Addiction Charms

 

Shiftless Untamed Beauty

Cost: 8 motes, 1 gossamer

Duration: One story

Type: Reflexive

Minimum Cup: 2

Minimum Essence: 1

Prerequisite Charms: None

The raksha invests herself with the chaotic majesty of the Wyld — often with its beauty, sometimes with its nightmarish horror but always with the raw seductive power of the primordial cauldron of dream. She is something new, something strange, something that transcends ordinary mortal concepts of enjoyable or fearful experiences.

This Charm makes the raksha’s presence addictive. Players of Creation-born characters who interact with her must make a successful Willpower + Temperance roll against a difficulty of 2 once per scene, or their characters become addicted to her presence. The raksha receives one bonus success on normal Social dice actions when dealing with those addicted to her. In addition, after each full month apart from the raksha, players of addicts must make a successful Willpower roll, or their characters feel drawn to return. Those drawn to return cannot regain Willpower (save through stunts and Charms) until they spend time with the raksha again. An addict’s player must succeed at three consecutive Willpower rolls for his character to break the addiction.

This Charm is a work of glamour, and it does not affect characters with Temperance + Essence greater than the raksha’s Cup.

 

Compelling Presence

Cost: 10 motes, 1 Willpower, 1 gossamer

Duration: Instant

Type: Reflexive

Minimum Cup: 2

Minimum Essence: 3

Prerequisite Charms: Shiftless Untamed Beauty

The raksha shapes herself to match her target’s personal dreams and nightmares. This Charm instantly addicts the target, as with Shiftless Untamed Beauty, unless the target’s player can successfully roll Willpower + Temperance against a difficulty of the raksha’s Essence. Further, characters addicted by means of this Charm cannot attack the raksha without spending an extra Willpower point in each turn in which the addict wishes to take hostile action. The raksha can only use this power against a given target once per turn.

This Charm is a work of glamour, and it does not affect characters with Temperance + Essence greater than the raksha’s Cup.

 

Maddening Summons

Cost: 5 motes, 1 gossamer

Duration: One story

Type: Supplemental

Minimum Cup: 3

Minimum Essence: 2

Prerequisite Charms: None

A Fair One can call addicted or formerly addicted characters to his side. The raksha chooses a target who has spent time addicted to the raksha and invokes this Charm. The raksha’s player rolls Conviction + Performance as a Cup-shaping action against a difficulty of the target’s Essence. On a success, this Charm fills the dreams of the target with images of the raksha, the raksha’s location and his desire for the target to return. Current addicts suffer a derangement of the raksha’s choice (delusions, mood swings or obsession) until they break their addiction or return to the raksha’s side. Former addicts notice the dreams but can ignore them without ill effect.

This Charm is a work of glamour. It does not affect characters with Temperance + Essence greater than the raksha’s Performance. It only affects characters who dream and whose dreams are not spoken for by some other effect.

 

Whispers Behind The Eyes

Cost: 3 motes, 1 gossamer

Duration: One story

Type: Supplemental

Minimum Cup: 4

Minimum Essence: 3

Prerequisite Charms: Compelling Presence, Maddening Summons

Those addicted to the Fair Folk sometimes hear strange mad whispers, the patina of Wyld taint on their minds resonating with the raksha’s will. The raksha can use this Charm and a Cup-shaping action to open a channel to an addict’s mind, through which — for the rest of the story — she can speak.

This Charm is a work of glamour. It does not affect characters with Temperance + Essence greater than the raksha’s Performance.

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