The Path Of Shimmering Water

 

• Averting The Eyes

Cost: 1 mote for every +1 in difficulty

Duration: One scene

Type: Simple

This power causes others to look away from the Dragon King. While it does not render the character invisible, this power enhances the user’s Stealth. Every mote the character spends on this power increases the difficulty of all Perception + Awareness rolls to notice the Dragon King by +1. This increased difficulty only applies so long as the Dragon King is attempting to be stealthy. If the Dragon King enters combat or does anything else to draw attention to herself, the power immediately ends.

Dragon Kings cannot use this power when they are being observed. Also, they cannot spend more motes on this power than their permanent Essences.

 

•• Visage Of Another Face

Cost: 3 motes

Duration: One day

Type: Simple

The Dragon King can use her growing powers of illusion to disguise herself as someone else. The character changes his appearance, voice, scent and even the feeling of her skin into that of any reptilian creature that looks vaguely similar. A Raptok could disguise himself as a Pterok, as one of the hounds of the Endless Hunt or a half-grown claw strider.

Charms or artifacts that allow characters to pierce illusions can penetrate this disguise. However, without such magics, this disguise is exceptionally believable and can only be penetrated if the character examines the Dragon King closely and his player succeeds at a Perception + Awareness roll with a difficulty equal to the Dragon King’s Wits + her rating with this Path. However, this power does not allow the Dragon King to gain any of the abilities or advantages of the form she has temporarily assumed. It only changes her appearance.

 

••• Guise Of The New Form

Cost: 3 motes, 1 Willpower

Duration: Permanent Essence in hours

Type: Simple

The character changes his appearance, voice, scent and even the feeling of her skin into that of any other vaguely humanoid creature. A Dragon King could disguise himself as a Western Dragon King, a green-haired Haltan, a bandy-legged Arczeckhi barbarian or a beastman. While his illusionary abilities are not sufficient to imitate a specific individual, he can alter his apparent height by as much as one foot. This disguise is exceptionally believable and can only be penetrated by Charms designed to pierce illusions or if the observer examines the Dragon King closely and her player succeeds at a Perception + Awareness roll with a difficulty equal to the Dragon King’s Wits + his rating with this Path. This power also does not allow the Dragon King to gain any of the abilities or advantages of the form he has temporarily assumed. It only changes his appearance.

In addition to being useful for disguise, this power also allows the Dragon King to alter his voice and appearance so that he becomes far more effective at singing, acting or storytelling. The Dragon King’s player adds a number of dice equal to his character’s level with this Path to any appropriate Performance roll made while this power is active. When the duration of this power runs out, the Dragon King can continue it simply by spending 5 more motes.

 

•••• Unseen Form Technique

Cost: 5 motes, 1 Willpower

Duration: Path level in minutes

Type: Simple

This power allows the Dragon King to become invisible. In fact, she can literally vanish from sight. Characters can perform any activity while invisible, even combat. However, this power does not render the Dragon King immaterial. She can be detected normally by touch, by scent or by hearing.

Players of enemies may attempt a reflexive Perception + Awareness roll each turn for their characters to spot the Dragon King. If an observer saw the Dragon King disappear, noticed the Dragon King last turn or witnessed an action performed by the character, the difficulty for the check is only 1. However, the difficulty increases by one for every turn that the character remains undetected, to a maximum of 5. If the observer has some reason to believe that someone is around (a knocked over vase, footprints in the sand) the difficulty for spotting the character starts at 3 and scales up. Just looking casually for the invisible Dragon King has a difficulty of 5. Even when spotted, any actions taken against the character are at a +2 difficulty. Dragon Kings who engage in hand-to-hand combat are always considered to be spotted.

 

••••• Veil Of Deception

Cost: 6 motes, 1 Willpower

Duration: One scene

Type: Simple

Dragon Kings can disguise both themselves and others as any other creature or object of approximately the same size. A Dragon King could disguise herself as a rock, the Perfect of Paragon or a giant wolf spider.

Dragon Kings can also disguise others with this same power but must touch them to do so. This power alters the subject’s appearance, voice and scent but not the feel of her skin. Anyone who touches a rock and feels the Dragon King’s scaled skin will be instantly aware that some deception is occurring. Also, all Charms, spells and artifacts that allow their users to see through illusions instantly penetrate this power.

If desired, the Dragon King can maintain the illusion for additional scenes by simply spending 5 more motes of Essence for every illusion she wishes to maintain. Using this power to disguise anyone as a specific person is more difficult than simply looking like a rock.

While this power normally does not require a roll, attempting to imitate someone without carefully observing the person for a full day requires an Intelligence + Larceny roll with a difficulty of 3. However, such observation lowers the difficulty to 1. A failed roll means that the disguised character does not believably pass as the target although she looks similar to this person.

 

••••• • Perfection Of Illusion

Cost: 7 motes, 1 Willpower

Duration: Willpower in turns

Type: Simple

The Dragon King can create exceptionally subtle illusions. She can cause these illusions to be visible to everyone watching or only to one or a small number of observers. The Dragon King must be able to clearly see everyone she wishes to perceive the illusion. This power can be used to cause the targets to hear the details of a conversation differently, to not see someone pouring poison in a goblet or even to see someone else nearby pouring the poison. Although this power only lasts for a short time, it can subtly alter as few or as many details of the targets’ environment as the Dragon King wishes to change. The Dragon King can affect any portion of her environment that is within (permanent Essence x 5) yards. This adds a number of dice equal to the Dragon King’s permanent Essence to Presence, Socialize, Larceny or other rolls that benefit from this deception.

When used in combat, this power can add or subtract a number of dice equal to the Dragon King’s permanent Essence from all attack, parry or dodge rolls by everyone attacking or being attacked by a single target. All deceptions created by this power can be detected with the appropriate illusion-piercing Charms, spells or artifacts. Alternately, anyone who carefully observes the scene and whose player succeeds at a Perception + Awareness roll with a difficulty equal to the Dragon King’s Essence can also see what’s actually occurring.

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