Laughing
Monster Style
Furiously Stalling
Destiny
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Staff: 2
Minimum Essence: 1
Prerequisite Charms: None
The raksha
uses diplomatic techniques to protest the shaping contest. This Charm lets him
issue a Staff-shaping counterattack using his full Manipulation + Occult dice
pool against an opponent who uses a shaping attack against him. The
counterattack comes after the opponent’s attack roll but before the damage
effects are applied. He can only make one counterattack. Supplemental Charms in
a Combo with Furiously Stalling Destiny enhance the Staff-shaping
counterattack. The raksha cannot use this Charm’s
counterattack to respond to a counterattack.
Deeper Into Trouble
Technique
Cost: 3 motes
Duration: Until the victim’s next attack
Type: Supplemental
Minimum Staff: 3
Minimum Essence: 1
Prerequisite Charms: Furiously Stalling
Destiny
The raksha
drives an opponent into fury. The raksha’s player
rolls Manipulation + Occult as a Staff-shaping attack. If he hits, he does damage
normally. This Charm infuriates the target, urging him to attack the raksha — if the target’s next shaping attack action targets
anyone else, this Charm drains one of the target’s temporary Willpower points.
Laughing Monster
Stance
Cost: 6 motes
Duration: One story
Type: Simple
Minimum Staff: 4
Minimum Essence: 2
Prerequisite Charms: Deeper Into Trouble
Technique
The raksha
pours Essence into her Staff Grace. She becomes the dweller in the between, the
laughing monster, the creature that dances through the cracks in society and
twists oaths against their holders. She confounds her enemies and twists their
efforts to her ends. If a shaping attack misses her, this Charm lets her
reflexively spend 1 Willpower to redirect it against
any target of her choice — including the attacker. The attack is rolled again
against the new target, treating it as if it had been aimed at the new target
all along.
This is a Stance-type Charm. Characters
cannot use more than one Stance-type Charm at a time.
Unitary Being Forge
Cost: 3 motes
Duration: Instant
Type: Supplemental
Minimum Staff: 4
Minimum Essence: 3
Prerequisite Charms: Laughing Monster
Stance
The raksha
exploits an awkward situation for diplomatic advantage. His player rolls
Manipulation + Occult as a Staff-shaping attack. On a success, add one die to damage
for each point of Sword, Ring or Cup damage his opponent is currently
suffering.
Shuffling The Pieces
Cost: 2 motes, 1
Willpower
Duration: Instant
Type: Supplemental
Minimum Staff: 5
Minimum Essence: 3
Prerequisite Charms: Unitary Being Forge
The raksha’s
words revise the world, so that the pounding march of armies, the stringent
laws of the world and the harmonious strains of an Entertainer’s vision are nothing
more than diplomatic tools. Her player rolls Manipulation + Occult as a
Staff-shaping attack. On a success, instead of applying her normal damage, the raksha heals up to 10 total levels of a target’s Sword,
Ring and Cup damage, dividing up her healing as she chooses and immediately inflicting
that much damage upon his Staff Grace.
This Charm can be used to “heal” allies
as well as to further damage enemies.
Inauspicious Moment
For Attack
Cost: 1 mote
Duration: Instant
Type: Reflexive
Minimum Staff: 5
Minimum Essence: 2
Prerequisite Charms: Laughing Monster
Stance
With the arts of distraction and omen,
the laughing monster slows the enemy’s advance. She must use this Charm at the
beginning of the scene. This Charm reduces an opponent’s shaping initiative by
twice the raksha’s Essence. If this lowers the
opponent’s shaping initiative below 1, the opponent may not take a shaping
action that scene, though he can still activate reflexive effects.
Subtle Hammer
Cost: 5 motes, 1
Willpower
Duration: Instant
Type: Supplemental
Minimum Staff: 5
Minimum Essence: 3
Prerequisite Charms: Inauspicious Moment
for Attack
The Diplomat’s work is subtle, and the
opponent does not notice its danger until too late. The raksha
makes a Staff-shaping attack. The opponent cannot parry or dodge without the
use of Charms, and the raksha doubles extra successes
for the purposes of determining damage.
Thieves Fall Out
Cost: 3 motes, 1
Willpower
Duration: Five scenes
Type: Simple
Minimum Staff: 5
Minimum Essence: 2
Prerequisite Charms: Laughing Monster
Stance
The raksha
encourages enmity between two foes. The raksha names
two targets, and his player rolls Manipulation + Occult as a shaping action
against a difficulty equal to the first target’s Essence. This Charm inflicts
one level of unblockable and undodgeable
Staff damage on the first target each scene that the two targets occupy the
same or adjacent waypoints.
Poisoned Whispers
Cost: 8 motes
Duration: One scene
Type: Simple
Minimum Staff: 5
Minimum Essence: 3
Prerequisite Charms: Thieves Fall Out
The raksha
poisons and twists the mind of a target. If the target attacks the raksha and misses this scene, then this Charm lets her
reflexively redirect that attack against any target of her choice — including
the attacker. She need not spend a Willpower to do so.
Dancing Wind Monster
Transformation
Cost: 6 motes
Duration: One story
Type: Simple
Minimum Staff: 5
Minimum Essence: 4
Prerequisite Charms: Shuffling the
Pieces, Subtle Hammer, Poisoned Whispers
The raksha
fades into the wind, laughing, invisible, leaving nothing but the echo of his
spiteful words. His enemies, bereft, must turn on one another. This Charm adds
the raksha’s Essence in automatic successes to his shaping
dodge actions.