Laughing Monster Style

 

Furiously Stalling Destiny

Cost: 2 motes

Duration: Instant

Type: Reflexive

Minimum Staff: 2

Minimum Essence: 1

Prerequisite Charms: None

The raksha uses diplomatic techniques to protest the shaping contest. This Charm lets him issue a Staff-shaping counterattack using his full Manipulation + Occult dice pool against an opponent who uses a shaping attack against him. The counterattack comes after the opponent’s attack roll but before the damage effects are applied. He can only make one counterattack. Supplemental Charms in a Combo with Furiously Stalling Destiny enhance the Staff-shaping counterattack. The raksha cannot use this Charm’s counterattack to respond to a counterattack.

 

Deeper Into Trouble Technique

Cost: 3 motes

Duration: Until the victim’s next attack

Type: Supplemental

Minimum Staff: 3

Minimum Essence: 1

Prerequisite Charms: Furiously Stalling Destiny

The raksha drives an opponent into fury. The raksha’s player rolls Manipulation + Occult as a Staff-shaping attack. If he hits, he does damage normally. This Charm infuriates the target, urging him to attack the raksha — if the target’s next shaping attack action targets anyone else, this Charm drains one of the target’s temporary Willpower points.

 

Laughing Monster Stance

Cost: 6 motes

Duration: One story

Type: Simple

Minimum Staff: 4

Minimum Essence: 2

Prerequisite Charms: Deeper Into Trouble Technique

The raksha pours Essence into her Staff Grace. She becomes the dweller in the between, the laughing monster, the creature that dances through the cracks in society and twists oaths against their holders. She confounds her enemies and twists their efforts to her ends. If a shaping attack misses her, this Charm lets her reflexively spend 1 Willpower to redirect it against any target of her choice — including the attacker. The attack is rolled again against the new target, treating it as if it had been aimed at the new target all along.

This is a Stance-type Charm. Characters cannot use more than one Stance-type Charm at a time.

 

Unitary Being Forge

Cost: 3 motes

Duration: Instant

Type: Supplemental

Minimum Staff: 4

Minimum Essence: 3

Prerequisite Charms: Laughing Monster Stance

The raksha exploits an awkward situation for diplomatic advantage. His player rolls Manipulation + Occult as a Staff-shaping attack. On a success, add one die to damage for each point of Sword, Ring or Cup damage his opponent is currently suffering.

 

Shuffling The Pieces

Cost: 2 motes, 1 Willpower

Duration: Instant

Type: Supplemental

Minimum Staff: 5

Minimum Essence: 3

Prerequisite Charms: Unitary Being Forge

The raksha’s words revise the world, so that the pounding march of armies, the stringent laws of the world and the harmonious strains of an Entertainer’s vision are nothing more than diplomatic tools. Her player rolls Manipulation + Occult as a Staff-shaping attack. On a success, instead of applying her normal damage, the raksha heals up to 10 total levels of a target’s Sword, Ring and Cup damage, dividing up her healing as she chooses and immediately inflicting that much damage upon his Staff Grace.

This Charm can be used to “heal” allies as well as to further damage enemies.

 

Inauspicious Moment For Attack

Cost: 1 mote

Duration: Instant

Type: Reflexive

Minimum Staff: 5

Minimum Essence: 2

Prerequisite Charms: Laughing Monster Stance

With the arts of distraction and omen, the laughing monster slows the enemy’s advance. She must use this Charm at the beginning of the scene. This Charm reduces an opponent’s shaping initiative by twice the raksha’s Essence. If this lowers the opponent’s shaping initiative below 1, the opponent may not take a shaping action that scene, though he can still activate reflexive effects.

 

Subtle Hammer

Cost: 5 motes, 1 Willpower

Duration: Instant

Type: Supplemental

Minimum Staff: 5

Minimum Essence: 3

Prerequisite Charms: Inauspicious Moment for Attack

The Diplomat’s work is subtle, and the opponent does not notice its danger until too late. The raksha makes a Staff-shaping attack. The opponent cannot parry or dodge without the use of Charms, and the raksha doubles extra successes for the purposes of determining damage.

 

Thieves Fall Out

Cost: 3 motes, 1 Willpower

Duration: Five scenes

Type: Simple

Minimum Staff: 5

Minimum Essence: 2

Prerequisite Charms: Laughing Monster Stance

The raksha encourages enmity between two foes. The raksha names two targets, and his player rolls Manipulation + Occult as a shaping action against a difficulty equal to the first target’s Essence. This Charm inflicts one level of unblockable and undodgeable Staff damage on the first target each scene that the two targets occupy the same or adjacent waypoints.

 

Poisoned Whispers

Cost: 8 motes

Duration: One scene

Type: Simple

Minimum Staff: 5

Minimum Essence: 3

Prerequisite Charms: Thieves Fall Out

The raksha poisons and twists the mind of a target. If the target attacks the raksha and misses this scene, then this Charm lets her reflexively redirect that attack against any target of her choice — including the attacker. She need not spend a Willpower to do so.

 

Dancing Wind Monster Transformation

Cost: 6 motes

Duration: One story

Type: Simple

Minimum Staff: 5

Minimum Essence: 4

Prerequisite Charms: Shuffling the Pieces, Subtle Hammer, Poisoned Whispers

The raksha fades into the wind, laughing, invisible, leaving nothing but the echo of his spiteful words. His enemies, bereft, must turn on one another. This Charm adds the raksha’s Essence in automatic successes to his shaping dodge actions.

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