The Path
Of Yielding Earth
Balm Of Health
Cost: 3 motes
Duration: Instant
Type: Simple
When cast on anyone who is not
Exalted, this power allows the patient to make his next Endurance roll to recover
from disease or infection as if he were one of the Exalted. If used on one of
the Exalted, the player gains two additional dice to the next Endurance roll
for his character to recover from disease or infection.
Repair
Cost: 3 motes
Duration: Instant
Type: Simple
The Dragon King can repair any
broken object simply by fitting all of the pieces back together and using this power.
This power can repair anything from a cracked goblet or a torn gown to a broken
sword. However, this power will not work if the object has any significant
pieces missing, it does not repair the effects of age and wear, and it does not
work on talismans, items containing the Magical Materials or otherwise
ensorcelled objects.
Speed Healing
Cost: 3 motes, 1 Willpower
Duration: Instant
Type: Simple
This power can be used on both the
Dragon King who performs it and on others to speed ordinary healing so that each
day of healing is equal to five days of ordinary healing. The Dragon King can
use this power on both herself and on others, but she
must touch the patient to use it. Although the Essence spent on this power is
recovered normally, the improved healing lasts until the patients wounds heal completely.
This healing only works on wounds that occurred before the Dragon King used
this power.
Restore
Cost: 3 motes, 1
Willpower
Duration: One scene
Type: Simple
So long as the Dragon King possesses
almost all of the pieces of a broken non-magical item, she can repair it. This power
allows the Dragon King to both remove the ravages of age and wear and to fill
in any small missing pieces of an object or device. However, this power cannot
be used on magical artifacts. Also, to understand an item sufficiently to know
how it should go together, the Dragon Kings player must make a successful
Intelligence + Lore roll for her character. The difficulty for all simple
objects such as swords or plates is 1. Complex mechanisms or especially intricate
objects such as elaborate pieces of jewelry range from 2 to 4. Performing this repair requires between 15 minutes and an hour,
depending on the size and complexity of the object.
Empower
Healing
Cost: 5 motes and 1
Willpower per health level
healed
Duration: Instant
Type: Simple
The Dragon Kings player makes a
Wits + Medicine roll for her character to focus the living energy she has learned
to tap. Every success on this roll allows her patient (who can either be the
Dragon King or someone else) to instantly recover one level of bashing or lethal
damage. This power also heals aggravated damage, but such damage heals at a
rate of one health level per day. This power also allows the patient to regrow lost or crippled body parts. However, this regrowth requires a full week to complete.
Regain
The Glory Of The Past
Cost: 10 motes, 1
Willpower, 1-5 experience points
Duration: Instant
Type: Simple
This power allows the Dragon King to
repair any magical artifact so that all of its powers are fully restored. These
repairs are especially intricate and require a successful Intelligence + Occult
roll. Repairing a relatively simply item such as a daiklave
would be difficulty 1, repairing damage to a complex device such as a warbird would be difficulty 3, and repairing a large vehicle
or an exceptionally complicated device such as a warstrider
would be difficulty 5. This power can be used to reduce age and wear as well as
damage, but in all cases, the Dragon King must possess almost all of the pieces
of the broken artifact. The number of experience points required to activate
this power is the Artifact rating of the item to be restored.