Spirit Charms
Spirit-Scenting Technique
Cost: 2 motes
Duration: One scene
Type: Simple
Minimum Perception: 3
Minimum Essence: 2
Prerequisite Charms: None
By means of this Charm, a Lunar
can “see” spirits in his immediate vicinity, gaining an approximate idea of
their forms and actions. Provided he is circumspect, and no Charms aid the
spirit, this observation is undetectable. Furthermore, this Charm allows the
Lunar to sense the true form of a materialized spirit ― a Lunar will know
that a spirit masquerading as or possessing a human is not what it seems. The
Charm does not allow the Lunar to communicate with or clearly comprehend the
spirit. A Lunar who wishes to speak with gods, demons and elementals should
learn Old Realm.
Pulse Of The Invisible
Cost: 8 motes
Duration: One scene
Type: Simple
Minimum Perception: 4
Minimum Essence: 3
Prerequisite Charms: Spirit-Scenting
Technique
Using this Charm, a Lunar can
adapt his senses to detect the flows and patterns of Essence in the world
around him, as well as any dematerialized spirits present. The Exalt can
instinctively sense the direction and strength of flows, as well as the
locations and power of loci such as Manses and Demesnes. Ascertaining more
detailed information requires a Perception + Occult roll. A single success
grants the Lunar basic information about the examined Essence, such as indentifying the nature of a sorcery
or the general geomancy of a region, while additional successes provide more
in-depth and specific information. For example, the three successes might allow
the Lunar to judge the age and other specific details of the sorcery, while,
with five successes, he may identify the sorcer by
“signature” traits. Likewise, three successes provides the sort of detailed
survey information necessary to construct a Manse, while five allows a
near-perfect comprehension of an area’s geomancy.
Devil-Restraining Grip
Cost: 6 motes, 1
Willpower
Duration: One scene
Type: Simple
Minimum Wits: 4
Minimum Essence: 3
Prerequisite Charms:
Spirit-Scenting Technique
Using the Devil-Restraining Grip
Charm, a Lunar can immobilize a spirit with a snare of Essence, binding it to
her as if on a leash. If the spirit is dematerialized, she can drive it into
the material world, and once the spirit is in physical form, it is prevented
from dematerializing. To use this Charm, the Exalt’s player makes a
Manipulation + Occult roll against a difficulty equal to the spirit’s Essence.
The spirit must be within (the Lunar’s Essence x 10) yards. If she succeeds,
the spirit cannot move further from the Exalt than its Essence Trait in yards
and must materialize. If it does not have the Essence to materialize, then the
additional Essence required is drained from the Lunar’s reserves. If both the
spirit and the Lunar cannot pay for the spirit’s materialization, then the
Essence is wasted, and the spirit remains immaterial. If the spirit is already
further away than its Essence in yards, it may only move toward the Lunar. The
Charm does not protect the Lunar from the spirit’s action, though each success
beyond that needed to ensnare the spirit imposes a -1 die penalty to all of the
spirit’s actions. The spirit is held for a number of minutes equal to the
Lunar’s Essence.
Spirit-Maiming Essence Attack
Cost: 10 motes, 1 Willpower
Duration: Instant
Type: Supplemental
Minimum Intelligence: 4
Minimum Essence: 4
Prerequisite Charms:
Devil-Restraining Grip
If an encounter with a spirit
goes wrong or if the being is intrinsically hostile, then the Lunar may have to
fight it, a difficult proposition against a possibly incorporeal foe. The
Spirit-Maiming Essence Attack is one of the Lunar’s most potent weapons in such
a conflict, allowing him to use his strength of will to bolster his material
attacks. The Lunar must activate this Charm before he attacks. If the attack is
successful, the damage caused by the attack is aggravated. In addition, the
Lunar’s player also reflexively rolls a number of dice equal to the Lunar’s
Manipulation + Essence and adds a bonus to the base damage of the attack equal
to the number of successes rolled. Spirits destroyed with this Charm are gone
forever, and they can sense Exalted who know it and treat them with the same
wary respect reserved for those who can slay gods. Attacks enhanced with this
Charm may explicitly be part of Combos with Charms of other Attributes.