The Path Of Clear Air

 

• Clarity Of Sense

Cost: 2 motes

Duration: One scene

Type: Simple

This power allows the Dragon King to use the air around her to significantly enhance her sense of sight, of hearing or of smell. For the duration of this power, the character adds a number of dice equal to her level with this Path to whichever of these three senses she chooses to enhance. The Dragon King can only enhance a single sense at a time. Activating this power twice cancels out the first use.

 

•• See The Winds Of Essence

Cost: 4 motes

Duration: One scene

Type: Simple

The Dragon King can perceive the flows of Essence. He can see the powerful wellsprings of Manses and Demesnes, the openings of spirit’s sanctums and the complex swirls of Essence that distinguish artifacts and talismans from ordinary objects. He can also see the Essence contained in Dragon Kings, gods and Exalts and, so, can instantly tell them from ordinary mortals. He can also see all active Charms.

 

••• Visions Of Attack And Defense

Cost: 4 motes, 1 Willpower

Duration: Path level in turns

Type: Reflexive

This power uses the wind to heighten the Dragon King’s senses to the point that he can both strike more surely with a missile weapon and avoid attacks more easily. The power adds a number of dice equal to the Dragon King’s level with this Path to any Archery or Thrown attacks and to any Dodge attempts. If the Dragon King is not expecting the attack or otherwise has no defense, this power grants him a reflexive dodge with a number of dice equal to his Path rating. Dragon Kings cannot gain the bonus from this power more often than twice per turn.

 

•••• Perception Of Subtle Flaws

Cost: 4 motes

Duration: Instant

Type: Supplemental

The Dragon King can sense both the weak point in any single object and the best way to strike the object so as to do the maximum possible damage. When the Dragon King strikes a target, her attack ignores half of the target’s armor (round up). In addition, this power doubles the damage the Dragon King does when attacking inanimate objects. This power can only be used with Melee, Brawl and Martial Arts attacks. It does not work with any sort of ranged weapon.

 

••••• Ancient Understanding

Cost: 5 motes, 1 Willpower

Duration: Instant

Type: Simple

The Dragon King touches a person or object and learns its secrets. The Dragon King touches the object or person, and his player makes a Perception + Lore roll. Success on this roll allows the Dragon King to know the answer to one relatively short question about the person or object. The answer to the question can contain no more than a dozen words. The difficulty for questions about mortals and mundane objects is 1. Questions about Exalts, gods and other Essence users have a difficulty equal to the being touched’s permanent Essence, while questions about Manses, Hearthstones or artifacts have a difficulty equal to half of the dots of the touched place or object (round up). The question is answered in an instant, but the Dragon King must always touch the target to ask the question.

 

••••• • Inhuman Clarity Of Perception Technique

Cost: 7 motes, 1 Willpower

Duration: Day

Type: Simple

Dragon Kings who use this power gain the ultimate clarity of their senses. Their senses become preternaturally acute, and they can instantly pierce all forms of mundane deception and disguise. Everyone using any sort of mundane disguise is seen in their true form. Everyone who is hiding is revealed to the character’s gaze. Everyone and everything that was deliberately disguised or hidden by non-magical means can be clearly seen. In addition, the Dragon King reduces the difficulty of all Awareness rolls by 3.

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