Bureaucracy Charms

 

Benevolent Master’s Blessing

Cost: 1 mote or 1 mote per two dice

Duration: One scene

Type: Simple

Minimum Bureaucracy: 2

Minimum Essence: 1

Prerequisite Charms: None

Using this Charm, a Dragon-Blood administrator can imbue is underlings with an echo of his own innate grasp of the workings of state. The bureaucrat may grant one trusted assistant a bonus of two dice per point of Essence spent. The assistant may not more than double her Bureaucracy, and the Exalt cannot donate more Ability than he has.

Alternately, for merely 1 mote of Essence, the Dynast may turn a group of dullards or even the soul-dead victims of the Fair Folk into passable temporary help by splitting his Bureaucracy Ability among them, giving a maximum of one point to each. This Charm requires some supervision ― the assistants will have questions, and if they cannot find the Dragon-Blood to ask him their questions, the Charm fails. While supervising, the Dragon-Blooded technically has no Bureaucracy, and can do nothing but look after his charges. Temporary assistants must have originally possessed no dots in Bureaucracy.

 

Confluence Of Savant Thought

Cost: 2 motes

Duration: One scene

Type: Simple

Minimum Bureaucracy: 3

Minimum Essence: 2

Prerequisite Charms: Benevolent Master’s Blessing

The Essence of bureaucracy is the same everywhere ― the day-to-day affairs of a household or mercantile establishment tend to pool and eddy in predictable patterns no matter how grand or humble the scale. An Exalt may use this Charm to tap into the bureaucracy around her and understand its general nature and some specifics of its operation, such as where goods or documents are kept or who is responsible for what aspects of administration. This Charm does not grant unfettered access to guarded or locked areas, but it does allow the Dragon-Blood to use her Bureaucracy Ability in place of her Socialize Ability for the purposes of dissembling about paperwork, permissions and passage.

 

Geese-Flying South Administration

Cost: 5 motes, 1 Willpower

Duration: One task

Type: Simple

Minimum Bureaucracy: 4

Minimum Essence: 2

Prerequisite Charms: Confluence of Savant Thought

An administrator with this Charm can bend her entire bureaucratic apparatus to expedite a designated task: tax collection, troop recruitment or selling merchandise, for example. Her followers perform their duties exceptionally well for the duration of the task, serving with the utmost dedication. At the completion of the task, the Dragon-Blood reaps additional benefits. Monetary profits increase by one percent per success on an Intelligence + Bureaucracy roll. If the end result is goods rather than coin, the amount is increased by two percent per success. Conscription and other recruitment are improved by two percent per success on a Charisma + Bureaucracy roll. The Storyteller is responsible for determining the base result of any such endeavor, before the improvements granted by this Charm. These improvements are strictly magical and do not actually improve the bureaucracy in the long term.

 

Bestow The Saffron Mantle

Cost: 1 mote + 1 mote per dot lent

Duration: Special

Type: Simple

Minimum Bureaucracy: 4

Minimum Essence: 3

Prerequisite Charms: Geese-Flying-South Administration

This Charm is priceless to Dragon-Blooded who must travel but cannot bear to leave their affairs in the hands of others. Before leaving on a journey, a Dragon-Blood knowing this Charm may designate a proxy to make decisions on his behalf (most give a token of some kind, perhaps a seal, scroll or garment). The designee administers precisely as the Exalt would have were he present, making decisions and placing resources with her master’s remarkable skill. Dusty legends popular only among scribes tell of assassinated Dynasts who reach out from beyond the grave to wreak havoc on the affairs of the murders by way of their faithful servants.

The Charm is effective for a number of weeks equal to the successes scored on a Perception + Bureaucracy roll, but the exact duration is not obvious to either the proxy or the Dragon-Blooded, who must simply trust in his abilities. The Dragon-Blood may end the Charm sooner if he wishes. If he does so, the committed Essence begins returning normally.

 

Thrashing Carp Serenade

Cost: 3 motes

Duration: One scene

Type: Simple

Minimum Bureaucracy: 3

Minimum Essence: 1

Prerequisite Charms: Benevolent Master’s Blessing

There is an art to impeding the flow of a bureaucracy. The Thrashing Carp Serenade is only the beginning of that art. By means of this Charm, an Exalt may slow administrative tasks and productive deliberation in the area within the sound of his voice to a near standstill. In order to make any progress, the player of the opposing bureaucrat must best the wielder of this Charm’s player in an opposed Stamina + Bureaucracy test. Any Water-aspected novice can hold a roomful of aged scribes at bay, but only the experienced or rash use this technique in an august body such as the Deliberative.

 

Thoughtful Gift Technique

Cost: 2 motes

Duration: Instant

Type: Simple

Minimum Bureaucracy: 4

Minimum Essence: 2

Prerequisite Charms: Thrashing Carp Serenade

Presenting an appropriate gift can take the edge off an uncomfortable social gathering or gain favors and access that would otherwise seem unattainable. Using this Charm, a Dragon-Blood intuits what would make the perfect gift, for public presentation, or the perfect bribe, for private dealings. Specifying gift or bribe, the Exalt’s player rolls Perception + Bureaucracy. The Exalt must know the intended recipient; knowing him by reputation raises the difficulty of the roll by 2. This Charm does not provide the gift ― or even easy access to it ― it merely provides the information. The brutish administrators of the tributary lands may be fondest of gifts of wealth, but the nuanced tastes of the Dynasts may require that the would-be gift-giver acquire unusual items such as a lock of hair from a vain rival or a sapphire exactly the color of a favored mistress’ eyes.

 

Testing The Waters

Cost: 3 motes

Duration: Instant

Type: Simple

Minimum Bureaucracy: 5

Minimum Essence: 2

Prerequisite Charms: Thrashing Carp Serenade

The quickest path to disaster for a political gambit is to call a vote before knowing how the votes will fall. Armed with this Charm, a master bureaucrat can safely avoid that pitfall. With but a moment’s consideration, the Exalt knows how many votes yea, nay or abstaining would result should the matter under discussion be called to a vote. It does not reveal by whom the votes would be cast. The Dragon-Blooded do not only use this Charm to pass their own agendas. They also hurry their rivals’ plans to failure or simply judge where their vote will bring the highest price. Note that this Charm can only be used on groups of seven or more; it simply fails if used on a smaller group.

 

Finding The Waters’ Depths

Cost: 2 motes

Duration: Instant

Type: Simple

Minimum Bureaucracy: 3

Minimum Essence: 2

Prerequisite Charms: None

The Dragon-Blooded of the Realm frequently buy and sell goods and negotiate agreements much like ordinary mortals. Since most deals are accomplished through elaborate haggling, this Charm is invaluable. It instantly allows the character to know if the person she is bargaining with has reached the limit of the price she is willing to pay or the general degree of concessions she is willing to make. In addition, the Charm allows the character’s player to make a roll to determine if the target is approaching the limit she is willing to spend or agree to or if this limit is far beyond what the character is currently asking. A single success on a Wits + Bureaucracy roll allows the character to know if the current offer is half or more of her target’s maximum or minimum offer, two successes allows the character to determine her target’s limit within 10 percent, and three or more successes allows the character to exactly determine the target’s limit.

 

Sparkling Fountains Of Eloquence

Cost: 1 mote per two dice

Duration: Instant

Type: Simple

Minimum Bureaucracy: 3

Minimum Essence: 2

Prerequisite Charms: Finding the Waters’ Depths

This Charm lends special timbre and eloquence the character’s voice for the purpose of convincing someone to buy an item or to agree to a deal. So long as the roll is being made for one of these two purposes, the character can improve her Bureaucracy dice pool by two dice for every mote of Essence spent. The character cannot more than double her Bureaucracy Trait with this Charm, and she must pay the full motes of Essence even if she can only raise the Trait by a single die.

 

Distraction Of The Babbling Brook

Cost: 4 motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Bureaucracy: 4

Minimum Essence: 2

Prerequisite Charms: Sparkling Fountains of Eloquence

The Dynasts of the Realm must regularly engage in trickery to preserve their ancient empire. One of the keys to such trickery is convincing someone to agree to a deal without looking too closely at the fine print. This Charm increases the difficulty for a character to discover hidden traps in a contact or to be able to locate hidden defects in merchandize the character is offering for sale. In all cases, the tricks or traps must be reasonably subtle. This Charm will not cause someone to sign a contract to sell themselves instantly into slavery when they think they are signing a contract to purchase a villa, nor will it cause a character to overlook the fact that the horse she is buying only has three legs.

However, if noticing a problem would require a roll, this Charm adds 1 to the difficulty of the Wits + Bureaucracy roll needed to discover the problem. This Charm has no effect on the Intelligence + Bureaucracy the character’s player can use to attempt to further conceal such problems. As a result, the most subtle of the hidden problems become almost impossible to find, while problems that are more obvious are simply slightly less easy to spot. This Charm only works on a single target. If several people are examining the item or contract, then the character must use it on each of them separately. Also, the target must be examining the item or contract while the character is present for the character to use this Charm.

 

Dashing Brook Method

Cost: 4 motes, 1 Willpower

Duration: One task

Type: Simple

Minimum Bureaucracy: 5

Minimum Essence: 3

Prerequisite Charms: Geese-Flying-South Administration

Regardless of whether they are working for or against a character, large bureaucracies almost always move quite slowly. This Charm does nothing to sway the outcome of a petition or to dictate the success of an edict, but it will cause any single request to be processed at the maximum possible speed. Reduce the time needed by 10 percent for every success, to a minimum of 10 percent of the unmodified time. In the most extreme cases, a petition that would normally take several days to be resolved requires only a few hours.

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