Bureaucracy Charms

 

Frugal Merchant Method

Cost: 1 mote

Duration: Instant

Type: Simple

Minimum Bureaucracy: 1

Minimum Essence: 1

Prerequisite Charms: None

This Charm allows an Exalted to evaluate the quality of goods offered for sale. The character has an intuitive sense of if the goods are shoddy, exceptional, average or whatever. Note that this doesn’t give the character market knowledge he doesn’t have. If a character has no idea how much a good is supposed to cost, use of this power still won’t tell him if he’s being overcharged. Likewise, this power grants no actual knowledge of the good under examination, only knowledge of its quality. Presented with a totally unfamiliar object, the character will be able to tell if it is shoddy or broken but will still not know anything about its purpose or operation. This Charm works on found objects as well as those offered for sale and can, for example, tell if a piece of First Age magic is still functional or not simply by handling it.

 

Insightful Buyer Technique

Cost: 3 motes

Duration: Instant

Type: Simple

Minimum Bureaucracy: 3

Minimum Essence: 1

Prerequisite Charms: Frugal Merchant Method

Through the use of this Charm, the character gains an intuitive feel for a marketplace at a given instant, allowing her to intuit roughly how much a given object will fetch in any one market. Though the character need not be physically present in the market, this Charm must be used with a particular sales venue in mind. A character cannot discover previously unknown markets through the use of this Charm. She can, however, review markets she is familiar with, even distant ones, to determine which would be the best place to sell a given good. The more specific the venue contemplated, the more accurate the forecast.

This Charm is perfectly accurate if used at the moment of sale. However, the more time that elapses between the use of the Charm and the actual sale of the goods, the greater the chance of an error in the character’s projection.

 

Consumer-Evaluating Glance

Cost: 3 motes

Duration: Instant

Type: Simple

Minimum Bureaucracy: 3

Minimum Essence: 1

Prerequisite Charms: Frugal Merchant Method

An Exalted using this Charm may evaluate a given buyer’s intentions and budget with but a glance. He can tell if a given potential buyer has no real intention of purchasing, if she’s already decided to buy or if she requires swaying. The Exalted also has a good idea of the target’s budget for the purchase, at least in relation to the price the Exalted desires to obtain. Finally, the character will know if the target plans to attempt to swindle or betray him in some fashion, making it an essential tool for characters dealing in illegal or extremely valuable goods.

 

Irresistable Salesman Spirit

Cost: 5 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Bureaucracy: 5

Minimum Essence: 3

Prerequisite Charms: Consumer-Evaluating Glance, Insightful Buyer Technique

A character utilizing this Charm becomes the ultimate high-pressure salesman, able to sell practically anything to anyone for outrageous prices. If the target’s Willpower is equal to or lower than the Exalted’s Essence, he can be sold literally anything at any price — the Exalted may cause him to sell himself into slavery for a handful of potsherds or a kiss. If the target’s Willpower is less than twice the Exalted’s Essence, the Exalted’s player must make a Wits + Bureaucracy roll. The number of successes is how many times the object’s normal price the character manages to extract from the target. This Charm does not work on characters whose Willpower is greater than twice the Exalted’s Essence.

Note that this Charm does not actually enforce the deal in any way, and that it works only for a single scene. Afterward, the target will be acutely aware of having just been swindled — the greater the swindle, the more likely he is to seek redress.

 

Deft Official’s Way

Cost: 6 motes

Duration: One task

Type: Simple

Minimum Bureaucracy: 1

Minimum Essence: 1

Prerequisite Charms: None

An Exalted who uses this Charm becomes preternaturally adept at navigating through bureaucracies. The character can naturally sense who to talk to in order to produce results, who expects or is amenable to bribes, which functionaries are actually useful or friendly and which are simply petty individuals enjoying their tiny sliver of power.

A player whose character uses this Charm may add the character’s Essence score in automatic successes to any Bureaucracy rolls when attempting to achieve a given result in a bureaucracy (for example, obtain a license, passport, grant or audience). Note that this Charm does not make the impossible possible or allow an impoverished character to pay bribes she cannot afford, but it may allow the character to find away around such obstacles.

 

Speed The Wheels

Cost: 8 motes

Duration: One task

Type: Simple

Minimum Bureaucracy: 3

Minimum Essence: 2

Prerequisite Charms: Deft Official’s Way

Through the use of this Charm, a character can cause a bureaucracy to accomplish a task in record time. An Exalted using Speed the Wheels causes the bureaucracy to work (her Essence + 1) times faster for the duration of a particular job. For example, a character with Essence 3 who uses the Speed the Wheels Charm to expedite an appeal to the ruler of a city to use the naval dry-docks to repair her ship would be able to make the appropriate appointments and cause the proper papers to be read four times faster than normal. Note that this Charm simply speeds the process, it does not increase the character’s chances of success. Characters who wish to improve their chances of success should use Social Charms or Deft Official’s Way.

 

Bureau-Rectifying Method

Cost: 8 motes, 1 Willpower

Duration: One investigation

Type: Simple

Minimum Bureaucracy: 5

Minimum Essence: 3

Prerequisite Charms: Speed the Wheels

An Exalted who knows this Charm may use it to aid in an investigation of corruption in a bureaucracy. In order for this Charm to work, the character must either request or take part in the investigation. The result will be an actual investigation — there will be genuine inquiries, real punishments and, potentially, even meaningful reform. If this Charm is used by an Exalted who is heading an investigation, it causes questioned individuals to be much more cooperative than they would be otherwise, and subordinates who would otherwise go through the motions of their jobs will instead actually attempt to ferret out the corruption.

Note that there is a finite upper limit on the how wide-ranging an investigation this Charm can support. If the character is reforming an entire bureaucracy, the Storyteller should feel free to force him to commit Essence to this Charm more than once. Typically, an Exalted can bolster the efforts of (her Essence rating x 20) individuals per use of this Charm. This Charm does not cause an investigation to be launched, merely reinforces one that is already in progress.

 

Indolent Official Charm

Cost: 4 motes

Duration: One task

Type: Simple

Minimum Bureaucracy: 3

Minimum Essence: 2

Prerequisite Charms: Deft Official’s Way

Solar Exalted can use their powers to slow as well as hasten the actions of a bureaucracy. Through the use of the Indolent Official Charm, a character may bring the wheels of government to a screeching, grinding halt with regard to a single task. Papers will be lost at every turn, every petty official who could possibly interfere or request a bribe will do so, and petitions and requests will inevitably end up neglected at the bottom of the pile. For every point of Essence the character possesses, the amount of time the bureaucracy needs to accomplish a given task is multiplied by one.

The character need not be part of the matter to be delayed, but must know about the situation well enough to specify it. Characters may invest Essence speculatively (for example, “the ongoing secret police investigation into my affair” is a perfectly valid target, even if the character isn’t sure one exists) but will not know if the Charm had an effect or not — as long as she keeps the Essence committed, an investigation that meets her criteria will be hampered.

As with Bureau-Rectifying Method, there is an upper limit to the size of the delay that the character can impose. Each use of this Charm can hinder the efforts of a number of investigators equal to (the character’s Essence x 20).

 

Foul Air Of Argument Technique

Cost: 12 motes, 1 Willpower

Duration: One task

Minimum Bureaucracy: 5

Minimum Essence: 3

Prerequisite Charms: Indolent Official Charm

The character can cause a request, project or initiative to become the kiss of death for a bureaucracy. Meetings produce nothing, initiatives fall into pointless squabbling, and departmental infighting hampers even the simplest matters. Worse, the fighting spreads, rippling out from the issue in question to other matters and, eventually, hampering or even crippling the bureaus involved. When bureaucracies are subject to the Foul Air of Argument Technique, they operate at a fraction of their efficiency equal to 1/ (1 + the Essence score of the character), so a character with Essence 1 would make a bureau work at 1/2 efficiency, one with Essence 2 would make it work at 1/3, Essence 3 at 1/4, and so on. A character cannot use multiple invocations of this Charm on the same bureau at once.

 

Bureaucratic Concealment Technique

Cost: 4 motes

Duration: Special

Type: Simple

Minimum Bureaucracy: 4

Minimum Essence: 2

Prerequisite Charms: Indolent Official Charm

Using this Charm, a character can effectively cause a single item to disappear into the depths of a bureaucracy and remain hidden from all efforts to find it until the Exalted ceases committing Essence to the Charm or chooses to retrieve the item herself. The item may be virtually anything that can be moved through human effort: a letter, an artifact, a piece of jewelry ― even a statue or the like. It is shuffled from place to place, stored and forgotten, and it draws no attention to itself. Investigation attempts to find the concealed item have their difficulty increased by the Exalted’s Essence.

 

Forgetful Bureau Charm

Cost: 10 motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Bureaucracy: 5

Minimum Essence: 3

Prerequisite Charms: Indolent Official Charm

Forgetful Bureau Charm allows an Exalted character to erase all evidence of one item or individual from a particular bureaucracy. Records are lost or destroyed, officials misremember facts, and so forth. The effects take some time to make themselves felt. A small local bureaucracy is affected within a day. Larger organizations may take weeks, or even months before the process is complete. So far as the bureaucracy is concerned, the item or individual in question does not exist. Those with direct contact with the subject still recall it normally, but official records and other documentation do not support their recollections. New records can come into being after this Charm is used, but previous records on the subject are permanently lost.

This Charm allows the Chosen to create difficulties for others by eliminating all official record of them or for the Exalted to protect their own secrets, such as removing evidence of a Circle’s activities or of the location of a particular Demesne or Manse.

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