Mutation
Charms
Pox
Cost: 2 motes, 1
gossamer
Duration: One story
Type: Reflexive
Minimum Sword: 1
Minimum Essence: 1
Prerequisite Charms: None
The raksha
manifests a Wyld pox chosen at the time of the Charm’s
purchase. Players can purchase this Charm more than once, choosing a new pox
each time.
Affliction
Cost: 4 motes, 2
gossamer
Duration: One story
Type: Reflexive
Minimum Sword: 1
Minimum Essence: 1
Prerequisite Charms: None
The raksha
manifests a Wyld affliction chosen at the time of the
Charm’s purchase. Players can purchase this Charm more than once, choosing a
new affliction each time.
Blight
Cost: 10 motes, 4
gossamer
Duration: One story
Type: Reflexive
Minimum Sword: 2
Minimum Essence: 1
Prerequisite Charms: None
The raksha
manifests a Wyld blight chosen at the time of the
Charm’s purchase. Players can purchase this Charm more than once, choosing a
new blight each time.
Hundred-Hand Style
Cost: 4 motes, 2
gossamer
Duration: One story
Type: Reflexive
Minimum Sword: 1
Minimum Essence: 2
Prerequisite Charms: None
The raksha
attunes her shape to the harmony of principles, so that her mind and body
function as many rather than one. This Charm is favored by raksha
with extra arms, heads or personalities, but these things are not necessary to
receive the Charm’s primary benefit. Activating this Charm reduces multiple
action penalties by 1, to a minimum of 0.
Millipede Mind
Cost: 8 motes, 4
gossamer
Duration: One story
Type: Reflexive
Minimum Sword: 2
Minimum Essence: 2
Prerequisite Charms: Hundred-Hand Style
The raksha
divides control of her mind and body among her Graces, so that five distinct
principles guide her every action. Activating this Charm reduces multiple
action penalties by 2, to a minimum of 0. The raksha
can benefit from this Charm and its prerequisite simultaneously.
Grace Of The Infinite Revolving Spheres
Cost: 10 motes, 1
Willpower, 4 gossamer
Duration: One story
Type: Reflexive
Minimum Sword: 2
Minimum Essence: 3
Prerequisite Charms: Millipede Mind
The raksha
flows smoothly through the interwoven desires of his five component Graces. If
he splits his dice pool, the first five actions suffer no multiple-action
penalties. The raksha can benefit from this Charm and
its prerequisites simultaneously.
Harmonious Primordial
Spirit
Cost: 4 motes, 1
gossamer, 1 experience point
Duration: One story
Type: Reflexive
Minimum Sword: 4
Minimum Essence: 3
Prerequisite Charms: Millipede Mind
The raksha
embeds one of her Graces in a consenting common raksha,
replacing his own version of that Grace. The creature
becomes a bound subsidiary entity, a spiritual extension of the raksha’s body, with the qualities and abilities of a heroic
commoner. The servant serves the raksha loyally and
at all times knows her will. The activating raksha
still has access to the Grace while this Charm is in effect, and the subsidiary
raksha also uses this Grace for Charms and damage.
Long-Arm Technique
Cost: 1 mote, 1
gossamer per 2 yards
Duration: One story
Type: Reflexive
Minimum Sword: 1
Minimum Essence: 1
Prerequisite Charms: None
Raksha with this Charm are never quite so far
from their victims as they might appear. Fair Folk under this Charm’s influence
look normal until they attack, when their limbs stretch and unfold like flowing
geysers of flesh. For each gossamer spent, this Charm
adds two yards to the raksha’s reach. Raksha with this Charm active can strike opponents on
horseback without penalty.
Gossamer Wing Flight
Cost: 4 motes, 1 Willpower,
2 gossamer
Duration: One story
Type: Simple
Minimum Sword: 1
Minimum Essence: 2
Prerequisite Charms: None
The raksha
forms wings for himself, shaping them from the mixed
substances of the Wyld and Creation. Nobles often
build their wings from the appropriate element. Commoners base their wings on
the wings of birds or insects. The raksha’s wingspan
is at least equal to his height, and the raksha
cannot fly if he cannot spread his wings. The character can fly at normal
speed, ascend at half speed or dive at twice his normal speed.
Gossamer wings are clumsy, and the
character suffers a +2 difficulty penalty on all Dexterity-based normal dice actions
while airborne. The player can eliminate this penalty by purchasing this Charm
a second time. Raksha using either version of this
Charm may make fly-by attacks.
Hiding The Wyld’s Touch
Cost: 10 motes, 1
Willpower, 4 gossamer
Duration: One story
Type: Reflexive
Minimum Sword: 2
Minimum Essence: 1
Prerequisite Charms: None
The raksha’s
body language and manner of expression are unnaturally human and familiar — the
monster moves and speaks like an amalgam of old friends, family and lovers.
This Charm gives two automatic successes on normal Social dice actions. If the raksha is also hideously inhuman in appearance or behavior,
this Charm does not force others to disregard this fact — they simply find themselves
noticing the “person within.”
Armament Of Flesh
Cost: 2 mutation points
Duration: Permanent
Type: Special
Minimum Sword: 1
Minimum Essence: 1
Prerequisite Charms: None
The raksha
develops understated but potent natural weaponry. Her small fangs, pointed
nails or thin elegant horns are sharp enough to puncture steel. This affliction
gives the raksha a natural attack with Speed -3,
Accuracy +1, Defense -1, Damage +4L and Rate 4. She can use this attack with
her normal Brawl or Martial Arts attack dice pools. The raksha
can shape more blatant and obvious weaponry if desired — subtlety is simply the
standard.
Surpassing Excellence
Cost: 1 mutation point
Duration: Permanent
Type: Special
Minimum Sword: 1
Minimum Essence: 1
Prerequisite Charms: None
In a place between worlds, the raksha forges herself like a
weapon. She uses the elemental Essence of Creation to empower one of her
Abilities.
This pox adds a permanent two-die
specialty to any one Ability, which does not count
against her specialty limit. Raksha can use this
Charm to purchase inhumanly keen senses — for example, a two-die Keen Eyesight specialty
on Awareness gives benefits commensurate with the Eye Color pox.
Players can purchase this Charm up to
once per dot of the raksha’s Sword.
Glorious Hero Form
Cost: 2 mutation points
Duration: Permanent
Type: Special
Minimum Sword: 2
Minimum Essence: 2
Prerequisite Charms: None
The raksha
binds herself to the principle Caturbhuja, the shinma that breaks the borders of the possible and impossible.
She transcends even the perfection of the raksha. This
affliction permanently increases her Attributes in one of the following ways:
• She gains one dot of Strength and one
dot of Stamina.
• She gains one dot of Intelligence and
one dot of Perception.
• She gains one dot of Charisma and one
dot of Appearance.
• She gains one dot of Dexterity.
• She gains one dot of Wits.
• She gains one dot of Manipulation.
Players can purchase this Charm up to
once per dot of the raksha’s Sword.
Racing Dragon Speed
Cost: 1 mutation point
Duration: Permanent
Type: Special
Minimum Sword: 1
Minimum Essence: 1
Prerequisite Charms: None
The raksha
imbues her body with the speed of the wind, the fire or the waves. This Charm
permanently adds five yards to the raksha’s running
speed. Players can purchase this Charm up to once per dot of the raksha’s Compassion.
Root Of The Perfected Lotus
Cost: 4 mutation points
Duration: Permanent
Type: Special
Minimum Sword: 2
Minimum Essence: 2
Prerequisite Charms: None
The raksha
sinks into the flows of the Essence of Creation, shaping in herself
the destiny, spirit and attitude necessary to practice supernatural martial
arts. This allows her to learn Martial Arts Charms as a Dragon-Blooded.