Survival, The Ship’s Wheel

 

Once, there was a maiden…

…who lived in a tomb, and the tomb was made in her image.

Because she lived in a tomb, she became like the dead.

She slept and dreamed.

And sometimes, woke, and walked within the confines of her tomb.

“Why do you move?” her own ghost asked. “Why walk at all?”

“I am not trapped while yet I run,” said she.

 

Becoming The Wilderness

Cost: 1 mote per target number reduction

Duration: One day

Type: Simple

Minimum Survival: 2

Minimum Essence: 2

Prerequisite Charms: None

The character calls forth and spreads cat’s cradle between her hands as a representation of the weave of fate for the entire local wilderness. She sets her will on it, remaking the land into a mirror of her soul. For the duration of this Charm, tree branches shelter her from the rain, food animals wander into her camp, the winds blow lightly near her, and she rarely encounters danger. This Charm reduces the target number of Survival or Awareness checks in the wilderness. Sidereal Exalted may always use their Valor with this Charm.

 

Adopting The Untamed Face

Cost: 4 motes

Duration: One scene

Type: Simple

Minimum Survival: 2

Minimum Essence: 2

Prerequisite Charms: Becoming the Wilderness

In turn, the character can make his soul mirror the land, imposing the pattern of its fate upon the flows of his Essence. His player receives automatic successes equal to the Sidereal’s Essence in any roll against a natural beast. While this Charm is active, add the Sidereal’s Essence in extra dice when dealing socially with Lunar Exalted. Sidereal Exalted may always use their Compassion with this Charm.

 

Dreaming The Wild Lands

Cost: 5 motes, 2 Willpower

Duration: Five days

Type: Simple

Minimum Survival: 4

Minimum Essence: 3

Prerequisite Charms: Adopting the Untamed Face

As she mirrors herself to the land, the character bends the wild directly to her will. Under the pressure of her intention, trees shift their places and river dragons cease to hunger. She can make cosmetic changes to the scenery in uncivilized regions and dictate the behavior of any wild beast she can see. She receives all the benefits of Adopting the Untamed Face. Unless they know better, Lunar Exalted perceive her as an eminent member of their own kind ― that is, ikth-ya. Sidereal characters with Essence 5 or more appear as murr-ya.

Lunars do not imagine a Tell or Caste Mark or other such indicators. The Sidereal Exalted simply carries herself like an ikth-ya and, therefore, must be a Lunar. Even if a Lunar knows better, the impression is difficult to shake. Mistreating the character is mechanically easy but emotionally difficult. Sidereal Exalted may always use their Valor with this Charm.

 

Sky And Rain Mantra

Cost: 10 motes

Duration: One day

Type: Simple

Minimum Survival: 3

Minimum Essence: 2

Prerequisite Charms: None

The character extends her influence into the sky, adjusting the region’s weather. Her player rolls Stamina + Survival. The number of successes determines how harsh the Exalt makes the weather. Specifically, other characters’ players need at least that many successes on a Survival roll for their characters to survive the new conditions without hardship. The Sidereal can voluntarily reduce this difficulty when creating the storm. If the Exalt wishes to calm the weather, she needs only one success.

Generally, this Charm takes effect within either minutes or hours, depending on the magnitude of the effects.

 

Sky Spirit Demand

Cost: 5 motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Survival: 4

Minimum Essence: 2

Prerequisite Charms: Sky and Rain Mantra

The character strives to mirror the fate of an air spirit or elemental to the flows of her own Essence, and vice versa. Her player rolls Manipulation + Survival against a difficulty equal to the spirit’s Essence. If she succeeds, the Exalt imposes one of her goals upon the spirit. It appreciates the importance of that goal to the same degree and in the same fashion the Sidereal does. It can choose between that goal and its other beliefs when and if they clash dramatically. Using this Charm in a civilized region or against a civilized spirit adds +2 to the difficulty. It can be adapted for use against spirits and elementals of other elements, but this also adds +2 difficulty. Sidereal Exalted may always use their Compassion with this Charm.

 

Wilderness-Commanding Practice

Cost: 10 motes, 1 Willpower

Duration: Five days

Type: Simple

Minimum Survival: 5

Minimum Essence: 4

Prerequisite Charms: Dreaming the Wild Lands, Sky Spirit Demand

This Charm uses a prayer strip marked with the scripture of the Maiden Entombed. The character casts it into the air, where it dances in the wind, casting off shapeless golden phantasms.

This Charm co-opts a wild region and turns it against the Exalt’s enemies. So long as the character remains within sight of the prayer strip, he notices anyone of interest within his Essence in miles, even those who are not able to be tracked by non-supernatural trackers. He can give anyone three automatic successes on all Survival rolls made within the region or reduce anyone’s Survival pool to 0 before they benefit from Charms. Each effect requires a further commitment of 2 motes per person so affected.

The Sidereal can also convey the location of someone or something to a local beast or spirit. The Charm’s target sees the indicated person or thing as a hated enemy. This requires 5 motes and a successful Manipulation + Survival roll against the beast or spirit’s Essence. The 5 motes are not committed. Intelligence victims can change their minds if given a reason to rethink the situation. Sidereal Exalted may always use their Valor with this Charm.

Hosted by www.Geocities.ws

1