Investigation, The Key

 

Once, there was that old thing…

…that wasn’t like a shadow, because you could see it too well.

…and that wasn’t like a light, because it didn’t make flowers grow.

So, it had to be a maiden, but she didn’t mind.

“To know the world is to love it,” said she.

 

Auspicious Prospects For (Caste)

Cost: 1 mote

Duration: Instant

Type: Simple

Minimum Investigation: 2

Minimum Essence: 1

Prerequisite Charms: None

The Maidens grant many of their Chosen this gift that keeps them clear-eyed and ever-alert for the patterns in the stars that inform them of the needs of destiny. This is actually five Charms, one for each Maiden.

Auspicious Prospects for Journeys helps the character know when someone really ought to travel and, possibly, where. Auspicious Prospects for Serenity helps a character locate appropriate love matches or determine whom fate wishes to have joy. Auspicious Prospects for Battles hints at when and where and among whom a battle or war ought to take place. Auspicious Prospects for Fate ― the Maiden of Secrets’ Charm ― gives insights into the proper overall direction of the world and the character’s own life. Auspicious Prospects for Endings suggests when something might best pass from Creation. These Charms provide appropriate knowledge when the Storyteller so chooses.

This knowledge almost never gives a direct benefit to the character. More often, it provides her with goals to strive for! So, she must satisfy herself with the joy of service ― and the ability to investigate the claims of other Sidereal Exalted, with a mote of Essence and a successful Intelligence + Investigation roll, when they assert that some fate or other is favorable or necessary.

Any Sidereal can purchase any of these Charms. All five are favored for the Chosen of Secrets. The other Sidereal Exalted favor only their own caste’s Charm.

 

Marvelous Inclusion Of Details

Cost: 1 mote per success

Duration: Instant

Type: Supplemental

Minimum Investigation: 1

Minimum Essence: 1

Prerequisite Charms: None

When a character learns this Charm, she weaves a thread of aquamarine mystery into her eyes. From that moment forward, she and the essence of fate that makes for secrets are kin. The things of mystery and enigma wear a faint, joyous glamour in her eyes. Conversely, secrets go out of their way to provide the kinds of evidence the character likes best. This Charm adds up to the character’s Essence in automatic successes to an Investigation roll. If possible, the character chooses what kind of evidence she finds ― a murder weapon, a book shelved right next to her, notes stuffed in such a book, footprints or something of that ilk. Whatever she finds, she finds instantly. Sidereal Exalted may always use their Compassion with this Charm.

 

Efficient Secretary Technique

Cost: 2 motes

Duration: One turn

Type: Simple

Minimum Investigation: 1

Minimum Essence: 2

Prerequisite Charms: None

On learning this Charm, the character spits out a jubilant construct of Essence in the shape of a small unmanifested emerald pattern spider. When so instructed by the invocation of this Charm, it races off along the weave of fate to locate some fact for the character ― any available information neither generally lost nor actively concealed. Examples are the name of the local god-king or carpenter, how many years ago widow Esther lost her husband, the status of a given war, the number of oxen an old friend now owns, the temperature in Nexus and so forth. One turn later, it returns, whispering the information into the character’s ear. The spirit is indestructible while the Exalt lives.

 

Research Assistant Invocation

Cost: 5 motes

Duration: Five days

Type: Simple

Minimum Investigation: 2

Minimum Essence: 2

Prerequisite Charms: Efficient Secretary Technique

Clapping his hands, the Sidereal causes a small plant to grow into the shape of a dedicated scholar and observer. This creature has statistics and appearance of a typical mortal except that it has an Intelligence 3, Awareness 3, Investigation 4, Lore 2 and Linguistics and languages equal to the character’s own. It happily assists with research and investigation in any desired fashion, carrying books and research materials, noting details the character might miss, digging for truths in a large library and so forth. Under excessive stress, such as combat, it panics and reverts to the form of a plant; it can be coaxed back into human shape with a reapplication of this Charm.

 

Embracing Life Method

Cost: 10 motes, 1 Willpower, 1 health level

Duration: Five days

Type: Simple

Minimum Investigation: 4

Minimum Essence: 3

Prerequisite Charms: Marvelous Inclusion of Details, Research Assistant Invocation

This Charm uses a prayer strip marked with the scripture of That Old Thing. The Sidereal forms a question or curiosity in her mind and plants the strip as if it were a seed. Over the course of the next day, it first develops roots and then sprouts into a tall mulberry tree. Local spirits of wood are drawn to visit it. They leave small gifts or secrets behind there. Five days later, the Sidereal can return. Her player rolls Charisma + Investigation. For each success, the Exalt finds both a piece of information useful in resolving the her curiosity and a gift she will value beneath the tree. There are also various worthless offerings.

Returning earlier for faster answers is possible but may provoke the wrath of one or two wood spirits. The valuable gifts are generally trinkets that suit the character’s tastes, but the Storyteller may include unique or important gifts for story reasons. Sidereal Exalted may always use their Compassion with this Charm.

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