The Path Of Solid Earth

 

• Lithic Understanding

Cost: 5 motes

Duration: One scene

Type: Simple

This power grants the Dragon King the ability to communicate with the small god associated with each rock or crystal. His player gains a number of dice equal to the Dragon King’s score in this Path to all Lore rolls to understand the properties of a rock or crystal and to all Craft rolls to work with stone and crystal, whether the character is compounding a mineral poison, carving a stone statue or faceting a jewel. When using this power, the Dragon King can identify the basic properties and potential uses of a mineral he has never seen before by his player making a successful Perception + Lore roll with a difficulty of 2. Add 1 to this difficulty if this mineral comes from the Wyld. When working with such substances, this power removes the +1 difficulty that Pterok, Anklok and Mosok players suffer from when making normal Craft rolls for their characters.

Also, a Dragon King using Lithic Understanding does not require tools beyond his natural claws when working with stone or crystal. This power provides no bonuses for working with any type of metal.

 

•• Shape The Earth

Cost: 4 motes

Duration: One scene

Type: Simple

The Dragon King can shape stone or crystal with her bare hands as easily and swiftly as she can mold mud or clay. She can instantly create handholds in rock that allow her to climb any surface made of stone or brick twice as rapidly as normal, and reduce the difficulty of the associated Athletics roll by her permanent Essence. In addition, the Dragon King can swiftly shape doorways in rock walls or repair broken walls with her bare hands.

Using this power, she ignores all of the stone’s soak and applies her full claw damage to the wall every turn.

However, she can only use her claws in this fashion. This power cannot be used with her teeth or with any weapons she is carrying. She can repair walls equally rapidly, using her strength and claws to repair breaches in a wall by shaping it like soft clay. Each turn, she can repair as many levels of damage to a stone wall or other stone structure as she could normally cause with her claws.

 

••• Empower Crystal

Cost: 6 motes, 1 Willpower

Duration: Varies

Type: Simple

The character learns the secret of creating the various pieces of crystal technology that the Dragon Kings use. She requires no tools and suffers no penalties when creating such items. This power adds a number of automatic successes equal to the Dragon King’s level with this Path. Because the Dragon King can now sense the flows of Essence travel through the earth, this power also adds a number of dice equal to the Dragon King’s level with this Path to any attempts to build Manses or craft Hearthstones. This power can only be used to create the crystal artifacts used by the Dragon Kings. Without this power, only the mighty Solar Exalted can create such items. Because of the Dragon Kings’ close connection to the Unconquered Sun, this power also allows them to create artifacts from orichalcum, but they are not capable of working any of the other Magical Materials. Essence spent on this power remains committed throughout the creation process.

 

•••• Become Stone

Cost: 4 motes, 1 Willpower

Duration: One day

Type: Simple

The Dragon King’s body temporarily turns to living stone. The character gains +4 soak against both lethal and bashing damage. Moreover, if the damage is totally absorbed by his skin (that is, under four dice of lethal or bashing), the attacker rolls no damage dice at all. The character does lethal damage with his unarmed attacks, may block attacks with weapons as if he was armed and inflicts an extra die of bashing damage in barehanded combat. He also weighs an extra 100 pounds. Becoming a walking statue also protects the character from heat or cold and all other environmental hazards. In addition, the character does not need to eat, drink or breathe in this state. However, he cannot sprint, swim or fly and halves his running movement rate. The Dragon King looks like a living statue, and if he holds perfectly still (requires a successful Dexterity + Stealth roll with a difficulty of 2), he can easily be mistaken for an ordinary statue, especially since he does not need to breathe.

 

••••• Command The Earth

Cost: 7 motes, 1 Willpower

Duration: Instant

Type: Simple

The Dragon King can cause large amounts of stone and earth to obey her command. She can cause the earth within 30 yards to shake enough that the player of anyone standing must make a successful reflexive Dexterity + Athletics roll for his character or have him fall over. The roll happens on the Dragon King’s initiative. Players whose characters are running at this time increase the difficulty of this roll by 2.

The Dragon King can also cause non-enchanted stone structures the size of a small stadium or a large palace to fall. They can open huge breaks in even the thickest stone, earth or brick walls and can create stone structures the size of a small palace or temple ([Essence x 20] feet on a side and up to [Essence] stories tall). Several Dragon Kings who all know this power can work together to create fairly substantial structures. However, such pavilions or towers will have a very rough appearance unless finished.

The primary limit on this power is that the Dragon King must touch anything he is affecting and that this power is relatively slow. To destroy a structure, the Dragon King’s player rolls his character’s permanent Essence and adds a number of automatic successes equal to his Path level. He does this many health levels of damage to a structure each turn. Doing a number of health levels equal to twice that necessary to destroy a portion of a brick or stone wall brings the entire structure tumbling down. Weapons, spells, artifacts and Charms cannot add to the damage done by this power, nor can this power be part of a Combo. However, multiple Dragon Kings who all know this power can work together. Unfortunately, any Dragon King attempting to destroy a structure must keep touching it for the entire time. If she stops touching the structure, she must reactivate the power to use it again.

 

••••• • Unity With Earth And Stone

Cost: 5 motes, 1 Willpower

Duration: Scene

Type: Simple

The Dragon King attunes her body to the nature of earth and stone. She can move through it freely, and it cannot harm her. She can walk through earth and stone as easily as a mortal can move through air. She can even see through a yard or two of earth and stone so that she can easily navigate when walking through walls. Unless she wishes for them to harm her, weapons of stone pass through her body without harm, and so long as she lands on earth or stone, even the highest falls cannot harm her.

In addition to being able to run or sprint through earth or rock, the Dragon King can also move up and down as easily as forward or backward. Also, if she stands near a stone wall during a battle, she can instantly retreat within every turn after she strikes her blow, thus adding the wall’s soak to her own against all attacks delivered after her initiative. This power does not protect the Dragon King from weapons made from enchanted jade or from any of the other Five Magical Materials.

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