The Enlightened
Pattern
Glorious Prodigy
Lesson
Cost: 15 motes, 6 experience points
Duration: Instant
Type: Simple
Minimum Essence: 2
Prerequisite Charms: None
The Jadeborn
spends a full day in sequestered isolation contemplating a body of knowledge
and skill she has previously studied. In game terms, the player selects an Ability
in which the character already has at least one dot. By using this Charm, that
Ability becomes Favored (if it wasn’t already). The Jadeborn
also gains one additional dot in the Ability. Finally, the character’s maximum potential
rating in that Trait increases by one (to seven dots). Characters cannot use
this Charm to contemplate the same Ability more than once. Each type of Craft counts
as a separate Ability for the purposes of this Charm.
Upon Strands Lightly
Cost: 5 motes
Duration: (Essence + 1) hours
Type: Enchantment
Minimum Essence: 2
Prerequisite Charms: Glorious Prodigy
Lesson
This Charm begins the cascade known as
the Art of Civilization. The Jadeborn empathically
attunes herself to the delicate web of social interactions around her,
perceiving each relationship as a thread in the tapestry of civilization
itself. She intuitively understands the courtesies expected of her and executes
these gestures and mannerisms flawlessly. She may not even fully understand why
she must act in a particular manner, only that the actions represent the most
harmonious behavior for her situation and company. Just as importantly, her
hypersensitivity to intentions warns her whenever anyone intends her immediate
harm. Although sensing danger is automatic, she does not know the source
without a successful reflexive Perception + Compassion roll at a difficulty of the
aggressor’s permanent Essence. This warning comes at least a full turn before
the impending attack, ruining any chance of surprise or ambush.
Mien Of (Virtue)
Cost: 2 motes
Duration: One scene
Type: Enchantment
Minimum Essence: 2
Prerequisite Charms: Upon Strands
Lightly
The Conclave of the Mountain Folk is a
ruthless sea of treachery and infighting held together by strictures of custom
and decorum. Artisans hate and fight one another over factional and personal
differences or simply for sport, but they accept that social warfare requires
rules in order to preserve the very society they all wish to control. Mien of
(Virtue) is one of the most ubiquitous and yet powerful weapons of Jadeborn politics, encompassing the four fundamental Charms
that define acceptable social interaction.
While under the effects of a mien,
characters project a specific emotional archetype that helps them act the part of
their assumed role.
Although these Charms are
enchantment-type, they are designed to be extremely fluid. Characters may be assumed
to be able to switch back and forth in a social engagement as often as desired
or as the situation demands. The timing restrictions for the enchantment type
only matter if these Charms are used during combat.
In addition to their basic powers, each
Charm includes a greater effect for extreme circumstances and emergencies.
Characters with Essence 3+ who are wearing a mien can access this power for a
reflexive cost of 10 motes or 1 temporary point of the appropriate Virtue. The
greater effect lasts until voluntarily relinquished or the Jadeborn
ends the mien.
Compassion: The Jadeborn
assumes inquisitive or amicable mode, projecting an amount of gregariousness
and curiosity appropriate to the situation. This mode is the least common one,
predominantly employed in private negotiations and liaisons. In public, it
lacks the protective and offensive benefits of the other Charms. Add the
character’s Compassion rating to all Social rolls based on friendliness and
Charm, as well as to all Investigation rolls where he politely attempts to get
information from someone else.
The greater effect of this mien makes
the character irresistibly charming and attractive. He converts the standard mien
dice bonus into automatic successes for all seduction attempts.
Conviction: The Jadeborn
assumes defensive mode, projecting stalwart and implacable calm. He is no more
or less noticeable than usual, but his motives and emotional state remain
obscured. This is the default mood appropriate for most social encounters,
particularly in unfamiliar company. While wearing this mien, anyone targeting
the character with a Social roll of any kind adds his Conviction rating to the
difficulty. He receives no bonus penalty of any sort to his own interactions.
The greater effect of this mien grants
total immunity to magic intended to alter his thoughts, perceptions or emotions,
provided that the aggressor employing the magic has a lower permanent Essence.
This specifically does not defend against the lesser effects of any Mien of (Virtue)
Charm.
Temperance: The Jadeborn
assumes passive mode, withdrawing behind a shroud of complete detachment. This
mood is the default one of neutral witnesses who do not
wish to take part in hostilities. Any roll to notice the character amidst a
crowd has its difficulty increased by her Temperance rating, and similarly, add
her Temperance to active Stealth rolls in such environs. Most sentient beings
ignore her outright. This bonus only applies so long as she does nothing to
draw attention to herself. She is not invisible or undetectable, just
deliberately unremarkable. As a final benefit, she adds her Temperance rating
to the difficulty of all Social rolls targeting her.
Unfortunately, characters wearing this
mien cannot effectively draw attention to themselves even if they want to,
adding their Temperance to the difficulty of their own Social rolls. This mien
does not interfere with attempts to understand a social situation or to discern
the feelings of a target. Switching from Compassion or Valor to Temperance
creates a jarring emotional disconnect that helps end or postpone discussion.
Anyone currently interacting with the character must cease doing so unless their
players make a successful Willpower roll at a difficulty of the character’s
Temperance. If this roll fails, the conversation is interrupted, and the Jadeborn can gracefully retreat from the situation.
The greater effects of this mien allow a
character to retreat even further from social interaction. The player of anyone
attempting to speak with her (after succeeding at the difficult task of
noticing her in the first place) must make a successful reflexively Willpower
roll at a difficulty of the character’s Temperance each turn.
Valor: The Jadeborn
dons aggressive mode, projecting arrogance and glorious anger. For all that he
retains superficial signs of courtesy, his whispers
carry the same stunning force as shouted epithets. Every word is a seething manifestation
of epic tyranny. Obviously, this mood draws immediate attention and aids in
arguments and attacks. For all its advantages, however, the mood carries a
stigma as a weapon of sparing or last resort. Those who overuse its power are
viewed as crass and barbaric. This mien adds the character’s Valor to all
Social rolls involving raw force of personality or intimidation. Also, add half
the character’s Valor (rounded up) to the difficulty of all Social rolls
targeting him. Unfortunately, his aggressive demeanor makes him far less
likeable, adding his Valor to the difficulty of all his player’s own Social
rolls where the Jadeborn cannot triumph through
domination. Furthermore, the mien voids all Stealth attempts and makes the
character preternaturally conspicuous.
The players of all observers receive a
reflexive Perception + Awareness roll at standard difficulty for their
characters to notice him in any situation, and he cannot hope to blend in to a
crowd.
The greater effect of this mien converts
the standard dice bonus into automatic successes for actual intimidation attempts
only. Furthermore, the character’s voice carries clearly over any ambient
noise. Everyone in line of sight can hear him clearly as if he stood directly
before them.
Studious Erudition
Technique
Cost: Varies
Duration: Until learned
Type: Simple
Minimum Essence: 2
Prerequisite Charms: Glorious Prodigy
Lesson
This Charm begins the cascade known as
the Art of Thought. The Jadeborn focuses Essence on
expanding her cognitive faculties or on learning a specific skill or magical secret.
She divides the training time required to purchase or improve a Mental
Attribute, Ability, specialty or Charm by a third of the number of motes spent.
Thus, it costs 6 motes to halve training time, 9 to cut it to a third of
normal, 12 for a quarter, etc. This Essence remains committed until the
character purchases or advances the Trait. The Charm cannot be voluntarily
relinquished before that time.
Language And Meaning Discernment
Cost: 6 motes
Duration: Indefinite
Type: Simple
Minimum Essence: 2
Prerequisite Charms: Studious Erudition
Technique
By listening to an unfamiliar language
spoken for one hour, a Jadeborn with this Charm may
attune her mind to its syntactical structure. She permanently and completely learns
the language in question, but this does not improve her Linguistics rating.
This Charm’s effects end when the character ceases to commit Essence to it.
Thought Speech Oration
Cost: 2 motes
Duration: Instant
Type: Simple
Minimum Essence: 3
Prerequisite Charms: Language and
Meaning Discernment
The Jadeborn
concentrates, imprinting her thoughts upon an abstract construct of Essence.
She need only glance at a sentient being to silently hurl the construct into
his mind. If he resists the sudden intrusion of foreign thoughts, the Jadeborn’s player must successfully roll Willpower
(difficulty of the target’s highest Virtue) to override the barrier.
If the target receives the telepathic
message, he hears the Jadeborn’s own words clearly
speaking the message in his mind. This message can have any length, but once
sent, the character must use this Charm again to send
a new message. Jadeborn can also attune themselves to
other sentient beings by using this Charm while maintaining physical contact.
Each such attunement costs 1 experience point. Jadeborn
can send messages to those are attuned to for a reduced cost of 1 mote and may
be out of visual range and as far as a mile away.
Conference Of The Mind
Cost: 10 motes, 1
Willpower
Duration: Instant
Type: Simple
Minimum Essence: 4
Prerequisite Charms: Thought Speech
Oration
By touching or making eye contact with a
sentient being, a Jadeborn with this Charm can
transport their two minds into a shared dreamscape outside of time and space. This
virtual construct has whatever terrain and features the Jadeborn
imagines, and she can dictate any events, regardless of the laws of reality.
However, she cannot affect the ephemeral thought-body of the person contacted,
nor may either participant come to any actual harm in the mindscape. If the
target also knows this Charm, he can also affect changes to the surroundings
and summon unreal objects, but the overall terrain remains dominated by the
initiator.
This Charm predominantly serves to
facilitate private communication. The two can talk and interact for a maximum perceived
duration of the initiator’s permanent Willpower in hours. After this duration
passes or whenever the Jadeborn so wills, both
characters flash back to their bodies. No actual time elapses during the
sojourn into thought, so the participants emerge precisely at the moment they
left.
Incomparable Tutoring
Method
Cost: 20 motes, 1
Willpower, 1+ experience point
Duration: Instant
Type: Simple
Minimum Essence: 4
Prerequisite Charms: Conference of the
Mind
The Jadeborn
lays a hand against a sentient being’s forehead. A white light flashes under
the touch, imprinting whatever knowledge the character wishes to share. He can
transfer memories, expand consciousness (raising Mental Attributes), teach or
improve Abilities and specialties or instruct Mountain Folk in new Charms they
are capable of learning. In the case of an actual Trait increase, the target
must still spend the appropriate number of experience points to process the
lesson; the benefit is simply obviated training time. If the Jadeborn feels particularly generous, he may donate experience
points beyond the 1 required to activate the Charm. These points must be immediately
used, but it is enough that they merely be earmarked toward a certain end if
the character cannot afford the subject taught.
Enlightened Pattern
Mastery
Cost: None
Duration: Permanent
Type: Special
Minimum Essence: 5
Prerequisite Charms: Entire Enlightened
Pattern (11 Charms total)
With mastery of the Enlightened Pattern
comes a heightened understanding of Enlightenment itself. With this wisdom, a Jadeborn may create custom Charms to augment this Pattern.
Only Jadeborn with Enlightened Pattern Mastery can
learn these Charms. In addition, the character reduces the Essence cost to
activate any Charms of this Pattern by 1 mote.