Shapeshifting Charms

 

Hide Of The Cunning Hunter

Cost: 1 mote

Duration: One day

Type: Simple

Minimum Manipulation: 1

Minimum Essence: 1

Prerequisite Charms: None

This Charm is often one of the first that young Lunars learn. It allows the Lunar to suppress his tattoos, causing them to become invisible. The effects of this Charm dissipate if the Lunar’s Tell becomes visible due to his anima banner reaching or exceeding the 4-7 motes level of anima display. Otherwise, it is impossible to detect the Lunar’s tattoos ― even forms of sight that allow the perception of active Essence will not see the effects of the Charm. Storytellers should assume that individuals who see a Lunar with unsuppressed tattoos will always regard the Lunar suspiciously for the purposes of perceiving his Tell, and most will immediately realize the character’s nature. The Lunar Anathema are, after all, the stuff of legend.

 

Masking The Brilliant Form

Cost: 3 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Manipulation: 2

Minimum Essence: 1

Prerequisite Charms: Hide of the Cunning Hunter

This Charm makes it harder to perceive the Lunar’s Tell. While this Charm is active, it is impossible to detect the Tell of a Lunar who has never purchased Deadly Beastman Transformation. While this Charm is active, Lunars who have purchased Deadly Beastman Transformation 1-2 times are treated as if they had never purchased it for the purposes of having their Tells spotted. Lunars who have purchased Deadly Beastman Transformation 3 or more times are treated as if they purchased it 1-2 times for the purposes of spotting their Tells. This Charm cannot suppress the character’s Tell at the 4-7 motes level of anima banner display, and its effects end if the character’s anima becomes that intense.

 

Finding The Spirit’s Shape

Cost: 1 mote

Duration: Instant

Type: Reflexive

Minimum Charisma: 2

Minimum Essence: 1

Prerequisite Charms: None

When purchasing this Charm, the Lunar chooses an animal no larger than an elk and no smaller than a large cat. That animal is now the Lunar’s spirit animal, and its shape is not considered one of the Lunar’s true shapes. It is thus easier to spot the Lunar’s Tell when she assumes this animal shape, and if the Lunar becomes locked into her true shapes, she can still use this Charm to change between her human and totem animal shape.

Almost all Lunars know this Charm. A Lunar either tastes the heart’s blood of his totem animal during his initiation or, in many cases, finds the totem-shape when she Exalts. Such Exalts are driven by an incredible craving to consume the life of a beast of their newfound shape, so that they can fairly gain its form. If a Lunar wants a totem animal larger than an elk or smaller than a cat, she may gain one, but she must already know must immediately purchase Humble Mouse Shape or Towering Beast Form as appropriate and cannot exceed the limits of those Charms.

A Lunar may change his totem animal, but doing so is both costly and dangerous. Those who choose to do so must pay a dot of permanent Willpower and buy this Charm again. Traces of his previous form remain in the Lunar’s Tell, to which may be added attributes of the new form. A Lunar whose Tell combines the traits of several animals is known by other Lunars as a chimera and is regarded with scorn. In addition, the Lunar may offend the animal avatar of the species he forsakes and, thus, gain the enmity of that godly being and the species it protects. A Lunar in his totem animal shape may spend 1 mote to activate this Charm and return to human shape. This Charm may be activated only once per turn.

Members of the Eclipse Caste may not learn this Charm, for it draws on a natural power of the Lunar Exalted that Solars cannot master or emulate.

 

Deadly Beastman Transformation

Cost: 5 motes

Duration: Instant

Type: Reflexive

Minimum Charisma: 2

Minimum Essence: 2

Prerequisite Charms: Finding the Spirit’s Shape

This powerful Charm allows the Lunar to shift its shape into a monstrous hybrid of the human form and its totem animal. This shape is three feet taller than the Lunar’s normal height and enjoys many bonuses. Anyone who sees the Lunar in this shape cannot fail to mistake him for what he is ― a sleek and deadly feral killing machine. A character using this shapechanging Charm is considered to be in one of his true forms, which includes the increased visibility of his Tell.

The first time a character takes this Charm, he receives five Attribute points and two gifts. Both Attribute points and gifts must be applied immediately after the character purchases this Charm. Subsequent purchases of the Charm provide three Attribute points and one gift per purchase. A character can purchase this Charm no more times than he has points of Essence.

Each Attribute point represents the war-shape’s enhanced physical capabilities. One Attribute point raises the character’s Strength or Stamina by 1 while he is in his beastman form, and two Attribute points can raise the character’s beastman form’s Dexterity by 1. Once allocated, these bonuses are fixed and cannot be modified. These points must be allocated immediately when the Charm is purchased ― characters cannot save up points between purchases of this Charm. When the character is in his hybrid war-shape, these bonus Attributes are considered to be a natural part of the character’s Attribute for the purposes of Charms that double Attributes and for the purposes of Charms that allow the character to convert Attribute dice to automatic successes on a roll.

Gifts represent special capabilities the hybrid shape offers and give the character some sort of special bonus beyond increased Attributes. Gifts often have prerequisite gifts, which their effects build on and enhance. A character cannot take a gift without taking all of its prerequisites. Characters cannot take a gift more than once unless the gift specifically permits it. Gifts, like the Attribute bonuses, apply only while in hybrid form. If the Lunar wishes to take advantage of his gifts in human or totem animal form, he must learn Charms that have similar effects or else use the Charm Calling Luna’s Favor.

In beastman form, weapons and armor worn by the Lunar in human form are present in hybrid form as well, magically adjusted Attributes might allow him to wield huge weapons or bear the weight of superheavy armor, this Charm does not turn the Lunar’s accoutrements into such gear. Though the weapons may change somewhat in size and shape to accommodate the hybrid’s large grip, the weapons’ and armor’s statistics do not alter. Defensive gifts (Rugged Hide, Impenetrable Beast-Armor) combine with any armor worn by the Lunar.

Characters can gain large dice pools by means of the Deadly Beastman Transformation. Keep in mind that the Lunar’s running speed, jumping distance and lifting ability will likewise change. Players should remember that they may use the automatic successes rules rather than rolling dice for many Athletics feats.

Characters in their hybrid shape may spend 5 motes activate this Charm and assume human form. This Charm can be used only once per turn. Because assuming totem animal shape with Finding the Spirit’s Shape requires only 1mote of Essence and the Lunar can then change to human shape with another activation of that Charm, it is significantly cheaper for a Lunar to pass through animal shape when returning to human form (2 motes versus 5). However, this takes an extra turn, so Lunars in a hurry sometimes directly return to a human shape.

Members of the Eclipse Caste may not learn this Charm, for it draws on a natural power of the Lunar Exalted that Solars cannot master or emulate.

 

Calling Luna’s Favor

Cost: 5 motes

Duration: Scene

Type: Simple

Minimum Manipulation: 3

Minimum Essence: 2

Prerequisite Charms: Deadly Beastman Transformation

By means of this Charm, a Lunar can draw forth the power of one of his gifts when not in Beastman form. From immediately after the character activates this Charm until the end of the scene or until the character ends the Charm’s effects, he enjoys the benefits of one of his Deadly Beastman Transformation gifts. The gift actually manifests and is probably an obvious mark of supernatural character. Characters can manifest any gift they possess, regardless of whether or not it has prerequisites.

 

Blossoming Gift Of Luna

Cost: 3 motes, 1 Willpower

Duration: Indefinite

Type: Simple

Minimum Charisma: 4

Minimum Essence: 3

Prerequisite Charms: Calling Luna’s Favor

This Charm is an extension of the Charm Calling Luna’s Favor. By activating this Charm while in hybrid form, the Lunar may retain a single Deadly Beastman Transformation gift until he ends the Charm’s effects or he next enters hybrid form. As with Calling Luna’s Favor, above, the gift actually manifests and is in no way concealed by this magic. Characters can manifest any gift they possess, regardless of whether or not it has prerequisites.

 

Towering Beast Form

Cost: None

Duration: Indefinite

Type: Special

Minimum Charisma: 3

Minimum Essence: 2

Prerequisite Charms: Finding the Spirit’s Shape

Knowledge of this Charm allows the Lunar to assume a form larger than an elk but no larger than a Tyrant Lizard or other large dinosaur. There is no cost to use this Charm’s effects ― learning this Charm simply enhances the Lunar’s capabilities.

Members of the Eclipse Case may not learn this Charm, for it draws on a natural power of the Lunar Exalted that Solars cannot master or emulate.

 

Humble Mouse Shape

Cost: None

Duration: Indefinite

Type: Special

Minimum Charisma: 3

Minimum Essence: 2

Prerequisite Charms: Finding the Spirit’s Shape

Knowledge of this Charm allows the Lunar to shapeshift into a form smaller than a cat but no smaller than a field mouse. There is no cost to use this Charm’s effects ― learning this Charm simple enhances the Lunar’s capabilities.

Members of the Eclipse Case may not learn this Charm, for it draws on a natural power of the Lunar Exalted that Solars cannot master or emulate.

 

Shaping The Ideal Form

Cost: 1 mote

Duration: Instant

Type: Simple

Minimum Manipulation: 2

Minimum Essence: 1

Prerequisite Charms: Finding the Spirit’s Shape

This Charm allows the Lunar to make minor cosmetic changes to the appearance of any of his true forms. Such modifications include changing hair, eye or skin color by several shades, lengthening (or shortening) hair length, reshaping a chin or nose slightly or straightening teeth. A modification only applies to the form in which it was used ― if the Lunar wishes to alter his hair color in his human and totem-animal shapes, he will have to use this Charm twice. Shaping the Ideal Form does not allow the Lunar to assume the appearance of another being, though it may help to disguise his appearance. Lunars who wish to assume the form of specific individuals must learn the Charm Prey’s Skin Disguise. Shaping the Ideal Form cannot be used to conceal the Lunar’s Tell or tattoos. No matter how much effort is put into the shaping, the Charm cannot be used to improve the Lunar’s Physical Attributes unless the player invests experience in raising the Attribute ― in that case, training time can represent an extended campaign of cosmetic self-improvement by reshaping. Overuse of the Charm tends to detract from the Lunar’s appearance, rendering him bland. It regarded as a sign of degeneracy and vanity among Luna’s Beloved.

 

Many-Faced Moon Transformation

Cost: 3 motes

Duration: Instant

Type: Reflexive

Minimum Charisma: 4

Minimum Essence: 2

Prerequisite Charms: Shaping the Ideal Form

By means of this Charm, the Exalted changes gender, males becoming females and vice versa though their personalities, knowledge and Traits are unchanged. This is not a cosmetic modification ― the Charm changes the Lunar’s biology and he or she becomes capable of siring or bearing children as appropriate. While many Lunars have a preferred gender, individual Lunars do not have a “natural” sex ― they’re considered to be in true form in either gender. Attempts by a pregnant Lunar to use this Charm automatically fail.

 

Prey’s Skin Disguise

Cost: 5 motes, 1 Willpower

Duration: Indefinite

Type: Simple

Minimum Charisma: 4

Minimum Essence: 3

Prerequisite Charms: Towering Beast Form, Humble Mouse Shape, Many-Faced Moon Transformation

This Charm allows the Lunar assume the outward appearance of a specific other human. To do so, the Lunar must consume the target’s heart’s blood like any other beast whose form she wishes to gain. The Charm then allows her to assume the victim’s outward appearance and Physical Attributes and Appearance, but she does not gain the victim’s knowledge, Mental or Social Attributes or Abilities. If the target is an Exalt, the Lunar gains his outward appearance but remains a Lunar. This Charm cannot be used to mimic the Fair Folk who, though humanoid, are something other.

The character can still dress and act any way she desires ― she adopts the victim’s outward appearance, not personality. A Lunar willing to consume many mortals can develop quite a diverse catalog of shapes. Just as with any other type of shapechanging, the appearance of the character’s Tell and tattoos is unchanged. Lunars who wish to masquerade as the persons they consumed would thus be well-advised to use Charms to suppress these unmistakable signs. The Charm’s effect included a gender change if appropriate, with the same limitations to pregnant characters as Many-Faced Moon Transformation.

Members of the Eclipse Case may not learn this Charm, for it draws on a natural power of the Lunar Exalted that Solars cannot master or emulate.

 

Lunar Blood Reshaping Technique

Cost: 3 motes, 1 health + special

Duration: One day

Type: Simple

Minimum Manipulation: 4

Minimum Essence: 3

Prerequisite Charms: Shaping the Ideal Form

By allowing a subject to taste his blood and activating this Charm, the Lunar can make minor alterations to the form of another willing subject. The range of possible changes are as per Shaping the Ideal Form ― this Charm cannot be used to change a target’s shape or to give her the appearance of a specific other human. Unlike modifications the Lunar makes to himself, the changes fade after a day. The subject must also spend a temporary Willpower point (two if she is an Exalt). Unwilling subjects, tattooed Lunars, non-humans, the undead and unmaterialized spirits cannot be shaped by this Charm. Once the Charm is activated, the player rolls Manipulation + Craft (Body Shaping) at standard difficulty. One success or more indicates success, while if the rolls fails, the subject’s form is unaltered. A botch, however, results in an unexpected ― and usually unpleasant ― outcome.

 

Wondrous Lunar Transformation

Cost: 5 motes, 1 Willpower, 1 health level + special

Duration: One day

Type: Simple

Minimum Manipulation: 5

Minimum Essence: 4

Prerequisite Charms: Prey’s Skin Disguise, Lunar Blood Reshaping Technique

A more powerful version of the Lunar Blood Reshaping Technique, this Charm allows the Lunar to alter the subject’s form to match one of the patterns in the Lunar’s “library.” This process is a difficult one, both painful for the subject and requiring immense skill by the Lunar, but it allows the subject to attain a non-human form or to masquerade as another human. In addition to the costs to the Lunar, the subject must spend 2 temporary Willpower points (3 if an Exalt). Unwilling subjects, tattooed Lunars, non-humans, the undead and unmaterialized spirits cannot be shaped by this Charm. Once the Charm is activated, the Lunar’s player rolls Manipulation + Craft (Body Shaping) at difficulty 3. Three or more successes indicates success, while if the roll fails (or gets only one or two successes), the subject’s form is unaltered. A botch, however, results in an unexpected ― and usually unpleasant ― outcome, probably a subject twisted and crippled for the duration or possibly suffering permanent damage.

 

Shaping The Once-Living Form

Cost: 1 mote per raw cubic foot, 1 per volume increase + 1 health level

Duration: Indefinite/Instant

Type: Simple

Minimum Manipulation: 3

Minimum Essence: 3

Prerequisite Charms: Lunar Blood Reshaping Technique

By means of this Charm, a Lunar can reshape inert once-living material into another form. He can turn a fallen tree into a shelter, a bone into a weapon or a hide into clothing. He cannot however, use the Charm to create complex objects (a simple buckle is about as sophisticated as it gets), nor can it be used to reshape objects that are already under the influence of Charms, sorcery or other supernatural effects. The item to be shaped must be smeared in the Lunar’s blood, costing him a single health level (unsoakable lethal damage) before Essence can be channeled into object.

The texture, appearance and so on of the original material remains unaltered ― a bone weapon is clearly bone, not metal ― but the product may be modified by conventional methods (dyes, paint and so forth). The Essence cost for activating the Charm reflects the amount or raw material affected. If the target object is roughly the same size as the raw material, the Essence cost of the Charm is unaltered. If a size change is part of the process, the Lunar must spend additional Essence motes, each extra mote allowing the final product’s size to be twice (or half) that of the raw material. An object fashioned in this manner is not permanent, but rather remains while the Lunar commits the Essence. If the Lunar uses the Essence for other purposes, the object reverts to its original form. A Lunar can, however, make his construct permanent by spending a point of Willpower but this may only be done at the moment of creation. In this case, the Charm is instant, and the Essence returns normally.

Shaping the object requires a Manipulation + Craft roll, usually of difficulty 1. The Storyteller may, however, increase this difficulty for more complex shapes. This Charm cannot effect the undead.

 

Fish Tail Technique

Cost: 6 motes

Duration: Indefinite

Type: Simple

Minimum Charisma: 3

Minimum Essence: 3

Prerequisite Charms: Shaping the Ideal Form

Using this Charm, a Lunar transforms his limbs to enhance his swimming abilities, turning his limbs into flippers, webbing hands and feet or performing other similar effects (at the Lunar’s discretion) to enhance his swimming abilities, allowing him to move through water unimpeded at twice his normal movement rate. If the Lunar is in a form with innate swimming abilities, such as that of a shark or a seal, the Fish Tail Technique confers no additional benefits. This Charm does not confer the ability to breathe water, and the character must surface to breathe or risk drowning.

 

Tool-Hand Technique

Cost: 1 mote

Duration: One scene

Type: Simple

Minimum Manipulation: 2

Minimum Essence: 2

Prerequisite Charms: Shaping the Ideal Form

Most Lunars abhor the trappings of civilization, but this does not mean that they don’t occasionally require tools. Unlike mortals, who must keep a range of prefabricated tools for such circumstances, a Lunar can reshape his body to provide the necessary instruments. Hands are strengthened and fingers and claws sharpened and reshaped to provide any tool the Exalt might need. While using the Tool-Hand Technique, the Lunar can naturally perform tasks that would normally require tools (for example, boring a hole in wood, hammering a peg or picking at stone). The Lunar’s hands, feet, or whatever else is shaped into the tool takes on a superficial resemblance to the tool in question but remains indisputably flesh and bone (albeit flesh and bone surrounded by a nimbus of Essence). A Lunar with 1 mote per limb and suffers no injury from the pounding, cutting or rasping of using the “tools.” The Tool-Hand Technique cannot be used to form weapons to otherwise give the Lunar an advantage in inflicting or withstanding damage, nor does the Lunar work any faster than she would with normal tools. Any rolls involving Craft gain +2 dice when the Lunar uses this Charm.

 

Rat-Head Technique

Cost: 3 motes

Duration: One scene

Type: Simple

Minimum Manipulation: 2

Minimum Essence: 2

Prerequisite Charms: Shaping the Ideal Form

By means of this Charm, the Lunar’s bones, muscles and organs become capable of immense deformation, allowing him to squeeze his body through gaps it would not normally fit through. By means of this Charm, a human-sized Lunar could wriggle through a hole as small as a mouse hole or a knothole in a fence. The process is very unsettling to watch and is likewise uncomfortable for the Lunar.

The Rat-Head Technique cannot be used as part of any Combo or while the Lunar is under the effects of a Charm or sorcery that hardens or reinforces his limbs in any manner (such as the Body Weapon Technique). While using this Charm, the Lunar’s natural soak cannot exceed 2B/2L under any circumstances, and he cannot parry lethal attacks without an appropriate stunt ― his “softened” body lacks the strength to do so effectively. A Lunar under the effect of Rat-Head Technique may dodge normally.

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