Occult, The Sorcerer

 

Once, there was a maiden…

…and before her came all the peoples of Creation, and knelt.

They set aside their petty squabbles in her name.

They acclaimed her with many shots.

They prayed for her safety, and her weal.

Not one of them struck free her chains.

“To know the world…”

“…is to own it,” she said.

 

Mark Of Exaltation

Cost: 2 motes

Duration: One scene

Type: Simple

Minimum Occult: 1

Minimum Essence: 1

Prerequisite Charms: None

The character’s Caste Mark shimmers, casting forth an appropriately colored light only visible to spirits and the Chosen of her caste. This light reveals unmanifested spirits to those who can see it. In addition, the Sidereal adds one automatic success to all Presence, Performance, Occult, Bureaucracy and Socialize rolls made when dealing with spirits or in Yu-Shan. This explicitly stacks with effects that add dice to her pool, even if it exceeds the dice limit. Sidereal Exalted may always use their Compassion with this Charm. Learning this Charm requires the appropriate Maiden’s approval.

 

Tell-Tale Symphony

Cost: 5 motes

Duration: One scene

Type: Simple

Minimum Occult: 3

Minimum Essence: 2

Prerequisite Charms: Mark of Exaltation

To help the character better untangle the threads of fate, impelled by the earliest laws of Creation, the patterns of Essence around the character sing. Charms, sorcery and other effects give rise to strange but fitting melodies. Spirits ― manifested or otherwise ― emit a soft and inadvertent noise, like the ringing of bells. Only Sidereal Exalted can hear this music.

Both the character and other Sidereals within earshot can detect the presence of enchantments and unmanifested spirits automatically. An Intelligence + Occult roll against difficulty 3 allows Sidereal Exalted with this Charm to identify the details of an enchantment, the approximate rank and job description for a given spirit or the minutiae of the local geomantic environment.

 

Incite Decorum

Cost: 2 motes

Duration: Indefinite

Type: Simple

Minimum Occult: 1

Minimum Essence: 1

Prerequisite Charms: None

Invoking the blessing of his Maiden, the character facilitates polite dealings with the spirit world. Spirits and elementals with the Sidereal’s Essence or lower must spend 2 temporary Willpower to initiate hostile action against the character. In addition, each Charm they use in a conflict they initiate costs 1 additional Willpower. (This includes Charms that do not normally cost Willpower.) Learning this Charm requires the appropriate Maiden’s approval.

 

Innocuous Maneuver

Cost: 2 motes

Duration: Instant

Type: Simple

Minimum Occult: 3

Minimum Essence: 2

Prerequisite Charms: Mark of Exaltation, Incite Decorum

Wrapped in the terrible grandeur of the Maiden that sponsors her, the Sidereal can present a compelling case for her intentions. If her player succeeds at a Charisma + Occult roll against a difficulty equal to the target’s Essence, the Sidereal acquires a god’s support in some political matter. The god must not be intractably opposed to the Sidereal, and the Sidereal can attempt this Charm at most once per year against a given target. When used by the losing side in a celestial audit, each use of this Charm counts as an independent Severity 3 offense. When used by the winning side, there is no penalty. (Helping others agree with the truth, as the censor’s final opinion defines it, is no crime.) Sidereal Exalted may always use their with this Charm. Learning this Charm requires the appropriate Maiden’s approval.

 

Unweaving Method

Cost: 5 motes, 1 Willpower, 1 health level

Duration: Instant

Type: Simple

Minimum Occult: 4

Minimum Essence: 3

Prerequisite Charms: Innocuous Maneuver

Sidereals with a deep understanding of the ways of the Wyld and the dead can apply it to their manipulation of fate. With a deft touch on the weave, the character corrupts the pattern of a person’s existence with the essence of chaos and endings. She inflicts her Essence in dice of unsoakable aggravated damage on any creature or object she can see. This damage cannot be blocked or dodged. The Unweaving Method cannot harm the dead and has no effect on characters or items shielded from the influence of the Wyld.

 

Terrestrial Circle Sorcery

Cost: 1 Willpower

Duration: Instant

Type: Simple

Minimum Occult: 3

Minimum Essence: 3

Prerequisite Charms: None

For the Sidereal Exalted, steeped in the lore of the First Age, Terrestrial Circle Sorcery comes easily. Note that invoking this Charm only enables the character to cast a single Terrestrial Circle spell. The actual spell itself has an Essence cost, often very high, that the character must pay to actualize the spell. This cost is listed in the spell’s description. Terrestrial Circle Sorcery can never be part of a Combo.

 

Celestial Circle Sorcery

Cost: 2 Willpower

Duration: Instant

Type: Simple

Minimum Occult: 4

Minimum Essence: 4

Prerequisite Charms: Terrestrial Circle Sorcery, one prayer strip Charm

Those Sidereal Exalted who attain the pinnacle of one constellation’s Charm, learning to understand and use one of the scriptures found upon the Maidens’ Loom, unlock a path in their minds through which they may learn Celestial Circle Sorcery. The first time they cast a Celestial Circle spell, they must also sacrifice a prayer strip inscribed with the scripture of the Maiden in Chains, which burns away in a gout of emerald fire. Celestial Circle Sorcery can never be part of a Combo.

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