God-Blooded

 

It is the true God-Blooded — descendents of gods and elementals — whom most savants indicate when they speak of magical power passed on through the blood. They are the most common type by far, and so, it is not simply an accident or misunderstanding that the very term God-Blood has come to mean any being whose ancestry carries a mystical birthright. In places such as Great Forks, easily 1 in 50 mortals can trace their bloodline directly back to a divinity. The number drops to roughly one in every few hundred for most parts of the Threshold, depending on local customs and beliefs. The numbers sharply decline in places where the Immaculate Order holds sway, and only the barest handful live anywhere on the Blessed Isle.

The prevalence of God-Blooded in a region is usually directly proportional to the strength of the Hundred Gods Heresy among that region’s worshipers. Gods upholding their proper function in the Celestial Bureaucracy remain invisible and do not dally among mortals. Yet, fewer and fewer gods pay more than lip service to Celestial law in the declining Age of Sorrows. Once, it was a mark of shame to father God-Kin and nearly unthinkably scandalous to bear one. It was out of such social stigma than the epithet Harvest of Sighs grew to warn against the dangers of loving mortals. That Age is past, though, and many gods now regard their Sunset Dalliances as privileges of their divine station. Among elementals, breeding with mortals and animals is even more common, as they do not have to expend the effort and Essence to materialize to enjoy the fruits of flesh.

The reasons for a God-Blood’s creation are as varied as the spirits who spawn them. For gods lost in their own power and decadence or too enamored of mortal affairs, progeny may result from love or lust. Yet, even a God-Blood spawned of a meaningless tryst is too valuable a resource for most spirits to ignore. For more calculating gods, the usefulness of a God-Blood serves as their primary or even sole incentive. Such mercenary spirits may gradually breed a small army of loyal God-Kin to attend their whims or to kill their enemies in flagrant disregard of divine law. Generally, the censors of the Celestial Bureaucracy will happily overlook a handful of God-Blooded offspring for a relatively small bribe. As the severity of the offense rises, the cost of bribes rises exponentially. Wise gods recognize when the cost of bribes exceeds the benefit of more offspring and adjust their habits accordingly.

However they come into being, most God-Blooded grow up serving their divine parents. Such service ranges from pleasant to brutal, depending on the nature and temperament of the spirit. Gods are not men, and precious few can even love as men do. This is not to say that most divine parents are cruel, but rather, that they do not understand mortality. Flesh is transient and of little concern, so gods who take up the sole duty of parenting must often learn about hunger and excrement the hard way — and sometimes to the detriment of their wailing children. Most gods do not trouble themselves with such mundane tasks, entrusting their children to the mortal parent or a human caretaker. The god may even leave a child to her own devices, dramatically recruiting her at some later year when she could prove useful rather than a burden. God-Blooded raised among spirit courts learn the proper inhuman etiquette of those societies and appropriate humility. Loyalty is rewarded with scraps of power and perhaps even the dangling promise of godhood after a century or more of exemplary work. Disobedience is harshly punished, often by means beyond mortal ingenuity of suffering.

God-Blooded who escape their parents, earn freedom or simply grow up without divine interference may live more as mortals than Divinity’s Shadows. Free God-Kin have less power in most cases than their enthralled brethren, but this is offset by an opportunity to carve their own destiny. Some become petty despots whose dominions mirror the brutality they suffered at the hands of their parents. Others become heroes, seeking a greatness even beyond themselves. Yet, none can ever quite escape their strange inheritance.

Heritage Power: God-Blooded may attune their senses to the spirit world as a basic dice action for a cost of 1 Willpower point or 3 motes of Essence. This sixth sense allows a God-Blood to perceive all sanctum entrances and immaterial spirits within the range of her normal senses for one scene.

Associations: Determined by parentage. The children of elementals resonate with that element directly, as well as the appropriate color, season and direction. Those descended from gods claim the symbols of their parents, as decided by the Storyteller. A daughter of a forest god will certainly feel a connection with the element of wood, but she may also favor the element of earth, the colors green and brown and hold a particular love of flowers. Conversely, such a character might feel almost irrationally skittish around fire.

Sobriquets: Divinity’s Shadows, God-Kin, Half-Spirits, Harvest of Sighs, Sunset Dalliances

Concepts: Courtier among spirits, high priest, messenger of the gods, right hand of divinity

 

 

I come before you as the voice of the

lake and a living warning of her wrath.

Restore her temple by the fortnight, or

you shall drown in a deluge such as your

scattered descendants shall lament to the

end of their days.

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