commanded to do so by her rider. The Dragon-Blood also does not need to devote an action to controlling the mount. No matter the provocation, the beast responds exactly as trained, without hesitation. Finally, during the Charm’s duration, the rider cannot be removed from her steed’s back while the Charm lasts by force or by accident. A failed or botched Ride check may result in the loss of actions, but the Exalt will remain on her mount’s back unless she chooses to dismount ― thereby ending the Charm.

 

Dance Of The Jade Bridle

Cost: 10 motes + 1 Willpower

Duration: Special

Type: Supplemental

Minimum Ride: 5

Minimum Essence: 3

Prerequisite Charms: Great Heart Companion

The great beastmasters of the Dragon-Blooded do not restrict themselves to average mounts. Fierce bears, big-toothed cats and even river dragons have served as steeds to the Elemental Dragon of Wood’s children. Such impressive creatures are never broken without an epic battle of will, magic and stamina, however. Activating this Charm allows the Dragon-Blood to distill what would be painstaking days or weeks of training into one tumultuous encounter. The Exalt’s player rolls Charisma + Ride, while the intended mount resists with its Stamina + Willpower. The Storyteller sets the specifics of the task at his discretion, but expect an extended, difficult test and a few bruises or worse along the way. Breaking a flying creature such as a hybroc or a notoriously vicious one such as a tyrant lizard in this manner carries the very real possibility of a messy end. Nevertheless, once the test is won, the creature is immediately compliant and trainable (by the Dragon-Blood at least). A final note ― this Charm does not protect the rider from a beast who rebels after a period of mistreatment. Such fierce-natured beasts may fight to the death rather than submit again to a cruel master.

 

Elemental Halo’s Mercy

Cost: 3 motes

Duration: One scene

Type: Simple

Minimum Ride: 4

Minimum Essence: 3

Prerequisite Charms: Great Heart Companion

The powerful elemental anima of a Dragon-Blood often injures all those nearby. This is especially problematic for Dragon-Blooded who employ mounts. By way of this Charm, a Dragon-Blood may protect his steed from the damaging effects of his anima flux. With but a moments concentration and a touch, the Dragon-Blood may infuse his mount with a portion of his own Essence, shielding it from the damaging of effects of his elemental banner. For the duration of the scene, a mount affected by this Charm will suffer no damage from the Dragon-Blood’s anima flux.

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