Dodge Charms

 

Threshold Warding Stance

Cost: 1 mote

Duration: Instant

Type: Reflexive

Minimum Dodge: 2

Minimum Essence: 1

Prerequisite Charms: None

Ordinarily, when dodging an attack, the defender must have ample space in which to move around. The character using the Threshold Warding Stance can dodge attacks while keeping his balance and leaving his feet in one place; as he does so, his torso, arms and legs flicker back and forth like a candle flame exposed to high wind. The Dragon-Blooded cannot dodge attacks when he is entirely immobilized, but so long as he has some degree of freedom to move, he can use his full Dodge dice pool. This Charm works whether the character is standing on a tree limb, is hemmed in by walls on three sides, is up to his shins in quicksand or is dangling by his arms from a great height.

 

Hopping Firecracker Evasion

Cost: 2 motes

Duration: Instant

Type: Reflexive

Minimum Dodge: 3

Minimum Essence: 2

Prerequisite Charms: Threshold Warding Stance

When this Charm is activated, the Dragon-Blooded’s dives to avoid attack become truly pronounced. The Exalted with Hopping Firecracker Evasion can move more than just a few steps as he avoids attacks. He can leap, dive or tumble up to his normal running pace, which is half of (Dexterity + 12) yards, when he succeeds in dodging an attack. If he is in hand-to-hand combat range after a single attack, unless the attacker is able to move and continue attacking. This effectively allows him to evade the effects of many multiple-attack Charms.

 

Virtuous Negation Defense

Cost: 2 motes

Duration: Instant

Type: Reflexive

Minimum Dodge: 4

Minimum Essence: 2

Prerequisite Charms: Hopping Firecracker Evasion

This altruistic Charm allows its wielder to move his allies out of the way of incoming attacks. When he notices an attack coming toward a companion, the Dragon-Blood can dive toward that friend and shove him out of the way of the attack. The companion must be within leaping distance ― 5 yards, ordinarily ― for the Exalt to interpose himself.

The attack almost always misses the character’s companion; the Dynast’s player should now roll his character’s own dodge against the attack as though he were its original target. If he does not receive enough successes to make the attack miss outright, it hits the Exalted rather than his original target. However, if the Exalted rolls no successes on his dodge, the attack strikes its original target.

 

Flickering Candle Meditation

Cost: 1 mote per two dice

Duration: Instant

Type: Reflexive

Minimum Dodge: 2

Minimum Essence: 1

Prerequisite Charms: None

The character’s outline and form become more difficult to perceive as his movements accelerate and blur. The Exalted can improve his Dodge dice pool with this Charm, at a cost of one mote of Essence for every two dice added to his Dodge dice pool for this dodge attempt. As with most Charms of this type, no more dice can be added than the character’s Dodge Trait.

 

Smoke Obscuring Effect

Cost: 1 mote per two dice + 1 mote per ally

Duration: One scene

Type: Simple

Minimum Dodge: 4

Minimum Essence: 2

Prerequisite Charms: Flickering Candle Meditation

The Exalted conjures up a visual distraction for his enemies, allowing his allies to more easily avoid their blows. This effect might be smoke, as the Charm’s name suggests, or it might be the flaring up of a nearby campfire; anything to distract opponents and give allies a bonus to dodge. The Exalt expends 1 mote of Essence per ally that he wishes to subject to this power, plus 1 mote per two dice to be added to the allies’ Dodge pools. The Dragon-Blood may not contribute more dice than he has dots in the Dodge Trait, and his allies cannot do more than double their own Dodge Abilities, regardless of how many dice are contributed. A character may not use this ability on more allies than he has Essence.

For Example: Plana has Dodge 3 and Smoke Obscuring Effect, and his allies Orbro and Tamota are in a combat with him. Orbro has Dodge 2; Tamota has Dodge 5. Plana must spend 4 motes of Essence to activate Smoke Obscuring Effect (two allies, plus 2 motes for all three of Plana’s Dodge dice). Orbro receives two bonus dice to his Dodge (since he cannot more than double his Dodge Trait), and Tamota receives three bonus dice (since that is all that Plana can donate).

 

Safety Among Enemies

Cost: 3 motes

Duration: Instant

Type: Reflexive

Minimum Dodge: 4

Minimum Essence: 2

Prerequisite Charms: Flickering Candle Meditation

In a fashion similar to Virtuous Negation Defense, the Dragon-Blooded moves toward another person as an attack is incoming. However, unlike Virtuous Negation Defense, this maneuver is intended to cause an attack aimed at the Exalted to strike another person ― presumably an enemy, since the best use of this defense is to let a well-armored foe absorb blows on the Exalt’s behalf. The new target must be within three yards of the Exalted for this Charm to work. Rather than rolling a standard dodge, the player should roll Dexterity + Dodge, with a total of four successes needed. If the roll succeeds, the new target is struck by the attack, and the user of this Charm avoids it. Treat the attack as though it had been aimed at the new target all along. The new target can attempt a dodge himself if he’s able to. A character cannot force an enemy to attack himself.

 

Arrow-Consuming Flame Defense

Cost: 5 motes

Duration: One scene

Type: Simple

Minimum Dodge: 5

Minimum Essence: 3

Prerequisite Charms: Safety Among Enemies

This Charm creates a coruscating aura of fire that radiates for a few feet around the Exalted who activates it. The aura destroys any wooden projectiles, such as arrows, that approach the character; it also weakens the blows of other weapons intended to harm him.

Arrows automatically fail to harm the character, as the shaft of the arrow is consumed by fire before the arrow can reach him; at most, a harmless arrowhead might bounce off the character’s clothing or armor. Additionally, the Exalted receives +2 to his soak against metal or wooden weapons ― be they hand-to-hand or ranged attacks ― as the blows are weakened by their passage through the Arrow-Consuming Flame Defense. Only hard stone weapons and gear made from the Five Magical Materials are unaffected by this Charm. Anyone attempting to make an unarmed against a Dragon-Blooded with this Charm active takes 3L fire damage each time she attacks, soaked normally.

 

Smoldering Karma Strike

Cost: 3 motes

Duration: Instant

Type: Reflexive

Minimum Dodge: 5

Minimum Essence: 3

Prerequisite Charms: Virtuous Negation Defense, Smoke Obscuring Effect, Safety Among Enemies

The character’s talent at avoiding attack and placing himself to take advantage of a foe’s weakness has been honed by this point to allow him to instantly strike back at any enemy whose hand-to-hand combat attack he has successfully avoided. When attacked at such close range, if the attacker fails to achieve any net successes on his attack roll (that is, when he either cleanly misses on his own or the defender’s dodge successes reduce his attack to a miss), the defender with Smoldering Karma Strike can spend Essence and immediately make a reflexive hand-to-hand attack at his full dice pool. This Charm cannot be used to respond to a counterattack launched with this or any other Charm.

 

Unassailable Body Of Flame Defense

Cost: 4 motes and 1 Willpower

Duration: Instant

Type: Reflexive

Minimum Dodge: 5

Minimum Essence: 4

Prerequisite Charms: Smoldering Karma Strike

Perhaps the most difficult of all the Dodge Charms known to the Dragon-Blooded, Unassailable Body of Flame Defense momentarily turns the character’s body to pure flame where an enemy’s weapon touches it, generally allowing the weapon to pass harmlessly through the character’s body. The Fire Aspect must have his fiery elemental anima ignited in order to use this Charm. Only then can he become sufficiently attuned to the element of fire that he can transform his own body into insubstantial flames. In any turn in which the character has used this Charm, he can dodge all physical attacks with his full Dexterity + Dodge pool.

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