Socialize Charms

 

Wise-Eyed Courtier Method

Cost: 3 motes

Duration: Instant

Type: Simple

Minimum Socialize: 2

Minimum Essence: 1

Prerequisite Charms: None

Use of this Charm allows a character to instantly read the superficial subtext of a social situation. The surface attitudes (“she is angry at him”) and relationships (“she respects him a great deal, perhaps he is her father or like a father”) of the individuals involved are apparent at a mere glance. Characters who are skilled at concealing their motives will project the exterior emotions they are pretending.

It’s up to the Storyteller’s discretion as to how skilled a character must be to appear to feel other than they really do — Socialize or Performance 2 and a serious effort should suffice. This Charm is not a form of mind reading, nor does it offer precise results — it simply allows the Exalted get his bearings when faced with confusing or unfamiliar social situations.

 

Motive-Discerning Technique

Cost: 6 motes

Duration: Instant

Type: Simple

Minimum Socialize: 4

Minimum Essence: 2

Prerequisite Charms: Wise-Eyed Courtier Method

This Charm allows an Exalted to tell, through a short, topical interaction, what the target’s true motives in a situation are. For example, an Exalted who talked to a woman about her sick father would be able to tell if she was at his bedside out of love, filial loyalty or greed for her inheritance.

Where there are mixed motives, the Exalted will gain a rough feel of in what proportions they occur. This power is especially useful for Exalted leaders, as it lets them keep their entourages free of the self-serving and the corrupt.

 

Mastery Of Small Manners

Cost: 3 motes

Duration: One scene

Type: Reflexive

Minimum Socialize: 2

Minimum Essence: 1

Prerequisite Charms: None

The character attunes himself to the patterns of human interaction and allows Essence to guide his responses to social situations. While this Charm is active, the character will reflexively respond in the appropriate and mannerly fashion for the situation at hand. These manners are not deep, covering only simple things such as greetings, eating customs, gift customs and flirtation mores. The character will never make an unintentional faux pas but is not charismatic so much as simply well behaved. Too much active interaction spoils the effect of this Charm.

 

Knowing The Soul’s Price

Cost: 10 motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Socialize: 5

Minimum Essence: 2

Prerequisite Charms: Mastery of Small Manners, Motive-Discerning Technique

Everyone has a price, though it may not be in gold. It could be aid in a personal endeavor, flattery, sex with an unachievable object of desire, the recovery of a lost possession or any number of things — but there is invariably something that, when offered, will crack the strongest morals and ethics. To have it, an individual will betray trusts, engage in corruption, plant evidence — almost anything. This Charm allows the character to know what that thing is for a given individual. It is up to the Storyteller to define precisely what a given person’s weakness is — the things some people require may be difficult or impossible to obtain, while other characters may simply need to be offered a large sum of money. Generally, the higher a character’s Temperance score, the more likely her price will be something other than money and the more likely it will be difficult to arrange.

 

Understanding The Court

Cost: 20 motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Socialize: 5

Minimum Essence: 2

Prerequisite Charms: Motive-Discerning Technique

This Charm allows an Exalted to read motives on a grand scale, gaining a picture of the flows and eddies of power in an extended social situation such as a king’s court or a mercantile community. The character must spend a number of days equal to (10 - her Essence score) in observation of the situation. The character need not be part of the social milieu to observe, she need simply be close to it; a character disguised as a servant or maid will be able to observe adequately as well. It’s up to the Storyteller to decide how the information is conveyed. Some Storytellers will want to draw a diagram, while others may simply explain who says “jump!” and who asks “how high?”

The character’s understanding is limited by what she has witnessed — for example, if an important figure is absent during her period of observation, she may be able to deduce a great deal from how people act in his absence but will not know for certain until she can reconstruct her picture once he has returned. Also, the character’s preternatural understanding is rooted in the time it was made. Unless the mapped situation is extremely stagnant, events will cause the pattern of interactions to change over time. Characters relying on years-old understanding are liable to make errors in judgment.

 

Venomous Rumors Technique

Cost: 10 motes, 1 Willpower

Duration: One day

Minimum Socialize: 5

Minimum Essence: 3

Prerequisite Charms: Knowing the Soul’s Price, Understanding the Court

Through the use of this Charm, an Exalted can turn her target into a social outcast. The target’s words seem false, tentative or devious, by turns, and even his friends notice the worst parts of his personality — and all of it is true. This Charm is not an illusion. It simply brings the worst parts of the target to the fore. The Exalted must touch her target to use this Charm. For a full day afterward, the target takes a penalty on all social rolls equal to twice the Exalted’s Essence score.

 

Welcome Guest Method

Cost: 3 motes

Duration: One scene

Type: Simple

Minimum Socialize: 3

Minimum Essence: 2

Prerequisite Charms: Mastery of Small Manners

A character using this Charm becomes more socially attractive: People find her words charming, her appearance and manner intriguing and her overall presence pleasant and enjoyable. The Chosen’s player gains automatic successes equal to his character’s permanent Essence on Socialize rolls to make new acquaintances, gain introductions and so forth.

 

Flawless Discretion Style

Cost: 8 motes

Duration: One scene

Type: Simple

Minimum Socialize: 3

Minimum Essence: 3

Prerequisite Charms: Mastery of Small Manners

While this Charm is in use, any effort to spy on the Exalt has its difficulty increased by the character’s permanent Essence score. Background noise is always just loud enough to cover the character’s conversations, inopportune interruptions prevent others from listening in or looking over the character’s shoulder, and searchers never find anything incriminating in the character’s quarters or possessions. The Charm does not guard against open inquiries or observation: The character can still be interrogated or openly watched; it only makes it difficult to monitor the Chosen covertly.

 

Graceful Courtier Attitude

Cost: 2 motes per point of reduction

Duration: One scene

Type: Simple

Minimum Socialize: 4

Minimum Essence: 2

Prerequisite Charms: Mastery of Small Manners

By attuning with the flow of Essence, the Chosen becomes virtually unflappable. No matter how difficult or unusual the social situation, she navigates it with enviable ease and grace. Every 2 motes of Essence spent allow the Exalt’s player to ignore one point of difficulty on all Socialize rolls imposed by conditions such as a foreign environment, interpersonal tensions, bad weather and bad food, even insult or injury. The difficulty of any Socialize roll cannot be reduced below 1, and this Charm only overcomes penalties that increase the difficulty, it does not make normally difficult feats of Socialize easier (such as convincing a hated enemy to be cooperative). The Exalt using this Charm appears graceful and dignified under the worst circumstances.

 

Graceful Deflection Technique

Cost: 4 motes

Duration: Instant

Type: Reflexive

Minimum Socialize: 3

Minimum Essence: 1

Prerequisite Charms: Wise-Eyed Courtier Technique, Master of Small Manners

The Chosen’s mastery of social graces can remove him from danger in more ways than one. Through a combination of reading an opponent’s body language and the use of witty or engaging banter, the character may add a number of dice equal to his Socialize Ability to a single dodge attempt in combat. The character’s opponent must be capable of hearing and understanding the Exalt’s words, so this Charm is ineffective against opponents who are deaf, do not speak the same language or are largely mindless (such as zombies or beasts).

 

Distracting Banter Method

Cost: 8 motes

Duration: One scene

Type: Simple

Minimum Socialize: 4

Minimum Essence: 2

Prerequisite Charms: Graceful Deflection Technique

The Exalted engages in an almost nonstop stream of witty banter with her opponents, intended to distract them and keep them off balance. So long as the character keeps up the dialog, opponents attacking her subtract a number of dice from their pools equal to the Exalt’s Essence. This Charm only works on opponents capable of hearing and understanding the character’s words and whose Essence is lower than the character’s. The Charm ends if the Chosen stops talking for more than a turn.

 

Masterful Dissimulation Method

Cost: 5 motes

Duration: One scene

Type: Reflexive

Minimum Socialize: 4

Minimum Essence: 2

Prerequisite Charms: Motive-Discerning Technique

This Charm allows the Exalt to conceal his true feelings and motivations; a character using this Charm can speak pleasantly to a hated enemy without any hint of his true feelings showing through. Add the Chosen’s permanent Essence score to the difficulty of rolls to pick up on the Exalt’s true feelings and motivations. Charms that automically do so (such as Motive-Discerning Technique) require a successful reflexive opposed Perception + Socialize roll against the Exalt’s Wits + Socialize to succeed while this Charm is in effect.

 

Reading The Heart

Cost: 10 motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Socialize: 5

Minimum Essence: 2

Prerequisite Charms: Motive-Discerning Technique

With a masterful understanding of human (and inhuman) nature, the Exalt using this Charm can learn a subject’s Nature simply by engaging him in a brief conversation. This provides the Chosen with information about the subject’s motivations on a broad scale, rather than relating to a specific situation (such as that gained from Motive-Discerning Technique). While the Exalted gains a rough idea of what motivates the subject, she does not necessarily know how the subject will react in any given situation.

 

Exalted Accolades

Cost: 10 motes, 1 Willpower

Duration: One day

Type: Simple

Minimum Socialize: 5

Minimum Essence: 3

Prerequisite Charms: Understanding the Court

Using this Charm, an Exalt can draw attention to someone else’s achievements and good qualities, improving her reputation and standing within a particular social circle. The subject’s virtues are emphasized and talked about, while others tend to turn a blind eye to the subject’s faults. The Exalted must touch the subject in a public setting. For a full day afterward, the subject’s player gains a bonus on all Social rolls equal to the Exalted’s Essence score. This Charm has no effect on characters with a higher Essence than the Exalt activating the Charm.

Hosted by www.Geocities.ws

1