Night Caste

 

When the Unconquered Sun descends below the horizon to slumber until the next dawn, the world is shrouded in darkness and secrecy. It is the time of those beings — conspirators, criminals and wicked spirits — that cannot survive the bright light of truth. The Night Caste fights these enemies on their own turf and walks in a world of secrecy and lies.

During the First Age, the Night Caste oversaw the security and welfare of the Realm and its citizens. Serving as the silent, bedaggered left hand to the Dawn Caste’s mailed right fist, the Concealing Shadows brought swift justice to those places the armies of the light could not reach. Where brute force failed, the Night Caste succeeded with stealth and trickery. When the Dragon-Blooded overthrew the Chosen of the Unconquered Sun, the Night Caste who survived melted into the shadows and waged a bloody guerilla war that lasted for centuries. Whenever the Dragon-Blooded believed they had eliminated the last of the Iron Wolves, another nobleman would awaken to find himself covered in the blood of his children.

With the Solars’ return, the Hidden Suns stalk the shadows of the forests, mountains and the cities once more. No wall can keep them at bay, and no treachery can escape their gaze. Members of the Night Caste are chosen from those who excel in stealth and guile and can formulate clever solutions to difficult problems. Thieves and assassins are chosen but also secretive scholars, clever city constables, master woodsmen, sly courtesans, fast-talking merchants and devious nobles. Any who favor the use of cunning, wit and skill over raw power may be Exalted into this caste.

Concealing Shadows frequently become the Circle’s eyes and ears, gathering information for the good of the group. When a situation calls for unconventional solutions, it is the Night Caste that the Circle often looks to for leadership.

Anima Banner: Night Caste Solars have an empty golden ring as their Caste Mark. The animas of these Exalted are ghostly whites and golds, tinged with purple and purple-gray.

Anima Effects: The Concealing Shadows have more control over their animas than the average Solar Exalted, though they cannot match the masterful illusions of the Lunar Exalted. First, the Hidden Suns may mute their animas, allowing them to exert their powers without the display of power. When a Night Caste Solar expends Peripheral Essence, she may spend twice as many motes in order to prevent the expenditure from adding to her anima banner. This ability does not allow the character to mute Essence displays caused by the use of sorcery.

The character may also extend her muted anima like an imperceptible veil around her. This extended anima last for an entire scene and costs 10 motes of Essence to evoke. The anima mutes the senses of those attempting to perceive the Night Caste and, also, the evidence the Exalted leaves behind for those who would follow her trail. Shadows are darker, sounds muffled and scent and footprints are both much lighter than normal. In game-mechanic terms, this muting increases the difficulty of all rolls to detect or track the Exalted by 1, so long as the muted anima is in effect.

Caste Abilities: Members of the Night Caste excel at noticing that which others miss and in going places where they are not wanted. They have a natural affinity for the Abilities of Athletics, Awareness, Dodge, Larceny and Stealth.

Associations: The season of winter, the colors of violet and gray, the northern direction, the element of water, the new moon and the Maiden of Endings

Sobriquets: Hidden Suns, Concealing Shadows, Nightbringers, Iron Wolves, Daggers of Heaven, The Wretched (derogatory)

Concepts: Troubleshooter for hire, bounty hunter, neglected youngest sister, escaped fugitive, king of thieves, nobleman’s mistress, gang leader, crafty merchant, highwayman

 

 

Hide your wickedness

behind closed doors,

skulk beneath the earth,

even conspire in the land

of dead if you wish —

 

it will avail you not.

 

You may conceal your evil

from the light of

the Unconquered Sun,

but you cannot evade his eyes.

Hosted by www.Geocities.ws

1