The Path Of
Shaping Wood
Shaping The
Bark
Cost: 3 motes (and an additional mote to remove)
Duration: Indefinite
Type: Simple
The Dragon King can alter the structure of her hide and
claws, adding 1 to both her lethal and her bashing soak and 1L to all attacks
made with her claws and teeth. With three or more dots in this Path, these
bonuses rise to +2 and +2L. Although the changes made using this ability last until
the committed Essence is released, civilized Dragon Kings did not keep them
active at all time, since the alterations make both fine manipulation and
social interactions more difficult (+1 difficulty on all rolls for either).
The penalty to fine manipulation is cumulative with those that
some Dragon Kings experience because of their breed.
Alter The
Trunk
Cost: 3 motes
Duration: One scene
Type: Simple
The Dragon King can stretch and shape her body to fit into
narrow spaces or to extend her reach. The Dragon King can extend the reach of
her arms, her legs, her tail or even her neck by up to an additional two yards.
In addition to being able to reach out and grab objects, the character can also
flatten her body so that she can fit through spaces no more than four inches
wide. She may attack and defend normally while her body is altered by this
power.
Adaptation
Cost: 3 motes, 1 Willpower
Duration: One day
Type: Simple
This power allows the Dragon King to adapt himself to almost
any environment. The Dragon King can endure cold, heat, thick smoke, frozen
fog, parching deserts and even freezing arctic waters. The Dragon King
experiences no penalties on survival roles due to environmental conditions. He
still requires air, water and food to survive, but he can safely drink
mineral-tainted water and breathe air filled with thick smoke and noxious gases
without harm.
Form Of Another
Breed
Cost: 5 motes, 1 Willpower
Duration: One scene
Type: Simple
A Dragon King using this power can temporarily transform
herself into another breed. A Northern Dragon King, for instance, could
transform herself into an Eastern, Southern or Western Dragon King. While
transformed, the Dragon King gains all of the abilities of her new form, including
all Attribute modifications.
Form Of The Terrible Ancestors
Cost: 5 motes, 1 Willpower
Duration: One scene
Type: Simple
The Dragon King can transform himself into a primal dinosaur-like
form suitable for combat. The Dragon Kings Dexterity, Mental Attributes,
Charisma and Manipulation are unchanged. However, his Strength and Stamina both
become 7. Also, he now has a natural Soak of 5L/10B, but he cannot wear armor.
A Dragon King who is wearing armor or clothing when he transforms is unharmed,
but these items are ripped to shreds.
The Dragon King cannot use any weapons, but he does gain
formidable claws and teeth. Also, all worn artifacts alter themselves to fit
the Dragon Kings new form. Artifact armors cease to provide any other soak
benefit but may provide other effects such as Hearthstones, harsh-environmental
survival and so on. In this primal form, the Dragon King cannot speak, and the
difficulty of all Valor rolls is reduced by one. Dragon Kings using this power
cannot deliberately attempt to fail Valor rolls they become ravening predators
who yearn to kill their enemies.
Innate Weapons: Transformed Dragon Kings possess razor-sharp foreclaws and dagger-like teeth.
Transformation Of The New Form
Cost: 10 motes, 1 Willpower
Duration: One scene
Type: Simple
The Dragon King can temporarily transform herself into any
creature of approximately the same weight. She could become a human, a lion, a
dolphin, a strix or even a disturbingly huge giant
wolf spider. If one of the larger Dragon Kings (such as an Anklok)
becomes a human, she will become an unusually large human. Except for her
Appearance, her Attributes do not change. However, she gains all of the innate capabilities
of the creature, including poison, flight or the ability to breathe water. The
Dragon King cannot become any creature that is innately magical such as a god
or an Exalt. She also cannot transform herself into a duplicate of any beast that
is so tied to the Wyld that it cannot actually live
in Creation without periodic visits to the Wyld.