Brawl, The Gauntlet
Once, there was a maiden…
…falling forever in the water. She reached for purchase, but found
nothing; her arms swung through the sea.
The water did not slow her, nor the chill,
But she could not breathe.
Each time she gasped and found no
breath, a human child died, and thus, she lived.
“Survival is acceptance,” she said.
Unobstructed Blow
Cost: 5 motes
Duration: Instant
Type: Supplemental
Minimum Brawl: 4
Minimum Essence: 2
Prerequisite Charms: None
The character chooses the arc of
his blow and writes it into forthcoming fate. One attack made using Brawl
cannot be blocked. If it hits, the target’s armor provides no protection.
Tolerant Strife
Cost: 3 motes + 1 mote per die
Duration: Instant
Type: Supplemental
Minimum Brawl: 3
Minimum Essence: 1
Prerequisite Charms: None
The character adapts to the
conditions of the battlefield, rewriting the course of events so that they aid
rather than hinder her. She makes a Brawl attack, suffering no environmental or
circumstantial penalties and adding up to her Essence in dice. Sidereal Exalted
may always use their Compassion with this Charm.
Horrific Wreath
Cost: 2 motes
Duration: Five turns
Type: Simple
Minimum Brawl: 2
Minimum Essence: 2
Prerequisite Charms: None
The character mirrors her
personal Essence to that of her enemies. When she strikes at a demon, this
Charm wreathes her fists in a hideous red glare. When she attacks the servants
of the Malfeans, her hands burn an undifferentiated white. Her unarmed attacks
and attacks using starmetal brawling aids do lethal damage against ordinary
foes and aggravated damage against inhabitants of Malfeas and the Underworld.
This Charm can be invoked during a clinch, and its effects apply to a
character’s clinching damage. Its effects also apply to barehanded Martial Arts
attacks.
Crimson Palm Counterstrike
Cost: 5 motes
Duration: Instant
Type: Reflexive
Minimum Brawl: 4
Minimum Essence: 2
Prerequisite Charms: Horrific
Wreath
Coming to an accommodation with
an enemy’s movements, the character learns to interrupt an enemy’s strike an
instant before it happens. If the character is aware of an incoming
hand-to-hand attack, she can reflexively counterattack. A well-executed Crimson
Palm Counterstrike knocks the enemy out of position: Her overreaches or
stumbles and cannot complete his attack. The Sidereal’s player makes a single
Dexterity + Brawl roll at her full dice pool. Count the number of successes.
Apply these successes first as a parry, even against a lethal attack, to
resolve the initial blow. Then, apply the remainder as successes received on an
immediate Brawl counterattack.
The character can only use this
Charm if she’s able to attack and cannot use it in response to Crimson Palm
Counterstrike or any other counterattack Charm. Otherwise, the parry and
counterattack succeed or fail independently ― she can knock her
opponent aside without damaging him, or vice versa.
Easily Accepted Proposition Stance
Cost: 12 motes, 1 Willpower, 1
health level
Duration: One battle
Type: Simple
Minimum Brawl: 5
Minimum Essence: 3
Prerequisite Charms:
Unobstructed Blow, Tolerant Strife, Crimson Palm Counterstrike
This Charm uses a prayer strip
marked with the scripture of the Drowning Maiden. The character knots it into
her shadow, where it shimmers a soft scarlet.
Once per invocation of this
Charm, the character can strike a fate-resolving blow, sending cascading
vibrations through the weave of the world. She dictates a single event or
circumstance. The dictum must be a feasible occurrence, although it can be
highly improbably: Reinforcements might arrive, a wall might spontaneously
crumble, or the character’s fallen army might turn out to be bruised and
unconscious rather than wounded and dead. Legions of tyrant lizards cannot fall
from the sky and set upon the foe.
The Exalt’s player rolls
Intelligence + Brawl. The difficulty is the Essence of the highest-Essence
entity directly and unpleasantly affected by the character’s dictum. If she
succeeds, that enemy has a choice. Either the character’s dictum comes to pass,
or the tremors in the weave ground through that enemy ― inflicting
dice of aggravated damage equal to the Sidereal’s Essence, plus one die per
extra success on the Brawl roll. This damage ignores armor. The attempted use
of a defensive Charm nullifies the damage entirely; instead, the dictum takes
effect.
Sidereal Exalted can always use
their Valor with this Charm. Using this Charm without authorization is a Severity
3 offense.