Ranged Combat Charms

 

Eagle Eye Advantage

Cost: 2 motes per die

Duration: Instant

Type: Supplemental

Minimum Perception: 2

Minimum Essence: 1

Prerequisite Charms: None

A Lunar Exalted can use this Charm to sharpen his hand-eye coordination, making it easier to strike ranged targets. Careful observers (a reflexive Perception + Awareness roll, difficulty 3) will notice a change in the Lunar’s eyes ― they take on an avian aspect ― but otherwise, his form is unchanged. When making an Archery or Thrown attack against a ranged target, the Lunar may convert attack dice into automatic successes. He may not, however, purchase more successes than his Dexterity score.

 

Nature’s Harmony Advantage

Cost: 3 motes

Duration: Instant

Type: Supplemental

Minimum Perception: 3

Minimum Essence: 2

Prerequisite Charms: Eagle Eye Advantage

By listening to his animal instincts, a Lunar can compensate for adverse environmental effects such as wind and rain on the flight path of his missile. The arrow always flies true, allowing the Exalt to ignore all environmental penalties during an Archery or Thrown attack. Nature’s Harmony Advantage does not compensate for reduced visibility and must be included in a Combo with the Wolf Eye Advantage if the Lunar is to avoid all environmental penalties for ranged attacks.

 

Knowing The Arrow’s Path

Cost: 3 motes

Duration: Instant

Type: Supplemental

Minimum Perception: 3

Minimum Essence: 2

Prerequisite Charms: Nature’s Harmony Advantage

 Cover is a target’s best defense against missile attacks, but the preternaturally enhanced senses and reflexes of the Lunar Exalted can degrade its effectiveness. Using Knowing the Arrow’s Path allows the Lunar to ignore cover penalties, including those of a shield, when firing at an opponent.

 

Two-Target Method

Cost: 3 motes

Duration: Instant

Type: Extra action

Minimum Dexterity: 3

Minimum Essence: 2

Prerequisite Charms: Knowing the Arrow’s Path

By using his Essence to alter the arrow’s flight, a Lunar can attack two targets with a single arrow, usually by shooting through the first target into the second. Both victims must be within two yards of each other. The Lunar’s player makes a single Archery + Dexterity attack roll. If it succeeds, the successes are split as equally as possible between the two targets, who each may attempt to parry or dodge the attack as normal. If the Lunar’s player rolls only one success, he picks who he attacks. Regardless of how the attack is described, determine the arrow’s damage normally against target hit (i.e., arrows boosted by this Charm are not “slowed down” by passing through the chest of the first target, beyond dividing the successes of the attack).

 

Silver Waterfall Technique

Cost: 3 motes per attack + 1 Willpower

Duration: Instant

Type: Extra action

Minimum Dexterity: 4

Minimum Essence: 2

Prerequisite Charms: Two-Target Method

Shifting her body to give it an efficient, fluid grace, a Lunar archer can load and fire her bow with preternatural speed. For every 3 motes spent activating the Charm, the Lunar can make an additional Thrown or Archery attack, which may be at her first target or at any other target in range. The player must declare the number of attacks the Lunar is making before paying to activate the Charm. The player cannot buy more extra attacks than her character’s permanent Essence Trait, nor can she buy more extra actions than (the initiative on which the character activated this Charm ÷ 3, rounded down). This normally means (the character’s initiative ÷ 3), but Lunars who hold their action and then invoke this Charm may lose extra actions. Each attack uses the character’s full dice pool. The character cannot make an attack unless she has the ammunition to do so.

 

Rain Of Feathered Doom

Cost: 2 motes per target

Duration: Instant

Type: Extra action

Minimum Dexterity: 5

Minimum Essence: 3

Prerequisite Charms: Silver Waterfall Technique

Using this Charm to speed his drawing and firing, the Lunar can loft a series of arrows before the first has hit its target. Unlike regular shots, which are aimed at an individual, the Rain of Feathered Doom targets an area. The Lunar may fire as many arrows as (his Dexterity x the rate of the bow), subject to the number of arrows and motes of Essence available. For every two arrows fired, the Lunar may target a single individual, and each individual targeted costs 2 motes of Essence. All of the targets must be within (the Lunar’s Dexterity) yards equal to of a center point picked by the Lunar. The targets do not gain the benefits of any movement or cover, so thick do the arrows fly. Make one attack roll, and apply it to all the targets, increasing the base difficulty of each attack by 1. Irrespective of the number of arrows fired, the Lunar may attack each target only once during the turn (the extra arrows are wasted).

 

Finding The Needle’s Eye

Cost: 2 motes

Duration: Instant

Type: Reflexive

Minimum Perception: 4

Minimum Essence: 2

Prerequisite Charms: Knowing the Arrow’s Path

To an Exalt who can hit a dipping swallow at 100 yards, striking a projectile in flight is only slightly more challenging. Using this Charm, the Lunar can attempt to deflect a ranged attack aimed at him by using a missile of his own. To attempt this, the Lunar must have the bow and ammunition ready. The player makes a reflexive Dexterity + Archery or Thrown roll, with each success reducing the attacker’s successes. If the Lunar’s player rolls at least as many successes as the attacker’s the attack is disrupted in flight and causes no damage. If the Lunar’s player does not equal or exceed the attacker’s successes, then the attacker’s successes are still reduced. This defense is only effective against ranged attacks, and the Lunar must expend one arrow per activation of this Charm.

 

Arrow-Breaking Shot

Cost: 3 motes

Duration: Instant

Type: Reflexive

Minimum Perception: 5

Minimum Essence: 3

Prerequisite Charms: Finding the Needle’s Eye

While Finding the Needle’s Eye allows an Exalt to use arrows to defend himself from enemy missile attacks, protecting his allies is a more difficult task. Not only must he observe the path of projectiles inbound against multiple targets, but firing at those targets often requires him to hit a crossing target, not an issue when the Lunar himself was the target. The Arrow-Breaking Shot functions like Finding the Needle’s Eye, save that each deflection attempt costs more Essence and requires the number of successes to exceed those of the attacker for the deflection to be successful. As with Finding the Needle’s Eye, above, the Charm can be used only against ranged attacks, and the Lunar must expend one arrow with each activation of the Charm.

 

Skillful Ricochet Attack

Cost: 3 motes

Duration: Instant

Type: Supplemental

Minimum Perception: 3

Minimum Essence: 2

Prerequisite Charms: Knowing the Arrow’s Path

Using this Charm, a Lunar can negate an opponent’s cover by bouncing his missile off of several surfaces, his enhanced senses allowing him to calculate an unerring trajectory for a single Thrown or Archery attack. Each surface the missile must bounce off of to reach its target subtracts 1 from the attack’s damage (meaning the character’s Strength + the weapon’s damage bonus). If the total damage reaches 0, the weapon’s energy is spent, and it falls to the ground.

 

Arrow-Shaping Method

Cost: 6 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Manipulation: 4

Minimum Essence: 3

Prerequisite Charms: Shaping the Once-Living Form, Nature’s Harmony Advantage

So long as he is surrounded by raw materials ― stones, twigs, bones, reeds, long blades of grass and the like ― a Lunar will not run out of ammunition. Instant of drawing arrows from his quiver, the Lunar may instead pick up an appropriate piece of raw material ― anything long and thin for arrows, and anything of roughly the correct shape for thrown weapons ― and transform it into a missile suitable for firing from the bow or for throwing. The arrow retains the appearance of the raw material, but in the hands of the Lunar, it is a functional but non-magical item of that type. Only the Lunar can use weapons he has shaped. He can shape a maximum number of missiles equal to his Dexterity in a single turn and must use them within a number of turns equal to his Essence, for at the end of that time they revert to their raw form. Missiles embedded in their victims when they revert do an extra 1L damage.

 

Wolf Eye Advantage

Cost: 2 motes

Duration: Instant

Type: Supplemental

Minimum Perception: 2

Minimum Essence: 1

Prerequisite Charms: Eagle Eye Advantage

By sharpening his senses, a Lunar can offset the disadvantage of poor visibility (but not for the effects of wind, rain and the like) on a missile’s flight path. Activating this Charm allows the Lunar to treat visibility ranges as double their value for the purposes of a single Archery or Thrown attack. For example, on a foggy day the Lunar can attack targets without penalty out to 20 yards and with +1 difficulty out to 60 yards. Furthermore, when using this Charm, a Lunar can make blind attack out to 200 yards and treats all night conditions as day (further including increasing visibility distances).

 

Wind-Wings Carry Technique

Cost: 4 motes

Duration: Instant

Type: Supplemental

Minimum Perception: 3

Minimum Essence: 2

Prerequisite Charms: Wolf Eye Advantage

Range is the main enemy of archers, but by enhancing his senses to observe the flows of Essence within the air, the Lunar can use them to steer the shot to the target. The Lunar can attack out to two times the weapon’s listed range at -1 die and out to three times the weapon’s range at only -2 dice. Additionally, a Lunar using this Charm can strike attack targets out to four times the weapon’s range at -4 dice. The Charm confers no benefits to hitting small targets at shorter distances.

 

Bow-Bending Method

Cost: 4 motes

Duration: Instant

Type: Supplemental

Minimum Strength: 3

Minimum Essence: 2

Prerequisite Charms: Wind-Wings Carry Technique

All bows have a pull, and beyond this upper limit, the archer’s strength has no appreciable effect, except perhaps to break the bow. Using this Charm to control his actions and Essence to reinforce the weapon, the Lunar can coax extra performance out of the bow. When firing, the Lunar’s player must state the Strength the Lunar is using and can as much as double a bow’s maximum Strength without harming the weapon. The player may increase the maximum Strength beyond double, but doing so requires him to make an immediate ― before the shot is fired ― reflexive Dexterity + Archery roll against a difficulty equal to the number of points by which he exceeded the weapon’s maximum Strength. If he succeeds, the shot takes place as usual. If he fails, the bow breaks, and the Essence is wasted. If making multiple missile attacks, this Charm must be activated once for each shot, as usual for instant Charms.

 

Body-Pinning Style

Cost: 3 motes

Duration: Instant

Type: Supplemental

Minimum Strength: 4

Minimum Essence: 2

Prerequisite Charms: Bow-Bending Method

While the Bow Bending Method attempts to use brute force to increase archery damage, the Body-Pinning Style relies on precision targeting as can only be provided by someone with the body control of a Lunar Exalted. When rolling damage dice for an archery attack, count all 10s as two successes. The number of extra successes gained in this way cannot exceed the Lunar’s unmodified Strength.

 

Deadly Assassin’s Shot

Cost: 3 motes per success

Duration: Instant

Type: Supplemental

Minimum Strength: 4

Minimum Essence: 3

Prerequisite Charms: Body-Pinning Style

By allowing his subconscious mind control and by shaping his body to the needs of the shot, the Lunar can fire a truly devastating ranged attack at a single foe. The powerful Charm seems to give the arrow a bloodthirsty life of its own, its erratic path leaving jagged wounds and, occasionally, amputating limbs. Immediately after soak is applied, the Lunar can spend motes of Essence, with the mechanical effect of turning damage dice into automatic successes. The maximum number of automatic successes cannot exceed the Lunar’s permanent Essence or the maximum Strength rating of the bow, whichever is lower.

 

Lightning Stroke Attack

Cost: 6 motes

Duration: Instant

Type: Supplemental

Minimum Strength: 5

Minimum Essence: 2

Prerequisite Charms: Body-Pinning Style

Some attacks are so swift and powerful that the target doesn’t see the blow coming and has no chance to avoid it. Ranged attacks incorporating the Lightning Stroke Attack exploit the Lunar’s powers to this end, misdirecting the opponent’s eye by warping limbs and the missile in flight. The attack is rolled normally, but the target cannot attempt to dodge or parry. Instead, she must rely on her soak to absorb the arrow’s damage. The perfect defenses of the Solar Exalted, Charms such as Seven Shadow Evasion and Heavenly Guardian Defense, are proof against this attack, just as they are proof against all others.

 

Riding The Secret Wind

Cost: 7 motes

Duration: Instant

Type: Simple

Minimum Perception: 4

Minimum Essence: 4

Prerequisite Charms: Wind-Wings Carry Technique

By using this Charm, the Lunar can tap into the flows of Essence and the senses of beasts in the area to target any opponent within reach of his weapon. He may attack any target in range with a single Thrown or Archery attack, even if no direct line of sight exists between Lunar and target. As long as there is some unblocked route the missile could take to the target, it will attempt to strike the victim. The normal range penalties apply to the attack, but the target cannot claim any cover modifiers. The target may attempt to parry or dodge and soak the attack normally, though she is unlikely to be aware of it and, so, should probably check for blindside. Riding the Secret Wind cannot be included in a Combo with any Charms with automatic damage successes.

Hosted by www.Geocities.ws

1