Archery Charms

 

Spring Follows Winter

Cost: 2 motes

Duration: Instant

Type: Reflexive

Minimum Archery: 2

Minimum Essence: 1

Prerequisite Charms: None

Just as green leaves will bloom after the harshest winter, so a Dragon-Blood with this Charm will always strike her target. After spending the 2 motes of Essence, the archer’s player may reroll the character’s Dexterity + Archery completely. She must accept the second result. If this Charm is included in a Combo, the Essence cost for all other incorporated Charm must be paid again as if for a second shot, but only one (hopefully accurate) arrow is actually fired.

 

Swallows Defend The Nest

Cost: 1 mote per arrow

Duration: Instant

Type: Extra action

Minimum Archery: 3

Minimum Essence: 2

Prerequisite Charms: Spring Follows Winter

The physical limitations of wood and sinew are overcome by this Charm, allowing the Exalted archer to launch a flurry of arrows at his foe. Each arrow fired after the first costs 1 mote of Essence, but is fired using the archer’s full dice pool. The Dragon-Blood is limited to firing his permanent Essence rating in arrows per turn, and he may not split his dice pool for extra actions.

 

Harvest Of The Hunter

Cost: 2 motes

Duration: Instant

Type: Simple

Minimum Archery: 3

Minimum Essence: 2

Prerequisite Charms: Spring Follows Winter

Wood-aspected Dragon-Blood may go to hunt with an empty quiver yet never lack for arrows. Anything that grows will yield up appropriate ammunition to the archer’s gathering hands. The chosen plant ― even something as odd as a desert cactus or a marsh reed ― sprouts a number of arrows equal to the Exalt’s permanent Essence in response to her desires. The archer may specify the type of arrow she desires, and the arrows may be shared with others ― they are perfectly normal (if often somewhat odd-looking) arrows.

 

Life-Swelling Sap Strike

Cost: 3 motes

Duration: Instant

Type: Supplemental

Minimum Archery: 5

Minimum Essence: 3

Prerequisite Charms: Harvest of the Hunter

In the hands of the Dragon-Blooded, an arrow is not merely a pointy stick ― it is an extension of the living tree from which it came, and as such, it is inimical to the undead. As soon as it is fired from the bow, an arrow imbued with this Charm begins to bolt leaves (without interfering with the arrow’s flight). Upon striking an undead creature, it erupts into full bloom, wrapping the foul creature in blossoms and leaves and causing aggravated, rather than lethal, damage. This Charm has no effect on living creatures. The Charm has no effect on the Abyssals or their Deathlord masters, but it is as effective on materialized ghosts and nemissaries as it is on hungry ghosts and the walking dead.

 

Dragonfly Finds Mate

Cost: 1 mote

Duration: Instant

Type: Reflexive

Minimum Archery: 3

Minimum Essence: 2

Prerequisite Charms: Spring Follows Winter

Dragon-Blooded students of the bow have learned, through hard practice, to track the expected path of a projectile. Using this Charm, an Exalt at the sharp end of an arrow’s flight may attempt to turn it aside before impact with a missile of his own. If the attempt’s Dexterity + Archery total, including any penalties for multiple actions, equals or exceeds the attacker’s successes, the incoming missile is deflected. A partial parry is not possible; this is an all or nothing attempt. Not just arrows, but any projectile may be turned aside, including knives, axes, chamber pots, shoes and other oddments.

 

Seven-Year Swarm Volley

Cost: 3 motes, 1 Willpower + 1 mote per person defended

Duration: One turn

Type: Simple

Minimum Archery: 4

Minimum Essence: 2

Prerequisite Charms: Dragonfly Finds Mate

An Exalt with this Charm is now a master of the arrow’s flight. By filling the sky above her allies with a barrage of arrows, the archer may defend her companions from ranged attacks. The archer must have and fire two arrows per protected ally, which can include himself. The character’s player then makes a Dexterity + Archery roll. Until the character’s next action, compare any ranged attack against a protected character to the result of this Dexterity + Archery roll. If the number of successes equals or exceeds those generated by the attacker, the attack is foiled. If it is less, the successes subtract from the attack as the missile is turned aside. The Exalted archer may not split her dice pool or take any other actions during the time she protects her allies, or the protection ends immediately.

 

Sparrow Dives At Hawk

Cost: 5 motes, 1 Willpower

Duration: Instant

Type: Reflexive

Minimum Archery: 5

Minimum Essence: 3

Prerequisite Charms: Seven-Year Swarm Volley

Using this Charm, a Dragon-Blooded archer may imbue an arrow fired from his bow with enough Essence and will that it will turn aside any assault within the range of his bow. The archer’s player rolls Dexterity + Archery; successes on this roll subtract from the successes of the attack the archer is attempting to deflect. If the archer exceeds the attacker’s successes, immediately apply the remaining successes as an archery attack against the character who launched the assault against which the Exalt is defending. The archer may not use any other Charms during the turn which he executes Sparrow Dives at Hawk; although the action is complete in the blink of an eye, it requires intense spiritual concentration.

 

Unobstructed Hunter’s Aim

Cost: 2 motes

Duration: Instant

Type: Refl exive

Minimum Archery: 3

Minimum Essence: 2

Prerequisite Charms: Harvest of the Hunter

Using this Charm, the archer infuses an arrow with her Essence, harmonizing it to the element of wood. An arrow so imbued will pass through obstacles of wood or plant unimpeded. With Unobstructed Hunter’s Aim, the arrow soars through densely wooded and overgrown terrain as if it were being launched across an empty, open plain.

An attack made with the use of this Charm ignores ranged cover modifiers granted by any obstacle consisting of wood or other plant matter. This Charm is even capable of bypassing the defense provided by wooden shields and timber fortifications, regardless of their thickness. This effect does not work on enchanted items containing the Five Magical Materials.

 

Ravenous Thorn Technique

Cost: 3 motes

Duration: Instant

Type: Supplemental

Minimum Archery: 5

Minimum Essence: 3

Prerequisite Charms: Life-Swelling Sap Strike

Feared by those who know of it, this lethal attack awakens the Essence currents in a wooden arrow, transforming its pattern into that of a root seeking the nourishment of rich soil. Through the use of this Charm, the Dragon-Blooded turns his projectile into a growing, twisting missile, alive with runners and hungry roots that bore through the archer’s victim.

If the initial archery attack causes damage, the arrow sprouts roots and creepers which bore into the target’s body, inflicting the base damage of an arrow (minimum of 1) of the appropriate type at the beginning of each subsequent turn. This damage ignores armor and may only be soaked with Stamina and other natural soak. This effect persists for a number of turns equal to the archer’s permanent Essence or until it is removed. Successfully removing the arrow requires a Dexterity + Medicine roll with a difficulty equal to the permanent Essence of the archer.

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