Socialize, The Lovers

 

Once, there was a maiden…

…and things didn’t go so well for her.

It was just the way of the world, you know?

She had to give up power to get it, and she didn’t get much.

Some people hated her for getting any power at all.

She needed a protector,

So she gave herself to a man named Necessity.

“Love is hard,” she said.

 

Stern Essence Replenishment

Cost: None

Duration: Permanent

Type: Special

Minimum Socialize: 1

Minimum Essence: 2

Prerequisite Charms: None

In taking those actions she considers necessary, whatever the personal cost, a Sidereal sets her order on the world. As she does so, it helplessly yields its Essence to her. This Charm draws on the Exalt’s ability to play spirits and the world, manipulating Creation in Creation’s service. Immediately after a successful roll using Conviction or immediately after a Socialize roll that substantially change the local social environment in her favor, the Exalt regains twice her Conviction in motes of Essence, up to her normal maximum. There is no cost to use this Charm’s effects ― learning this Charm simply enhances the Exalt’s capabilities.

 

Shun The Smiling Lady

Cost: 7 motes

Duration: Indefinite

Type: Simple

Minimum Socialize: 2

Minimum Essence: 2

Prerequisite Charms: None

The character blots the target’s name from the rolls of those destined to attract love. The target has an effective Appearance 1 for all non-magical effects. To invoke any form of supernatural appeal or to maintain it into a new scene, the target must spend a Willpower point, and his player must succeed at a Manipulation + Socialize roll against a difficulty of the Sidereal’s Essence. He makes this roll after paying for the Charm or Ability used. If anyone with permanent Essence less than the Sidereal’s own has romantic feelings for the target, those feelings are instantly severed. They do not return when the Charm ends.

 

Cash And Murder Games

Cost: 10 motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Socialize: 3

Minimum Essence: 2

Prerequisite Charms: Shun the Smiling Lady

Quickly sketching a proposed relationship in the plans for future fate, the character increases the power one person has over another. The character names the fashion in which the beneficiary acquires dominion over the target ― generally fear or desire, sexual or otherwise. The player rolls Manipulation + Socialize. To resist being intimidated, enthralled or impressed to the point of near-servitude, the target must spend one temporary Willpower per scene where he encounters the Charm’s beneficiary. When he has spent Willpower equal to the number of successes rolled, the compulsion fades. Normally, the emotional impact does not entirely dissipate so much as mute itself to non-magical levels. The Sidereal can choose herself as the beneficiary. Sidereal Exalted may always use their Conviction with this Charm.

 

Life Without Compunction

Cost: 5 motes

Duration: Instant

Type: Simple

Minimum Socialize: 4

Minimum Essence: 2

Prerequisite Charms: Cash and Murder Games

As with legal crimes, the right tricks can make social crimes…disappear. The Sidereal can instantly erase the onus attached to herself or to someone else for some social blunder or taboo violation. Her player rolls Manipulation +_Socialize. A single success makes people stop caring. With three successes, the character can choose instead either to make the relevant action generally acceptable or to make the person who committed it an admirable rebel (e.g., an ideologue who makes a bold, daring statement by digging up people’s dead grandmothers, however disgusting that behavior would be in others). The Charm only affects communities where the relevant action significantly contributes to the target’s notoriety. (To make theft socially acceptable throughout Creation, the Sidereal would have to arrange an act of theft infamous throughout Creation.) Socially acceptable acts often retain legal penalties. Sidereal Exalted may always use their Temperance with this Charm.

 

You And Yours Stance

Cost: 10 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Socialize: 3

Minimum Essence: 3

Prerequisite Charms: Shun the Smiling Lady

The character wraps himself in the tenor of fate that gives rise to lust. He becomes impossible to recognize. Looking upon him, others perceive only a blazing sense that he is their greatest possession and that to harm or disappoint him is to risk losing their own hearts. For those actively hostile to him, it requires a Conviction roll to attack. For others, it requires a Temperance roll not to act as best they can, short of suicide, to please him. This Charm adds the character’s Essence in automatic successes to any seduction roll.

 

Hot-Eyed Snake Whispering

Cost: 1 mote per target number reduction

Duration: Instant

Type: Supplemental

Minimum Socialize: 3

Minimum Essence: 2

Prerequisite Charms: None

Every time an audience’s trust in the character is about to falter, her hands on the web of fate twitch its members’ minds back onto the proper path. The Charm can reduce the target number of Presence, Performance, Bureaucracy and Socialize rolls. This Charm is explicitly permitted to be in a Combo with Charms of other Abilities. Sidereal Exalted may always use their Conviction with this Charm.

 

Wanting And Fearing Prayer

Cost: 10 motes, 1 Willpower, 1 health level

Duration: Indefinite

Type: Simple

Minimum Socialize: 5

Minimum Essence: 4

Prerequisite Charms: Life Without Compunction, You and Yours Stance, Hot-Eyed Snake Whispering

This Charm uses two prayer strips marked with the scripture of the Whore. The character holds them up, one at a time, and names the target for each. The targets must be within 10 miles. Each prayer strip burns lambent blue for a moment before disappearing, reappearing wrapped around one of its target’s bones. Its light cannot shine through even the thinnest veil of flesh, but bursts forth brilliantly if that flesh is ever cut away. Extracting the strip requires 12 successes on an extended Dexterity + Medicine roll. Each attempt inflicts one level of unsoakable lethal damage.

The Sidereal’s player rolls Manipulation + Socialize against the Essence of each target. If he succeeds both times, the character can dictate a new social and emotional relationship between the two targets. As fast and hard as plausible, for the duration of the Charm, events push the victims toward that social relationship. The imposed emotional relationship is partly a magical compulsion, which remains while the character commits Essence to the Charm. Under its influence, a target must spend a Willpower point to act significantly at odds with the imposed emotional context. The Charm also instantly creates genuine emotions, which do not depend on magic to sustain them. They fade or blossom as emotions normally do.

Sidereal Exalted may always use their Conviction with this Charm.

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