Ghost-Blooded
In the First Age, few ghosts walked the
Underworld, and fewer still found their way back into Creation except at the
behest of sorcerers and necromancers. All that dramatically changed with the
Great Contagion. The plague scoured the population and spread the gnawing
blights of shadowlands, leaving ghosts aplenty to
settle the many places where life and death conjoined. It was from this
post-Contagion era that the first known Ghost-Blooded emerged. None endure to
the present who remember the experiments of Arcanoi
that bore these earliest Half-Dead, and so, none can say whether the births
were deliberate or merely serendipitous. Perhaps the magic was simply
rediscovered, as with so much other lore from records and tomes of the First
Age. Regardless of their origins, the early Ghost-Blooded proved quite useful
to their undead forbears. In spite of this, the secret of Half-Dead creation
spread slowly, owing in large part to the difficulty of the required magic and
the effort of remaining in Creation. But since that time, there have always
been ghosts arrogant and powerful enough to spawn wherever and however they
will.
Those few Ghost-Blooded cursed to walk the
Threshold during the reign of the Empress were mostly outcasts of the lowest
sort. The dead condemned them variously as below the station of the dead and as
painful reminders of their former existences. The living feared them as
monsters, and the Immaculates condemned them as the
pitiful products of cosmological miscegenation. Then came
the sack of Thorns, and everything changed. The Ghost-Blooded now rank only
slightly behind the deathknights and the Solar
Anathema on the Wyld Hunt’s targets list, as the
Realm’s poor intelligence of the Underworld leads them to assume every
Ghost-Blood is a potential spy of the Deathlords
among the living. Indeed, many are, and various Deathlords
have been encouraging their ghostly minions to reproduce.
Most Ghost-Blooded in the modern era grow
up in the shadowlands, surrounded from birth by the
cycles of life and death that govern those forsaken lands. During the day, they
live as mortals among the sickly wretches eking out sustenance in the murk. By
night, the ghosts of their ancestors appear and walk among them like beings of
flesh beneath the dim stars of the Underworld. Instead of parental love, these
God-Blooded know the stilted melodrama of Passion. Instead of toys, they tend
the Fetters and relics of their parents. Their existence is rooted in morbid
acceptance that life itself is merely an apprenticeship for unlife.
This is especially true in older ghost clans, where respect for elders and
piety meet in a rigid familial hierarchy. Ghost-Blooded who belong to these
clans receive extensive and versatile training as assassins and courtesans,
educated in prayer and etiquette as thoroughly as their training in the killing
arts. These agents walk in Creation as the hands and eyes of their ancestors,
preparing for the time when they will kill themselves and take their rightful
positions as full members of their families. Many of these ghost clans serve
the Deathlords directly or indirectly, and so, a
number of talented Ghost-Blooded serve as lieutenants for Abyssal Exalted.
Those who are not servants of the lords of the Underworld are seen as little
different by the living, and most of those Ghost-Blooded who do not dwell among
the dead live in secrecy, lest they be struck down by Dragon-Blooded hot to
avenge Thorns. A rare few Ghouls rebel against their nature entirely and take
up lucrative — and highly dangerous — careers as ghost hunters and exorcists.
Heritage Power: Half-Dead may attune their senses to the
Essence of the Underworld as a basic dice action for a cost of 1 Willpower
point or 3 motes of Essence. This sixth sense allows a God-Blood to perceive
all shadowland borders and immaterial ghosts within
the range of her normal senses for one scene. In addition, Ghost-Blooded with
the Awakened Essence Merit may drink blood to replenish their motes as if they
were ghosts. Finally, all Ghost-Blooded become full ghosts upon their demise,
losing all Traits specific to life as a God-Blood, while gaining appropriate
Passion dots for each Virtue and 5 dots of Fetters. Unlike the majority of
ghosts, Ghost-Blooded who cross over simply step out of their dead flesh and
remain at their previous location.
Associations: Ghost-Blooded are creatures of the shadowlands, alive and yet stained by death. Many Half-Dead
embrace the trappings of their ancestry, dressing in funerary garb or anointing
themselves with the fragrant unguents of embalming. Others dwell in crypts or
graveyards or simply surround themselves more subtly with hues of black, gray
and bone white. It is ever in the dimness and shadows that the Heirs of Dust
and Ashes walk.
Sobriquets: Ghouls, Grave-Born, Half-Dead, Heirs of
Dust and Ashes
Concepts: Deathknight’s lieutenant, speaker for the dead, morbid poet,
mailed fist of the ancestors, keeper of the old ways
I died the
night of my
birth and
suckled stillborn
at my
mother’s breast. Do
you think
to frighten me?