The Mosok
The Mosok
are large, aquatic Dragon Kings who once lived in both the
Most Mosok
lived in the vast
Their amphibious nature and their
mixture of social and solitary pursuits were only part of their extreme and
mercurial nature. Mosok shifted between extremes of
mood with great speed. If provoked, a group of calm and joyful Mosok could become deadly warriors within seconds. They
were also extremely adaptable and were willing to use any means necessary to
solve a problem.
If straightforward and honorable
solutions failed, Mosok were perfectly willing to use
other, less savory, means. Except for their kin and their closest allies, the Mosok were willing to betray any comrade who became a
liability or whose betrayal brought them a significant gain. Blackmail,
assassination and similar pursuits were also perfectly reasonable activities
for Mosok — they were far more concerned with the
goal they wished to accomplish than with the exact path they had to take to
reach it. Their Paths enabled them to especially excel at all forms of
deception, and despite their hulking appearance, those who took to lives of
crime became premier assassins and thieves.
During the First Age, few humans
trusted Mosok. However, while they considered
expedience to be far more important than casual loyalties, they were extremely
devoted to their Clutch. Exalts who worked with Mosok
learned that a Mosok who considered an Exalt to be a
friend and a close companion would do anything for that Exalt, including
sacrificing his own life. Mosok were creatures of
extremes — moderation was completely foreign to them. Their excesses often made
it difficult for them to gain the trust of others, but their effectiveness
meant that few dared to underestimate them.
Appearance: Mosok look somewhat like large bipedal
crocodiles. They have thick crocodilian hides, and while their limbs are longer
in proportion than those of the Anklok, they are also
quite wide, and their hands and feet end in webbed fingers and toes. Their
flatted crocodile-like tails allow them to swim quite swiftly, and they only
use their arms and legs to help them steer.
Breed Attributes: All Mosok
gain +2 to both Strength and Stamina, as well as an
additional +0 health level. These modifiers can raise their Strength and
Stamina above 5. However, they may only raise these two Attributes above 5 by
spending either bonus or experience points. They also add +4L/+4B to their
soak. However, their clawed and webbed hands are so crude that they cannot use
any tools or weapons not designed specifically for Dragon Kings. Even using
such tools, they suffer a +1 difficulty to all Dexterity rolls involving fine
manipulation, including all Craft rolls as well as any attempt to play a
musical instrument or to pick a lock. Mosok are
completely at home in the water. They can swim at their sprinting speed and can
hold their breath for (Stamina x 10) minutes, plus 10 additional minutes for
every success on a reflexive Stamina + Endurance roll. However, Mosok are clumsy on the land — they cannot sprint, and the
distance that they can jump is halved.
Breed Abilities: Mosok excel at hunting, deception and
life at sea. They have a natural affinity with Brawl, Larceny and Survival
Innate Weapons: Mosok possess claws, sharp teeth and a
flat, heavy tail.
Weapon Spd Acc Dmg Def
Bite +0 +0
+4L -2
Claw +1 +1
+2L +0
Tail +0 -1
+5B -2
Common Natures: Bravo, Conniver, Explorer, Gallant,
Jester, Rebel, Thrillseeker
Sobriquets: Croc Men, Children of the Sea, Deep
Hunters
Concepts: Deadly assassin, cunning thief,
clever sailor
Come
over here, and look at
what
I’ve found.