Lore, The Treasure Trove

 

Once, there was a maiden…

…who knew some things about a man. He didn’t like that, but he kissed her anyway.

She told him everything in her heart.

She whispered truths to him, but he didn’t care.

She whispered hopes to him, but he didn’t care.

She whispered her prayers, but only heard silence.

And she whispered her fear to him, but he didn’t care.

He looked upon her inner self,

And the void met his eyes.

“To know the world is to fear it,” said he.

 

Systematic Understanding Of Everything

Cost: 1 mote

Duration: Until the character sleeps

Type: Reflexive

Minimum Lore: 1

Minimum Essence: 1

Prerequisite Charms: None

The character sleeps, and the Maiden of Secrets grants her a vision of the projected plan for fate, from the moment of her waking until the end of Creation. A character trained to use this Charm can filter her perceptions and observe a small portion of the Loom of Fate, integrating it with her own extensive knowledge. Until the vision fades with her next dream, she adds a +1 specialty of her choice, which applies to all relevant Abilities.

Characters can only spend Essence for this Charm while asleep. This can increase the specialty total for an Ability above +3, but the character cannot add more than three specialty dice to any given roll. These specialties are dice bonuses added by a Charm and should be considered as such when determining the maximum effect of other dice-bonus Charms.

 

The Methodology Of Secrets

Cost: 5 motes

Duration: Until the character sleeps

Type: Reflexive

Minimum Lore: 2

Minimum Essence: 2

Prerequisite Charms: Systematic Understanding of Everything

This Charm extends Systematic Understanding of Everything, providing a specialty that gives a +3 bonus to one Ability and a +1 bonus to all Abilities where it is relevant. Characters can only spend Essence for this Charm while asleep and cannot invoke it in the same slumber as Systematic Understanding of Everything. This Charm can increase the specialty total for an Ability above +3, but the character cannot add more than three specialty dice to any given roll. These specialties are dice bonuses added by a Charm and should be considered as such when determining the maximum effect of other dice-bonus Charms.

 

Of Truths Best Unspoken

Cost: 5 motes

Duration: Three hours

Type: Simple

Minimum Lore: 3

Minimum Essence: 2

Prerequisite Charms: Systematic Understanding of Everything

Scuttling on the paths of fate are the seven Heptarchs of Tragedy, gods of those truths and futures displeasing to mortal eyes. Catching sight of a horror to come, they snatch up the knowledge of it and bind it in a living sepulcher that they cast into the earth. Gathering together for three hours simultaneously invoking this Charm, a trinity of Exalted serving Serenity, Battles and Secrets can dredge such a sepulcher forth and witness an atrocity not yet come to pass. At any time within the next year, the player of each can make a single Lore roll as if the Sidereal were looking backward from the end of the Age of Sorrows. For example, having lost an important artifact, the character can roll to remember notable events wherein it is destined to appear. Five successes may lead him to it immediately, while one success may indicate only that the Maidens intend it to fall into the hands of a young Lunar hero “eventually.” Extrapolating another aspect of the weave from a glimpse of one horrific section of the Loom is difficult, even for the Exalted.

Characters can use this Charm, at most, once per month. Multiple uses are not cumulative. Sidereal Exalted may always use their Conviction with this Charm.

 

Of Things Desired And Feared

Cost: 10 motes

Duration: Three hours

Type: Simple

Minimum Lore: 3

Minimum Essence: 2

Prerequisite Charms: Systematic Understanding of Everything

Charting the paths of the future can help to resolve even the stickiest of situations. Gathering together for three hours and simultaneously invoking this Charm, a trinity of Exalted serving Journeys, Serenity and Endings map the paths of destiny and learn at least one method by which they may achieve a given goal. From a mechanical perspective, they learn the price of success at some endeavor ― anything from “a few bumps and bruises” to “the destruction of your Circle and everything you believe in.” If the Sidereal characters choose to pay the price, they automatically achieve their goal; both the price and their victory occur in a narrative fashion in amongst other stories.

The paths lain out by these small prophecies are rarely optimal. Characters may reasonably decide to pursue the goals in their own fashion rather than following the prophecy (paying the price) or dropping the matter. The Storyteller should only slightly inflate the price for resolving a peripheral matter but set a prohibitive price for automatically resolving something central to the story. The characters still benefit, however, even when the price they pay is greater than what their own planning might provide. They are assured of success and can focus their attention and planning effort on other matters.

 

Of The Shape Of The World

Cost: 3 motes per target number reduction, 1 Willpower

Duration: Instant

Type: Supplemental

Minimum Lore: 4

Minimum Essence: 3

Prerequisite Charms: Systematic Understanding of Everything

Averting her eyes from the truth that is, the character invokes a truth she wishes to create. She may lower the target number for a Sidereal astrology roll.

 

Of Horrors Best Unknown

Cost: 10 motes

Duration: Instant

Type: Simple

Minimum Lore: 5

Minimum Essence: 3

Prerequisite Charms: Of the Shape of the World

The Sidereal weaves one of the nets of Neferuaten, made from filaments of destiny thinner than the distance between a stone and its shadow or a dog and its howl. These nets can catch and cling even to those things normally immune to the workings of destiny: not strong enough to impede a Primordial’s course, but cunning enough to adhere to the nonexistent borders of Cecelyne, the Endless Desert, or hang like gossamer from a Deathlord’s flesh. The Exalt can cast the net around any creature she can see. Success requires a Dexterity + Lore roll with difficulty equal to the target’s Essence. Afterward, the net then exerts a slow, continual pull on the world around the target. In a circumstance the Sidereal names, all dice pools that oppose the target have their target number reduced by 1, to a minimum of 4. The net lasts a year and a day. Instead of rolling the attack, the Sidereal can spend a permanent Willpower to guarantee success. This also ensures that the net lasts long enough to fulfill her purpose in casting it, even if one must reckon that time in years. Multiple such nets may cover a single target. Sidereal Exalted may always use their Valor with this Charm.

 

Of Secrets Best Untold

Cost: 5 motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Lore: 4

Minimum Essence: 2

Prerequisite Charms: Systematic Understanding of Everything

Hissing a long susurration, the character illumines an elemental or spirit of the earth in a verdant glow and bestows upon it a secret: a truth about the long course of the world that the spirit can never speak. The spirit must perform one favor for the Exalted in return, chosen by necessity and not by desire. Neither the character nor the spirit chooses what the favor might be. The spirit automatically knows the favor’s nature, but the Exalted does not. Until the favor is paid, success at a Wits + Temperance roll with difficulty 3 is required for the spirit to initiate hostile action against the Exalt. (It can still reply to violence with violence.)

 

Avoiding The Truth Technique

Cost: 3 motes

Duration: Instant

Type: Supplemental

Minimum Lore: 3

Minimum Essence: 2

Prerequisite Charms: None

Drawing on preternatural insight, the character imbues a true statement with implications that horrify the listener. Add her Essence in automatic successes to a Socialize, Presence or Bureaucracy roll to convince her victim she is lying. This Charm is explicitly permitted to be in a Combo with Charms of other Abilities.

 

Transcendent Hatchet Of Fate

Cost: 16 motes, 1 Willpower, 1 health level

Duration: Until used

Type: Simple

Minimum Lore: 5

Minimum Essence: 4

Prerequisite Charms: The Methodology of Secrets, Of Truths Best Unspoken, Of Things Desired and Feared, Of Horrors Best Unknown, Of Secrets Yet Untold, Avoiding the Truth Technique

This Charm uses a prayer strip marked with the scripture of the Maiden in Terror, which grows a sickly green as it curls and twists and sinks into the Sidereal’s palm. It leaves behind a faint tracery of symbols in the tongue of the Old Realm.

When the Sidereal so chooses, he shows his palm to a target and names that victim’s fate: which of the target’s worst fears the world will realize, and how. The Exalt’s player then rolls Intelligence + Lore. The target instantly loses the Sidereal’s Essence plus the number of successes in temporary Willpower, to a minimum of 0, and twice that amount in motes of Essence.

Under normal circumstances, although the character simply states what is preordained, the player chooses a names a fate and manner for its realization that he finds dramatically interesting. At the moment the character speaks, that event is destined. The Storyteller should suggest an alternative if that destiny simply cannot come to pass. Game events can alter this destiny and rescue the target, due to changes in departmental vision and the meddling of Primordials, but the target herself cannot avoid her doom.

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