World-Shaping Charms

 

Gladdening Visage

Cost: 1 gossamer

Duration: One story

Type: Reflexive

Minimum Cup: 1

Minimum Essence: 1

Prerequisite Charms: None

The raksha makes herself more appealing to the creatures of Creation. If she looks essentially human, this Charm makes others identify her as human. If she does not, they recognize her as a natural and beneficent little god.

This Charm is a work of glamour and has no effect on creatures with Perception + Essence greater than the raksha’s Performance.

 

Adored By All The Worlds

Cost: 2 gossamer

Duration: One story

Type: Reflexive

Minimum Cup: 2

Minimum Essence: 1

Prerequisite Charms: Gladdening Visage

The raksha weaves a fate of serenity, loyalty and pleasure. He thereby attracts tangible support in the form of allies and followers. The raksha’s player rolls Conviction + Performance as a Cup-shaping action. This Charm gives the raksha one temporary dot of Allies or Followers per success, to a maximum of his Essence. The raksha can divide successes between Allies and Followers as he chooses. The raksha does not choose his allies or followers, but they are always appropriate to the situation in which he finds himself.

This Charm is a work of glamour and cannot attract allies or followers whose Perception + Essence exceeds the raksha’s Performance.

 

Abandoned By All Creatures Curse

Cost: 3 gossamer

Duration: One story

Type: Reflexive

Minimum Cup: 3

Minimum Essence: 2

Prerequisite Charms: Gladdening Visage

The raksha weaves fates of confusion and dissent, distancing a creature of Creation from his supporters. The raksha interacts with the target, and then, her player rolls Conviction + Larceny as a Cup-shaping action. This Charm temporarily reduces the target’s Allies, Followers or Mentor by one dot per success. The raksha can divide successes between the Backgrounds as she chooses. Followers, allies and mentors drift away — distracted, occupied, angry, kidnapped or otherwise unable to come to the character’s aid.

This is a work of glamour. It cannot drive away creatures whose Wits + Essence exceeds the raksha’s Stealth. If the target has Wits + Essence exceeding the raksha’s Stealth, the target can use stunts or Charms to hunt down lost associates and convince them that their anger or preoccupation is illusory.

 

Spite-Summoning Malediction

Cost: 3 gossamer

Duration: One story

Type: Reflexive

Minimum Staff: 3

Minimum Essence: 2

Prerequisite Charms: Gladdening Visage

The raksha wields rumors, lies and the natural human desire to blame others for their troubles against an enemy. The raksha interacts with the target, and then, her player rolls Manipulation + Socialize as a Staff-shaping action. This Charm attracts the enmity of powerful forces to the target. Treat this as an Enemy Flaw or reversed Allies Background of a level equal to the number of successes rolled — the target attracts one meaningful enemy per success or a smaller number of deadlier foes.

This Charm is a work of glamour, and it cannot attract hostile action from creatures whose Wits + Essence exceed the raksha’s Socialize. If the target has Wits + Essence exceeding the raksha’s Socialize, the target can use stunts or Charms to help his new enemies realize that they have no true quarrel.

This is a Staff-shaping Charm.

 

Heaven Rains Wisdom

Cost: 1 gossamer

Duration: One story

Type: Reflexive

Minimum Cup: 1

Minimum Essence: 1

Prerequisite Charms: None

The raksha makes the mysteries of Creation apparent. This Charm removes the difficulty penalty for using Lore or Occult to understand the things of Creation, replacing it with a bonus success on Lore and Occult rolls. It does not affect the rolls to design or modify geomantic architecture.

 

The Naming Of Secrets

Cost: 2 gossamer

Duration: One story

Type: Reflexive

Minimum Cup: 2

Minimum Essence: 1

Prerequisite Charms: Heaven Rains Wisdom

The raksha unravels the fates of secrets, and Creation speaks its truths to her. The raksha’s player rolls Conviction + Investigation as a Cup-shaping action. This Charm gives the raksha one temporary dot of Contacts per success, to a maximum of the raksha’s Essence, for a cost of 1 gossamer each. The raksha does not choose the major contacts, but they are always appropriate for the situation in which she finds herself.

 

Fall Of Night Shadows The Truth

Cost: 3 gossamer

Duration: One story

Type: Reflexive

Minimum Cup: 3

Minimum Essence: 2

Prerequisite Charms: Heaven Rains Wisdom

The raksha deepens mysteries. The raksha interacts with a situation or thing that she wishes to veil in secrecy. Then, her player must succeed on a Cup-shaping roll using Conviction + Stealth. This Charm adds one to the difficulty of Contacts or Connections rolls to discover more about the thing or situation veiled. It adds the raksha’s successes to the difficulty of Investigation, Lore, Occult and Socialize rolls to discover more.

This Charm is a work of glamour, and it does not affect creatures whose Intelligence + Essence exceeds the raksha’s Stealth.

 

Unlimited Resplendence

Cost: 2 gossamer

Duration: One story

Type: Reflexive

Minimum Cup: 3

Minimum Essence: 2

Prerequisite Charms: Heaven Rains Wisdom

The raksha weaves from secrets and serenity the fates of power. The raksha’s player rolls Conviction + Performance as a Cup-shaping action. This Charm gives the raksha one temporary dot of Influence or Backing per success, to a maximum of the raksha’s Essence. The raksha can divide successes between Influence and Backing as she chooses. The raksha can choose general regional influence or influence within a specific organization. Storytellers familiar with the Connections Background can treat specific Influence as Connections.

This Charm is a work of glamour, and the new Backgrounds give the raksha no sway over characters whose Perception + Essence exceeds the raksha’s Performance.

 

Prince And Pauper Approach

Cost: 3 gossamer

Duration: One story

Type: Reflexive

Minimum Staff: 3

Minimum Essence: 2

Prerequisite Charms: Heaven Rains Wisdom

The raksha shatters a mortal’s influence, making the victim’s power ring subtly false to all those the victim would impress. The raksha interacts with the target, and her player rolls Manipulation + Socialize as a Staff-shaping action. If she succeeds, this Charm increases the difficulty of all Social rolls by 2 when the target attempts to make use of influence-related Backgrounds such as Influence, Backing and Connections.

This Charm is a work of glamour. It has no effect when the target interacts with someone whose Wits + Essence exceeds the raksha’s Socialize.

This is a Staff-shaping Charm.

 

Abiding Gift

Cost: 10 motes, 1 Willpower, 3 gossamer

Duration: One story

Type: Reflexive

Minimum Cup: 4

Minimum Essence: 3

Prerequisite Charms: Abandoned by All Creatures Curse, Fall of Night Shadows the Truth, Prince and Pauper Approach

The raksha imposes a blessing on someone — some mundane task he will always succeed at. The raksha chooses an Attribute, Ability and specialty when purchasing this Charm. This Charm only affects normal dice actions rolling the relevant Attribute + Ability that fall under that specialty. This Charm gives the target automatic success on such rolls — a minimum of one success, after taking difficulty and any defenses into account — unless opposed by Charms or stunts. If someone opposes the target with Charms or stunts, Abiding Gift does not give automatic success. It gives two bonus successes on the roll instead.

 

Curse Of Definition

Cost: 10 motes, 1 Willpower, 5 gossamer

Duration: One story

Type: Reflexive

Minimum Cup: 4

Minimum Essence: 3

Prerequisite Charms: Abandoned by All Creatures Curse, Fall of Night Shadows the Truth, Prince and Pauper Approach

The raksha imposes a curse on someone — some mundane task he will always fail at. This can include use of Abilities or have a more mundane definition such as “waking up” or “drinking water.” The raksha chooses an Attribute, Ability and specialty when purchasing this Charm. This Charm only affects normal dice actions rolling the relevant Attribute + Ability that fall under that specialty. This Charm ensures that the victim’s player automatically fails such rolls unless the victim uses a Charm or a stunt. If he uses a Charm or a stunt, this Charm imposes a +2 difficulty penalty instead of failure.

This Charm is a work of glamour. It has no effect on creatures whose Wits + Essence exceeds the raksha’s Stealth.

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