Dawn Caste

 

As the Unconquered Sun rises in the morning sky, its light flares forth, burning away the darkness and turning the sky red — as if the horizon was soaked with the blood of light’s enemies. Thus do the warriors of the Dawn Caste strike against the minions of darkness, staining the ground crimson with the blood of all who dare to stand against them.

In the First Age, members of the Dawn Caste were the generals and champions of the Realm. They brought the light and the glory of the Unconquered Sun to every darkened corner of the earth, guarded the borders of the Realm against the destructive forces of the Wyld and lead the armies of the Realm to victory in battles that became legend. When the Dragon-Blooded betrayed the Solar Exalted and usurped control of the Realm, no member of this caste who escaped the Terrestrial’s initial ambush went gently into the darkness of the Underworld. All those bearing the mark of the Dawn fought to the death, falling only to superior forces and treachery, each taking dozens or hundreds into the land of the dead with them.

Now that the Solars have returned, the Children of the Dawn have reclaimed their place as the greatest warriors to walk the earth. Unparalleled masters of the martial disciplines, they battle a thousand enemies on a hundred fronts, laying their foes low with blade, bow and fist. A single Dawn Child can destroy dozens of lesser foes; a group can lay waste to entire armies.

Members of the Dawn Caste are chosen from among those who have struggled to master the arts of war and combat. Master swordsmen and archers only scratch the surface of this caste. Gang leaders who excel at urban warfare, hulking brutes who dominate gladiator arenas, philosopher-monks who seek enlightenment through the martial arts, swordsmiths of legendary skill, hotheaded youths with the courage to fight for what they believe in; all these and more are found among the Children of the Dawn.

Dawn Children are the martial arm of a Circle, and one is frequently the character a group looks to for leadership in battle. They are the Circle’s first line of defense and use their mastery of combat to destroy the Circle’s enemies.

Anima Banner: Dawn Caste Solars are marked by a brilliant golden sunburst that adorns the center of their brow. Their anima tends to be bright white and pale gold, sometimes tinged with red or light violet.

Anima Effects: By spending 10 motes of Essence, the character can appear huge and terrifying for the remainder of the scene (or until she chooses to let the effect dissipate). The change is quite dramatic, as the character appears taller and fiercer, with a terrible visage, burning eyes and a deadly rending grasp.

Mortal creatures attempting to face the Exalted must make Valor checks or be unable to look directly at the character or strongly oppose him, subtracting 2 dice from all attempts to attack the character. Characters who botch their Valor rolls (and most natural animals) will flee in terror of the wrathful apparition that confronts them. Golems and automata, demons and the undead and other creatures that do not know fear cannot be affected by this power.

Caste Abilities: Members of the Dawn Caste excel in all forms of combat, armed and otherwise. They have a natural affinity for the Abilities of Archery, Brawl, Martial Arts, Melee and Thrown.

Associations: The season of spring, the colors of saffron and lavender, the eastern direction, the element of fire, the full moon and the Maiden of Battles

Sobriquets: Ascending Suns, Children of the Dawn, Lightbringers, Bronze Tigers, Swords of Heaven, The Forsaken (derogatory)

Concepts: Mercenary prince, city guardsman, warrior-scholar, grizzled veteran, daring young farm boy, famous pit fighter, heroic bandit, barbarian raider, swordsmith

 

 

I am not a wise man,

but I am a strong one,

and I know right from wrong.

 

Surrender,

and I will see you

are judged fairly.

 

Resist,

and I will end your

tyranny with your life.

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