Archery Charms
Spring Follows Winter
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Archery: 2
Minimum Essence: 1
Prerequisite Charms: None
Just as green leaves will bloom after
the harshest winter, so a Dragon-Blood with this Charm will always strike her
target. After spending the 2 motes of Essence, the archer’s player may reroll the character’s Dexterity + Archery completely. She
must accept the second result. If this Charm is included in a Combo, the
Essence cost for all other incorporated Charm must be paid again as if for a
second shot, but only one (hopefully accurate) arrow is actually fired.
Swallows Defend The
Nest
Cost: 1 mote per arrow
Duration: Instant
Type: Extra action
Minimum Archery: 3
Minimum Essence: 2
Prerequisite Charms: Spring
Follows Winter
The physical limitations of wood
and sinew are overcome by this Charm, allowing the Exalted
archer to launch a flurry of arrows at his foe. Each arrow fired after the
first costs 1 mote of Essence, but is fired using the archer’s full dice pool.
The Dragon-Blood is limited to firing his permanent Essence rating in arrows
per turn, and he may not split his dice pool for extra actions.
Harvest Of The
Hunter
Cost: 2 motes
Duration: Instant
Type: Simple
Minimum Archery: 3
Minimum Essence: 2
Prerequisite Charms: Spring
Follows Winter
Wood-aspected
Dragon-Blood may go to hunt with an empty quiver yet never lack for arrows.
Anything that grows will yield up appropriate ammunition to the archer’s
gathering hands. The chosen plant ― even something as odd as a desert
cactus or a marsh reed ― sprouts a number of arrows equal to the Exalt’s permanent Essence in response to her desires. The
archer may specify the type of arrow she desires, and the arrows may be shared
with others ― they are perfectly normal (if often somewhat odd-looking)
arrows.
Life-Swelling Sap Strike
Cost: 3 motes
Duration: Instant
Type: Supplemental
Minimum Archery: 5
Minimum Essence: 3
Prerequisite Charms: Harvest of
the Hunter
In the hands of the
Dragon-Blooded, an arrow is not merely a pointy stick ― it is an
extension of the living tree from which it came, and as such, it is inimical to
the undead. As soon as it is fired from the bow, an arrow imbued with this
Charm begins to bolt leaves (without interfering with the arrow’s flight). Upon
striking an undead creature, it erupts into full bloom, wrapping the foul
creature in blossoms and leaves and causing aggravated, rather than lethal,
damage. This Charm has no effect on living creatures. The Charm has no effect
on the Abyssals or their Deathlord
masters, but it is as effective on materialized ghosts and nemissaries
as it is on hungry ghosts and the walking dead.
Dragonfly Finds Mate
Cost: 1 mote
Duration: Instant
Type: Reflexive
Minimum Archery: 3
Minimum Essence: 2
Prerequisite Charms: Spring
Follows Winter
Dragon-Blooded students of the
bow have learned, through hard practice, to track the expected path of a
projectile. Using this Charm, an Exalt at the sharp end of an arrow’s flight
may attempt to turn it aside before impact with a missile of his own. If the
attempt’s Dexterity + Archery total, including any penalties for multiple
actions, equals or exceeds the attacker’s successes, the incoming missile is
deflected. A partial parry is not possible; this is an all or nothing attempt.
Not just arrows, but any projectile may be turned aside, including knives,
axes, chamber pots, shoes and other oddments.
Seven-Year Swarm Volley
Cost: 3 motes, 1 Willpower + 1
mote per person defended
Duration: One turn
Type: Simple
Minimum Archery: 4
Minimum Essence: 2
Prerequisite Charms: Dragonfly
Finds Mate
An Exalt with this Charm is now
a master of the arrow’s flight. By filling the sky above her allies with a
barrage of arrows, the archer may defend her companions from ranged attacks.
The archer must have and fire two arrows per protected ally, which can include
himself. The character’s player then makes a Dexterity + Archery roll. Until
the character’s next action, compare any ranged attack against a protected
character to the result of this Dexterity + Archery roll. If the number of
successes equals or exceeds those generated by the attacker, the attack is
foiled. If it is less, the successes subtract from the attack as the missile is
turned aside. The Exalted archer may not split her dice pool or take any other
actions during the time she protects her allies, or the protection ends
immediately.
Sparrow Dives At
Hawk
Cost: 5 motes, 1 Willpower
Duration: Instant
Type: Reflexive
Minimum Archery: 5
Minimum Essence: 3
Prerequisite Charms: Seven-Year
Swarm Volley
Using this Charm, a
Dragon-Blooded archer may imbue an arrow fired from his bow with enough Essence
and will that it will turn aside any assault within the range of his bow. The
archer’s player rolls Dexterity + Archery; successes on this roll subtract from
the successes of the attack the archer is attempting to deflect. If the archer
exceeds the attacker’s successes, immediately apply the remaining successes as
an archery attack against the character who launched
the assault against which the Exalt is defending. The archer may not use any
other Charms during the turn which he executes Sparrow Dives at Hawk; although
the action is complete in the blink of an eye, it requires intense spiritual
concentration.
Unobstructed
Hunter’s Aim
Cost: 2 motes
Duration: Instant
Type: Refl exive
Minimum Archery: 3
Minimum Essence: 2
Prerequisite Charms: Harvest of the Hunter
Using this Charm, the archer infuses an arrow with her
Essence, harmonizing it to the element of wood. An arrow so imbued will pass
through obstacles of wood or plant unimpeded. With Unobstructed Hunter’s Aim,
the arrow soars through densely wooded and overgrown terrain as if it were
being launched across an empty, open plain.
An attack made with the use of this Charm ignores ranged
cover modifiers granted by any obstacle consisting of wood or other plant
matter. This Charm is even capable of bypassing the defense provided by wooden
shields and timber fortifications, regardless of their thickness. This effect
does not work on enchanted items containing the Five Magical Materials.
Ravenous
Thorn Technique
Cost: 3 motes
Duration: Instant
Type: Supplemental
Minimum Archery: 5
Minimum Essence: 3
Prerequisite Charms: Life-Swelling Sap Strike
Feared by those who know of it, this lethal attack awakens
the Essence currents in a wooden arrow, transforming its pattern into that of a
root seeking the nourishment of rich soil. Through the use of this Charm, the
Dragon-Blooded turns his projectile into a growing, twisting missile, alive
with runners and hungry roots that bore through the archer’s victim.
If the initial archery attack causes damage, the arrow sprouts
roots and creepers which bore into the target’s body, inflicting the base
damage of an arrow (minimum of 1) of the appropriate type at the beginning of
each subsequent turn. This damage ignores armor and may only be soaked with
Stamina and other natural soak. This effect persists for a number of turns
equal to the archer’s permanent Essence or until it is removed. Successfully
removing the arrow requires a Dexterity + Medicine roll with a difficulty equal
to the permanent Essence of the archer.