The Path Of Yielding Earth

 

• Balm Of Health

Cost: 3 motes

Duration: Instant

Type: Simple

When cast on anyone who is not Exalted, this power allows the patient to make his next Endurance roll to recover from disease or infection as if he were one of the Exalted. If used on one of the Exalted, the player gains two additional dice to the next Endurance roll for his character to recover from disease or infection.

 

•• Repair

Cost: 3 motes

Duration: Instant

Type: Simple

The Dragon King can repair any broken object simply by fitting all of the pieces back together and using this power. This power can repair anything from a cracked goblet or a torn gown to a broken sword. However, this power will not work if the object has any significant pieces missing, it does not repair the effects of age and wear, and it does not work on talismans, items containing the Magical Materials or otherwise ensorcelled objects.

 

••• Speed Healing

Cost: 3 motes, 1 Willpower

Duration: Instant

Type: Simple

This power can be used on both the Dragon King who performs it and on others to speed ordinary healing so that each day of healing is equal to five days of ordinary healing. The Dragon King can use this power on both herself and on others, but she must touch the patient to use it. Although the Essence spent on this power is recovered normally, the improved healing lasts until the patient’s wounds heal completely. This healing only works on wounds that occurred before the Dragon King used this power.

 

•••• Restore

Cost: 3 motes, 1 Willpower

Duration: One scene

Type: Simple

So long as the Dragon King possesses almost all of the pieces of a broken non-magical item, she can repair it. This power allows the Dragon King to both remove the ravages of age and wear and to fill in any small missing pieces of an object or device. However, this power cannot be used on magical artifacts. Also, to understand an item sufficiently to know how it should go together, the Dragon King’s player must make a successful Intelligence + Lore roll for her character. The difficulty for all simple objects such as swords or plates is 1. Complex mechanisms or especially intricate objects such as elaborate pieces of jewelry range from 2 to 4. Performing this repair requires between 15 minutes and an hour, depending on the size and complexity of the object.

 

••••• Empower Healing

Cost: 5 motes and 1 Willpower per health level

healed

Duration: Instant

Type: Simple

The Dragon King’s player makes a Wits + Medicine roll for her character to focus the living energy she has learned to tap. Every success on this roll allows her patient (who can either be the Dragon King or someone else) to instantly recover one level of bashing or lethal damage. This power also heals aggravated damage, but such damage heals at a rate of one health level per day. This power also allows the patient to regrow lost or crippled body parts. However, this regrowth requires a full week to complete.

 

••••• • Regain The Glory Of The Past

Cost: 10 motes, 1 Willpower, 1-5 experience points

Duration: Instant

Type: Simple

This power allows the Dragon King to repair any magical artifact so that all of its powers are fully restored. These repairs are especially intricate and require a successful Intelligence + Occult roll. Repairing a relatively simply item such as a daiklave would be difficulty 1, repairing damage to a complex device such as a warbird would be difficulty 3, and repairing a large vehicle or an exceptionally complicated device such as a warstrider would be difficulty 5. This power can be used to reduce age and wear as well as damage, but in all cases, the Dragon King must possess almost all of the pieces of the broken artifact. The number of experience points required to activate this power is the Artifact rating of the item to be restored.

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