Earth Dragon Style

 

Force Of The Mountain

Cost: 2 motes

Duration: Instant

Type: Supplemental

Minimum Martial Arts: 3

Minimum Essence: 1

Prerequisite Charms: None

The power of the earth is massive indeed, bearing as it does the entire weight of Creation. Martial artists of the Path of Earth can channel some of that power through their bodies and into their opponents. The Exalted takes a moment to center himself, then unleashes a powerful blow. The Immaculate may add his Essence to the damage of the next Melee, Brawl or Martial Arts attack he lands. If the blow is with a weapon, the character must pay an additional point of Essence to channel the power of the earth through it ― unless the weapon in question is the Earth Dragon’s signature weapon, the seven-section staff.

This attack can also affect dematerialized spirits as if they were material. Obviously, the character must be using Spirit Sight to see the spirit and thus attack it.

 

Unmoving Mountain Stance

Cost: 3 motes

Duration: Martial Arts in minutes

Type: Simple

Minimum Martial Arts: 3

Minimum Essence: 1

Prerequisite Charms: None

This Charm is a combination of martial arts move and meditative technique. The disciples of the Earth Dragon can often be seen standing as still as statues in the gardens of the Cloister of Wisdom, for while invoking this Charm, a martial artist’s body takes on the very stillness and semblance of stone.

But aside from its meditative function, the Unmoving Mountain Stance has applications in combat. Displacing a monk invoking the stance is no easy task. For the purposes of the Immaculate holding his ground or keeping from being knocked down, treat her permanent Essence as automatic successes in any contested roll to displace her. Fighting opponents using this Charm can be a disconcerting experience, as they simply refuse to be knocked off their feet no matter what sort of mayhem is applied to them. They are immune to all knockback or knockdown effects as well.

The Charm also has some non-combat advantages. If an Earth Immaculate is attempting to hide, the ability to remain absolutely still and silent can be a great boon. Assuming the Immaculate has found an appropriate hiding place and is totally still, any attempt to locate her by hearing, sound, body heat, etc. must overcome the character’s Essence in automatic opposing successes.

 

Stone Dragon’s Skin

Cost: 2 motes

Duration: One turn

Type: Reflexive

Minimum Martial Arts: 4

Minimum Essence: 2

Prerequisite Charms: None

With the invocation of this Charm, the Exalt’s skin briefly becomes as hard as the stony hide of the Earth Dragon. The Immaculate’s Martial Arts Ability acts as armor against both lethal and bashing damage for the rest of the turn. The martial artist may also parry weapons with his bare hands without the use of a stunt. This Charm may only be used once per turn.

 

Earth Dragon Form

Cost: 4 motes

Duration: One scene

Type: Simple

Minimum Martial Arts: 4

Minimum Essence: 2

Prerequisite Charms: Force of the Mountain, Unmoving Mountain Stance, Stone Dragon’s Skin

By executing a series of katas, the Earth Immaculate comes into true contact with the Earth Dragon and can directly channel some of its power. For the remainder of the scene after successful invocation of the Earth Dragon Form, the Exalt adds his Martial Arts to his bashing and lethal soaks against any attack. This armor even applies to aggravated damage, which cannot normally be soaked.

Invoking the form also requires a successful Dexterity + Martial Arts roll. If the roll fails, the motes for this Charm are not spent, but the action is wasted. The above benefits are cumulative with any other Charms or anima powers invoked by the Immaculate. Only one Form-type Charm can be used at any one time. Invoking a Form-type Charm immediately terminates the benefits of any other Form-type Charm the character may have active.

 

Shattering Fist Strike

Cost: 3 motes

Duration: Martial Arts in turns

Type: Simple

Minimum Martial Arts: 4

Minimum Essence: 2

Prerequisite Charms: Earth Dragon Form

The raw power of the elemental Earth is fearsome to behold. By channeling this power into this body, an immaculate can create a great deal of destruction. This Charm doubles the Exalt’s raw damage for the purposes of destroying objects. This boost lasts for the character’s Martial Arts in turns. The Charm has absolutely no affect on the amount of damage that a character does to living things. The effect of Shattering Fist Strike stacks with other effects, such as a Slayer Khatar’s, that increase a character’s damage against objects.

Great care is taken in training disciples in how to use this Charm properly, as careless use can be dangerous. Even though the Charm does affect living beings, improper application can cause damage to the character indirectly. For example, if an Exalt were to use Shattering Fist Strike on a pillar supporting the roof, he would probably be crushed. The Storyteller should apply appropriate damage in these situations.

 

Weapon-Breaking Defense Technique

Cost: Special, plus 1 Willpower

Duration: Instant

Type: Reflexive

Minimum Martial Arts: 3

Minimum Essence: 3

Prerequisite Charms: Shattering Fist Strike

This maneuver can be attempted either bare handed or with martial arts weapons. Roll normally to parry an attack. If the roll succeeds, the character has successfully captured the weapon between her hands or with her weapon. Her player immediately makes a reflexive Strength + Martial Arts roll. This roll is difficulty 1 for normal weapons but difficulty 3 for exceptional weapons and 5 for weapons forged from the Five Magical Materials. If the roll succeeds, the weapon the character was attacked with is broken, shattered or otherwise rendered useless. Even if the Immaculate fails to break the weapon, the weapon’s owner’s player must succeed in a reflexive opposed Strength + Athletics test with the Immaculate player’s or be immediately disarmed. The cost of this Charm is a number of motes of Essence equal to the difficulty of the roll to break the weapon, and is paid before the parry attempt is made.

Weapons affected by this Charm are not totally destroyed, just rendered immediately useless. They can typically be repaired or reforged given time and skill.

 

Stillness Of Stone

Cost: 3 motes

Duration: Special

Type: Supplemental

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Earth Dragon Form

With a precision martial arts attack, the Immaculate not only strikes at certain critical nerve junctures, she instills a small amount of Earth Essence into the target. The target is paralyzed and completely unable to act for one turn per health level of damage suffered in the character’s attack. If an opponent is reduced below Incapacitated by such an attack, he is not only killed, but turned to stone. The character’s body calcifies into rock, and he remains in that state forever, a ghastly trophy to the Immaculate’s martial skill.

This attack cannot be channeled through a weapon. The character must actually hit the target with her bare hands.

 

Avalanche Method

Cost: 5 motes

Duration: Until line of sight is broken or the character is incapacitated

Type: Supplemental

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Stillness of Stone

The Exalted invokes this Charm as he makes a normal attack, raining a flurry of blows down upon his opponent, driving her to the ground ― or at least into some inferior defensive posture.

If the character successfully strikes his opponent, make a reflexive opposed roll pitting the Immaculate’s Strength + Martial Arts against the target’s Stamina + Athletics. If the target exceeds the character’s number of successes, she suffers normal damage but no additional effect. If the character ties or exceeds the target’s successes, Earth Essence courses from him into his target’s body, weighing her down as if beneath the crushing weight of an avalanche. For every success he gets, the target suffers a one die penalty to all physical tasks so long as the Exalt can maintain line of sight to the target. These successes are not cumulative if the target is subjected to the Avalanche Method on a subsequent turn ― only the highest number of successes rolled applied.

If the Exalt accrues more points of impairment than the target has points of Stamina, the target is “buried,” completely immobilized and unable to take any physical action unless released by the Exalt. The Earth Dragon Immaculate must maintain physical contact with the target to maintain this immobile state. The Exalted can take actions as normal, but all physical tasks are at +1 difficulty, reflecting the inconvenience of maintaining contact with the target of the Avalanche Method.

Earth-aspected Terrestrial Exalted are totally immune to the Charm, although they may suffer normal physical damage from the blow charged with it. This power cannot be channeled through weapons.

 

Earthshaker Attack

Cost: 5 motes

Duration: Instant

Type: Simple

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Earth Dragon Form

To use this Charm, the martial artist must be standing on the earth itself or on an earthen surface (stone, masonry, etc.). The Immaculate brings her foot down upon the ground with a mighty stomp, and the Earth Dragon heaves and tosses in response.

The players of everyone within the invoker’s Essence x 10 feet must make a reflexive Dexterity + Resistance roll with a difficulty equal to the Exalt’s Essence as the earth shakes and rocks beneath their feet. A character whose player fails the roll is thrown violently off his feet and into the air, taking one die of bashing damage per point of the Immaculate’s Martial Arts. This damage is soaked as normal.

 

Hungry Earth Strike

Cost: 5 + motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Earthshaker Attack

After a moment of focus, the Exalt crouches down and seems to simply strike the ground with an open palm. But far from being a simple strike, shockwaves ripple through the ground toward a target of the character’s choice. The earth beneath opens up like a gaping maw ― then closes back up again with immobilizing force.

The Immaculate’s player a should roll his character’s Strength + Martial Arts in a reflexive opposed roll against the target’s Wits + Athletics. The target’s defense roll is reflexive. Each success the Immaculate gets causes the target a difficulty penalty of +1 for any physical activity, as well as adding one to the Strength rating of the grip of the earth. The impairment continues until the target breaks free, and until she breaks free, the target may not move from the spot at which the Hungry Earth struck her. The victim’s player may make a Strength + Athletics roll with a difficulty equal to the strength of the earth’s grip to free herself. This escape attempt takes a full action. If the target succeeds, she is free of the Hungry Earth.

If the character manages to actually exceed the target’s Strength with the strength of the Hungry Earth, the target is sucked down into the ground. She may do nothing except try to free herself, and the Strength rating of the earth’s grip is doubled.

Additional targets can be affected by the Hungry Earth Strike for the price of 1 mote per extra target. The Immaculate’s player makes one Strength + Martial Arts roll, while each target’s player gets her own Wits + Athletics rolls to evade the cracks. The maximum number of targets the Exalt can affect is double her Essence. Obviously, the subject of this Charm must be standing on the ground to be affected.

 

Ghost-Grounding Blow

Cost: 5 motes, 1 Willpower

Duration: Instant

Type: Supplemental

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Weapon-Breaking Defense Technique, Avalanche Method, Hungry Earth Strike

With a carefully placed melee strike, the Earth Dragon warrior infuses a bit of elemental Earth directly into a spirit’s form, making it solid enough to be affected by his attacks.

To use this Charm, the Immaculate must first be Spirit Walking. Upon making a successful martial arts attack on a spirit, the martial artist’s player should roll his character’s Wits + Martial Arts in a reflexive opposed contest against the spirit’s permanent Willpower. If the martial artist loses the contest, the blow has no effect. If he wins this contest, the spirit takes no damage, but it is dragged into the material world. The spirit must first drain its own Essence to pay for the materialization. If the spirit’s Essence isn’t sufficient, the remainder is drained from the character. If the Exalt doesn’t have enough either, the Essence is still lost from both parties, but the spirit remains immaterial.

The spirit must remain materialized for a number of hours equal to the Immaculate’s Martial Arts Ability. It is in all ways a normally materialized spirit that is prohibited from dematerializing and can use its Charms as normal, assuming it still has enough Essence to do so. Should the Immaculate and the spirit tie on the opposed roll, the spirit is driven into the material world but need remain for only a single turn.

No spirit likes to be forced into the material world, and most spirits are included to dramatically display this displeasure. Needless to say, Earth-aspected Immaculates usually use this move as a prequel to destroying the spirit in question.

This Charm has no effect on spirits with permanent Essences higher than the Dragon-Blood’s.

 

Perfection Of Earth Body

Cost: 10 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Martial Arts: 5

Minimum Essence: 5

Prerequisite Charms: Ghost-Grounding Blow

This Charm is the pinnacle of the Earth Dragon Path, representing the Immaculate truly becoming one with the Earth Dragon ― if only for a short time. The martial artist drops to his hands and knees for a few moments, putting himself fully in contact with the elemental Earth. The Immaculate’s body twists and shifts, his skin becoming rough and craggy, his body hardening and calcifying. The Dynast becomes a being of living stone for the rest of the scene.

The affects of this are quite dramatic. The character’s Strength is doubled by the powerful Earth Essence coursing through his body, and blows from the character’s fists become deadly weapons, with Accuracy, Parry and Damage ratings equal to the character’s permanent Essence and a Speed equal to twice the character’s permanent Essence. The character’s unarmed attacks do lethal damage. The Immaculate’s granite-like skin also gives enormous protection, increasing his lethal and bashing soaks by his permanent Essence score and allows him to soak lethal damage with his entire Stamina. This protection is incompatible with armor but works with any other defensive Charms that character may be using. The character also ignores the penalties of losing health levels. He still takes the damage normally but functions as if unwounded until incapacitated. If the character is wounded already when invoking Perfect Earth Body, those penalties are eliminated, although the damage is not healed.

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