Resistance Charms
Strength Of
Stone Technique
Cost: 2 motes per person
Duration: One scene
Type: Simple
Minimum Resistance: 2
Minimum Essence: 1
Prerequisite Charms: None
One of the most notable traits of
the element of Earth is its strength and resistance to damage. Through this
Charm, a Dragon-Blooded can take on some of the strength and hardness of stone
and share it with other people.
After a short meditation spent
holding and concentrating upon the Essence within a pebble, the character
becomes stronger and tougher, gaining one dot each of Strength and Stamina for
the next five minutes. If the Dragon-Blooded character wants to include other
people in the Charm they must all hold hands in a circle with a pebble between
each pair of palms. A character can only benefit from one application of
Strength of Stone Technique at a time.
Impervious Skin Of
Stone Meditation
Cost: 1 mote per 2L/2B soak
Duration: One scene
Type: Simple
Minimum Resistance: 2
Minimum Essence: 2
Prerequisite Charms: Strength of
Stone Technique
With this Charm in effect, a
Dragon-Blood’s skin gains the toughness of the native rock of the earth itself.
Swords and arrows glance from her skin as if off a cliff face. Every mote of
Essence invested in the Charm give the character two points of additional soak
against lethal and bashing damage. The bonus to soak cannot be greater than the
character’s Essence. This Charm is weak against Essence and does not apply to
damage caused by sorcery or by attacks enhanced with Charms.
Mountain Toppling Method
Cost: 4 motes
Duration: One turn
Type: Supplemental
Minimum Resistance: 2
Minimum Essence: 2
Prerequisite Charms: Strength of
Stone Technique
Through this Charm, a
Dragon-Blooded character links his own Essence to the
Essence within any great mass. By inverting the principles of resistance
against the mass, it enables him to exert vastly magnified strength. After a
moment’s concentration, the Dynast can hurl boulders, topple pillars, stomp on the edge of a cliff to start a landslide or perform
other momentary feats of superhuman strength. In game terms, for one turn, the
character’s Strength increases by 5, but he can only apply that extra Strength
to objects made of earth or stone. This heightened Strength may be used in an
attack (for instance, throwing a boulder at an opponent for Strength-based
damage), and jade-alloy weapons such as daiklaves are
“stone” enough to benefit from the effects of this Charm.
(Element) Protection Form
Cost: 3 motes
Duration: One scene
Type: Simple
Minimum Resistance: 3
Minimum Essence: 2
Prerequisite Charms: Impervious
Skin of Stone Meditation
This is actually a cluster of
five separate Charms, each offering protection from the harmful effects of the element
of one of the Five Immaculate Dragons. While this Charm is in effect, the
character gets a bonus to lethal and bashing soak equal to her Essence when
attacked by an appropriate source of elemental damage. This soak applies to
attacks as well as to environmental damage (from say drowning, crushing rock or
molten lava). For the purposes of this Charm, metal is earth and fists, teeth
and other natural attacks are wood. As with Impervious Skin of Stone
Meditation, this protection is brittle and offers no additional resistance
against attacks enhanced with Charms or against damage caused by sorcery.
These Charms must be each bought
separately. A character may apply the discount for buying Charms of her own
elemental attunement when learning the protection technique for her element.
Chaos-Warding Prana
Cost: 5 motes, 1 Willpower
Duration: One scene
Type: Simple
Minimum Resistance: 3
Minimum Essence: 3
Prerequisite Charms: (Element)
Protection Form
The disruptive predations of
beings and creatures of the Wyld are a constant
danger to the Realm. Naturally, the Dynasts of Earth ― paragons of
stability ― have developed methods for combating these roiling energies.
For the remainder of the scene after invoking this Charm, a Dynast may ignore
the warping effects of the Wyld. Both his person and
his gear are protected and cannot be mutated or changed by Wyld
effects. The character can extend this protection to others by paying the full
cost of the Charm and touching them.
Defense-From-Anathema Method
Cost: 6 motes, 1 Willpower
Duration: One scene
Type: Simple
Minimum Resistance: 5
Minimum Essence: 4
Prerequisite Charms:
Chaos-Warding Prana
The most powerful of the
Terrestrial Exalted know methods to shield themselves from the powerful magic
of the Anathema. For the remainder of the scene after invoking this Charm, a
Dynast may add her Essence to the difficulty of magical attacks made against
her by the Anathema. This includes both Charm-enhanced attacks and sorcery.
These are effective automatic successes to avoid the attack and are additive
with dodges and parries. This Charm offers no protection against more subtle
effects, such as mind control.
Armor-Hardening
Concentration
Cost: 2 motes per person
Duration: One scene
Type: Simple
Minimum Resistance: 3
Minimum Essence: 2
Prerequisite Charms: Strength of Stone Technique
The Exalt focuses, invoking the durability of the Earth as
an enchantment upon his armor. The degree of benefit depends on the composition
of his armor according to the table below. The Exalt can extend this Charm to
any ally within his (Essence x 3) yards by paying the same cost, and a
character may simultaneously evoke protection on as many allies within range as
his Essence reserves permit. Characters may only benefit from one application
of this Charm at a time and immediately lose the enchantment if they remove
their armor for any reason.
Mantle
Of (Element) Invulnerability
Cost: 6 motes, 1 Willpower
Duration: One scene
Type: Simple
Minimum Resistance: 5
Minimum Essence: 3
Prerequisite Charms: Appropriate (Element) Protection Form
Like the lesser (Element) Protection Form upon which this
Charm builds, Mantle of (Element) Invulnerability is actually a cluster of five
separate Charms that must be purchased separately. Each confers unsurpassed protection,
allowing the Exalt to completely ignore all non-magical sources of injury
associated with the respective element and adding the character’s permanent Essence
to her soak against magical attacks involving the element. This Charm uses the
same guidelines for determining the elemental association of a damage source as
(Element) Protection Form.
Dragon-Blooded always consider the Mantle of (Element) Invulnerability
for their own element to be a favored Charm, even if they do not actually have
Resistance as an Aspect or Favored Ability. However, because this Charm is
still based on Resistance, Earth Aspects never pay an elemental surcharge to
use any of the five elemental permutations.
Perfected
Scales Of The Dragon
Cost: 12 motes, 1 Willpower, 1 health
level
Duration: One scene
Type: Simple
Minimum Resistance: 5
Minimum Essence: 5
Prerequisite Charms: All five Mantle of (Element) Invulnerability Charms
The Exalt dons the fivefold aegis of the Elemental Dragons,
his anima roaring out in a gale of destructive power as if he had spent 16+
motes of Peripheral Essence. For the rest of the scene, the character is at one
with the harmony of the elements and suffers no damage from any non-magical
object or force native to the Tapestry of Creation. Beings and forces from
outside of Fate can hurt the character normally by mundane means, but all
others must use magically enhanced attacks or weapons of the Five Magical
Materials to harm the Exalt. Unlike the individual Mantle of (Element) Invulnerability
Charms, Perfected Scales of the Dragon offers no additional soak versus damage
sources that penetrate its limited perfection.
Taint-Cleansing
Technique
Cost: 20 motes, 1 Willpower, 1
aggravated health level, 1 experience point
Duration: Instant
Type: Simple
Minimum Resistance: 5
Minimum Essence: 4
Prerequisite Charms: Chaos-Warding Prana
The Dragon-Blood kneels in humble supplication to the
Elemental Dragons, briefly setting aside his authority as a Prince of the Earth
to become a vessel of greater divinity. As the Charm activates, a sphere of living
Essence spreads from the Chosen’s heart and grows to envelop a radius of her
Essence in yards. Taint-Cleansing Technique cannot be placed in a Combo but may
be used synergistically. In order to obtain the synergistic benefit, all
participant Dragon-Blooded must stand in an outward-facing circle with each no
more than five yards from all other participants. The total number of
participants cannot exceed the Essence + Performance + applicable specialty
(usually Leadership) of the Exalt leading the combined effort. A synergistic
use of this Charm combines the spheres of Essence from each character into a
single sphere emerging from the center of the participant circle. This sphere
has a radius in yards equal to the (highest Essence in the group) x (the number
of participants). Within the radius of the sphere, the energy of the Wyld is completely displaced, turning the affected area
into a bubble of perfect and inviolate stability. Every decade of contact with
the Wyld erodes one foot of radius from the protected
region. Fair Folk and Wyld mutants can freely enter
regions of stability created with Taint-Cleansing Technique without suffering any
more harm than they experience in any other part of Creation.