The Path Of
Clear Air
• Clarity Of
Sense
Cost: 2 motes
Duration: One scene
Type: Simple
This power allows the Dragon King to use the air around her
to significantly enhance her sense of sight, of hearing or of smell. For the
duration of this power, the character adds a number of dice equal to her level
with this Path to whichever of these three senses she chooses to enhance. The
Dragon King can only enhance a single sense at a time. Activating this power
twice cancels out the first use.
•• See The
Winds Of Essence
Cost: 4 motes
Duration: One scene
Type: Simple
The Dragon King can perceive the flows of Essence. He can
see the powerful wellsprings of Manses and Demesnes, the openings of spirit’s
sanctums and the complex swirls of Essence that distinguish
artifacts and talismans from ordinary objects. He can also see the Essence
contained in Dragon Kings, gods and Exalts and, so, can instantly tell them
from ordinary mortals. He can also see all active Charms.
••• Visions Of
Attack And Defense
Cost: 4 motes, 1 Willpower
Duration: Path level in turns
Type: Reflexive
This power uses the wind to heighten the Dragon King’s
senses to the point that he can both strike more surely with a missile weapon
and avoid attacks more easily. The power adds a number of dice equal to the
Dragon King’s level with this Path to any Archery or Thrown attacks and to any
Dodge attempts. If the Dragon King is not expecting the attack or otherwise has
no defense, this power grants him a reflexive dodge with a number of dice equal
to his Path rating. Dragon Kings cannot gain the bonus from this power more
often than twice per turn.
•••• Perception Of Subtle Flaws
Cost: 4 motes
Duration: Instant
Type: Supplemental
The Dragon King can sense both the weak point in any single
object and the best way to strike the object so as to do the maximum possible
damage. When the Dragon King strikes a target, her attack ignores half of the
target’s armor (round up). In addition, this power doubles the damage the
Dragon King does when attacking inanimate objects. This power can only be used
with Melee, Brawl and Martial Arts attacks. It does not work with any sort of ranged
weapon.
••••• Ancient Understanding
Cost: 5 motes, 1 Willpower
Duration: Instant
Type: Simple
The Dragon King touches a person or object
and learns its secrets. The Dragon King touches the object or person, and his
player makes a Perception + Lore roll. Success on this roll allows the Dragon
King to know the answer to one relatively short question about the person or
object. The answer to the question can contain no more than a dozen words. The
difficulty for questions about mortals and mundane objects is 1. Questions
about Exalts, gods and other Essence users have a difficulty equal to the being
touched’s permanent Essence, while questions about
Manses, Hearthstones or artifacts have a difficulty equal to half of the dots
of the touched place or object (round up). The question is answered in an
instant, but the Dragon King must always touch the target to ask the question.
••••• • Inhuman Clarity Of Perception Technique
Cost: 7 motes, 1 Willpower
Duration: Day
Type: Simple
Dragon Kings who use this power gain the ultimate clarity of
their senses. Their senses become preternaturally acute, and they can instantly
pierce all forms of mundane deception and disguise. Everyone using any sort of
mundane disguise is seen in their true form. Everyone who is hiding is revealed
to the character’s gaze. Everyone and everything that was deliberately
disguised or hidden by non-magical means can be clearly seen. In addition, the
Dragon King reduces the difficulty of all Awareness rolls by 3.