Resistance Charms

 

Strength Of Stone Technique

Cost: 2 motes per person

Duration: One scene

Type: Simple

Minimum Resistance: 2

Minimum Essence: 1

Prerequisite Charms: None

One of the most notable traits of the element of Earth is its strength and resistance to damage. Through this Charm, a Dragon-Blooded can take on some of the strength and hardness of stone and share it with other people.

After a short meditation spent holding and concentrating upon the Essence within a pebble, the character becomes stronger and tougher, gaining one dot each of Strength and Stamina for the next five minutes. If the Dragon-Blooded character wants to include other people in the Charm they must all hold hands in a circle with a pebble between each pair of palms. A character can only benefit from one application of Strength of Stone Technique at a time.

 

Impervious Skin Of Stone Meditation

Cost: 1 mote per 2L/2B soak

Duration: One scene

Type: Simple

Minimum Resistance: 2

Minimum Essence: 2

Prerequisite Charms: Strength of Stone Technique

With this Charm in effect, a Dragon-Blood’s skin gains the toughness of the native rock of the earth itself. Swords and arrows glance from her skin as if off a cliff face. Every mote of Essence invested in the Charm give the character two points of additional soak against lethal and bashing damage. The bonus to soak cannot be greater than the character’s Essence. This Charm is weak against Essence and does not apply to damage caused by sorcery or by attacks enhanced with Charms.

 

Mountain Toppling Method

Cost: 4 motes

Duration: One turn

Type: Supplemental

Minimum Resistance: 2

Minimum Essence: 2

Prerequisite Charms: Strength of Stone Technique

Through this Charm, a Dragon-Blooded character links his own Essence to the Essence within any great mass. By inverting the principles of resistance against the mass, it enables him to exert vastly magnified strength. After a moment’s concentration, the Dynast can hurl boulders, topple pillars, stomp on the edge of a cliff to start a landslide or perform other momentary feats of superhuman strength. In game terms, for one turn, the character’s Strength increases by 5, but he can only apply that extra Strength to objects made of earth or stone. This heightened Strength may be used in an attack (for instance, throwing a boulder at an opponent for Strength-based damage), and jade-alloy weapons such as daiklaves are “stone” enough to benefit from the effects of this Charm.

 

(Element) Protection Form

Cost: 3 motes

Duration: One scene

Type: Simple

Minimum Resistance: 3

Minimum Essence: 2

Prerequisite Charms: Impervious Skin of Stone Meditation

This is actually a cluster of five separate Charms, each offering protection from the harmful effects of the element of one of the Five Immaculate Dragons. While this Charm is in effect, the character gets a bonus to lethal and bashing soak equal to her Essence when attacked by an appropriate source of elemental damage. This soak applies to attacks as well as to environmental damage (from say drowning, crushing rock or molten lava). For the purposes of this Charm, metal is earth and fists, teeth and other natural attacks are wood. As with Impervious Skin of Stone Meditation, this protection is brittle and offers no additional resistance against attacks enhanced with Charms or against damage caused by sorcery.

These Charms must be each bought separately. A character may apply the discount for buying Charms of her own elemental attunement when learning the protection technique for her element.

 

Chaos-Warding Prana

Cost: 5 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Resistance: 3

Minimum Essence: 3

Prerequisite Charms: (Element) Protection Form

The disruptive predations of beings and creatures of the Wyld are a constant danger to the Realm. Naturally, the Dynasts of Earth ― paragons of stability ― have developed methods for combating these roiling energies. For the remainder of the scene after invoking this Charm, a Dynast may ignore the warping effects of the Wyld. Both his person and his gear are protected and cannot be mutated or changed by Wyld effects. The character can extend this protection to others by paying the full cost of the Charm and touching them.

 

Defense-From-Anathema Method

Cost: 6 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Resistance: 5

Minimum Essence: 4

Prerequisite Charms: Chaos-Warding Prana

The most powerful of the Terrestrial Exalted know methods to shield themselves from the powerful magic of the Anathema. For the remainder of the scene after invoking this Charm, a Dynast may add her Essence to the difficulty of magical attacks made against her by the Anathema. This includes both Charm-enhanced attacks and sorcery. These are effective automatic successes to avoid the attack and are additive with dodges and parries. This Charm offers no protection against more subtle effects, such as mind control.

 

Armor-Hardening Concentration

Cost: 2 motes per person

Duration: One scene

Type: Simple

Minimum Resistance: 3

Minimum Essence: 2

Prerequisite Charms: Strength of Stone Technique

The Exalt focuses, invoking the durability of the Earth as an enchantment upon his armor. The degree of benefit depends on the composition of his armor according to the table below. The Exalt can extend this Charm to any ally within his (Essence x 3) yards by paying the same cost, and a character may simultaneously evoke protection on as many allies within range as his Essence reserves permit. Characters may only benefit from one application of this Charm at a time and immediately lose the enchantment if they remove their armor for any reason.

 

Mantle Of (Element) Invulnerability

Cost: 6 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Resistance: 5

Minimum Essence: 3

Prerequisite Charms: Appropriate (Element) Protection Form

Like the lesser (Element) Protection Form upon which this Charm builds, Mantle of (Element) Invulnerability is actually a cluster of five separate Charms that must be purchased separately. Each confers unsurpassed protection, allowing the Exalt to completely ignore all non-magical sources of injury associated with the respective element and adding the character’s permanent Essence to her soak against magical attacks involving the element. This Charm uses the same guidelines for determining the elemental association of a damage source as (Element) Protection Form.

Dragon-Blooded always consider the Mantle of (Element) Invulnerability for their own element to be a favored Charm, even if they do not actually have Resistance as an Aspect or Favored Ability. However, because this Charm is still based on Resistance, Earth Aspects never pay an elemental surcharge to use any of the five elemental permutations.

 

Perfected Scales Of The Dragon

Cost: 12 motes, 1 Willpower, 1 health level

Duration: One scene

Type: Simple

Minimum Resistance: 5

Minimum Essence: 5

Prerequisite Charms: All five Mantle of (Element) Invulnerability Charms

The Exalt dons the fivefold aegis of the Elemental Dragons, his anima roaring out in a gale of destructive power as if he had spent 16+ motes of Peripheral Essence. For the rest of the scene, the character is at one with the harmony of the elements and suffers no damage from any non-magical object or force native to the Tapestry of Creation. Beings and forces from outside of Fate can hurt the character normally by mundane means, but all others must use magically enhanced attacks or weapons of the Five Magical Materials to harm the Exalt. Unlike the individual Mantle of (Element) Invulnerability Charms, Perfected Scales of the Dragon offers no additional soak versus damage sources that penetrate its limited perfection.

 

Taint-Cleansing Technique

Cost: 20 motes, 1 Willpower, 1 aggravated health level, 1 experience point

Duration: Instant

Type: Simple

Minimum Resistance: 5

Minimum Essence: 4

Prerequisite Charms: Chaos-Warding Prana

The Dragon-Blood kneels in humble supplication to the Elemental Dragons, briefly setting aside his authority as a Prince of the Earth to become a vessel of greater divinity. As the Charm activates, a sphere of living Essence spreads from the Chosen’s heart and grows to envelop a radius of her Essence in yards. Taint-Cleansing Technique cannot be placed in a Combo but may be used synergistically. In order to obtain the synergistic benefit, all participant Dragon-Blooded must stand in an outward-facing circle with each no more than five yards from all other participants. The total number of participants cannot exceed the Essence + Performance + applicable specialty (usually Leadership) of the Exalt leading the combined effort. A synergistic use of this Charm combines the spheres of Essence from each character into a single sphere emerging from the center of the participant circle. This sphere has a radius in yards equal to the (highest Essence in the group) x (the number of participants). Within the radius of the sphere, the energy of the Wyld is completely displaced, turning the affected area into a bubble of perfect and inviolate stability. Every decade of contact with the Wyld erodes one foot of radius from the protected region. Fair Folk and Wyld mutants can freely enter regions of stability created with Taint-Cleansing Technique without suffering any more harm than they experience in any other part of Creation.

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